Searched refs:SamplersValidated (Results 1 – 5 of 5) sorted by relevance
1127 shProg->SamplersValidated = GL_TRUE; in _mesa_uniform()1522 if (!shProg->SamplersValidated) { in _mesa_sampler_uniforms_are_valid()
3026 GLboolean SamplersValidated; /**< Samplers validated against texture units? */ member
94 shProg->SamplersValidated = GL_FALSE; in update_single_shader_texture_used()
404 blob_write_uint32(metadata, prog->SamplersValidated); in write_uniforms()466 prog->SamplersValidated = blob_read_uint32(metadata); in read_uniforms()
3123 prog->SamplersValidated = GL_TRUE; in _mesa_glsl_link_shader()