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Searched refs:SamplersValidated (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/mesa/main/
Duniform_query.cpp1127 shProg->SamplersValidated = GL_TRUE; in _mesa_uniform()
1522 if (!shProg->SamplersValidated) { in _mesa_sampler_uniforms_are_valid()
Dmtypes.h3026 GLboolean SamplersValidated; /**< Samplers validated against texture units? */ member
Duniforms.c94 shProg->SamplersValidated = GL_FALSE; in update_single_shader_texture_used()
/external/mesa3d/src/compiler/glsl/
Dserialize.cpp404 blob_write_uint32(metadata, prog->SamplersValidated); in write_uniforms()
466 prog->SamplersValidated = blob_read_uint32(metadata); in read_uniforms()
/external/mesa3d/src/mesa/program/
Dir_to_mesa.cpp3123 prog->SamplersValidated = GL_TRUE; in _mesa_glsl_link_shader()