1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 2004-2008  Brian Paul   All Rights Reserved.
5  * Copyright (C) 2009-2010  VMware, Inc.  All Rights Reserved.
6  * Copyright © 2010 Intel Corporation
7  *
8  * Permission is hereby granted, free of charge, to any person obtaining a
9  * copy of this software and associated documentation files (the "Software"),
10  * to deal in the Software without restriction, including without limitation
11  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12  * and/or sell copies of the Software, and to permit persons to whom the
13  * Software is furnished to do so, subject to the following conditions:
14  *
15  * The above copyright notice and this permission notice shall be included
16  * in all copies or substantial portions of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
21  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
22  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
23  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
24  * OTHER DEALINGS IN THE SOFTWARE.
25  */
26 
27 /**
28  * \file uniforms.c
29  * Functions related to GLSL uniform variables.
30  * \author Brian Paul
31  */
32 
33 /**
34  * XXX things to do:
35  * 1. Check that the right error code is generated for all _mesa_error() calls.
36  * 2. Insert FLUSH_VERTICES calls in various places
37  */
38 
39 #include "main/glheader.h"
40 #include "main/context.h"
41 #include "main/dispatch.h"
42 #include "main/shaderapi.h"
43 #include "main/shaderobj.h"
44 #include "main/uniforms.h"
45 #include "main/enums.h"
46 #include "compiler/glsl/ir_uniform.h"
47 #include "compiler/glsl_types.h"
48 #include "program/program.h"
49 #include "util/bitscan.h"
50 
51 /**
52  * Update the vertex/fragment program's TexturesUsed array.
53  *
54  * This needs to be called after glUniform(set sampler var) is called.
55  * A call to glUniform(samplerVar, value) causes a sampler to point to a
56  * particular texture unit.  We know the sampler's texture target
57  * (1D/2D/3D/etc) from compile time but the sampler's texture unit is
58  * set by glUniform() calls.
59  *
60  * So, scan the program->SamplerUnits[] and program->SamplerTargets[]
61  * information to update the prog->TexturesUsed[] values.
62  * Each value of TexturesUsed[unit] is one of zero, TEXTURE_1D_INDEX,
63  * TEXTURE_2D_INDEX, TEXTURE_3D_INDEX, etc.
64  * We'll use that info for state validation before rendering.
65  */
66 static inline void
update_single_shader_texture_used(struct gl_shader_program * shProg,struct gl_program * prog,GLuint unit,GLuint target)67 update_single_shader_texture_used(struct gl_shader_program *shProg,
68                                   struct gl_program *prog,
69                                   GLuint unit, GLuint target)
70 {
71    gl_shader_stage prog_stage =
72       _mesa_program_enum_to_shader_stage(prog->Target);
73 
74    assert(unit < ARRAY_SIZE(prog->TexturesUsed));
75    assert(target < NUM_TEXTURE_TARGETS);
76 
77    /* From section 7.10 (Samplers) of the OpenGL 4.5 spec:
78     *
79     * "It is not allowed to have variables of different sampler types pointing
80     *  to the same texture image unit within a program object."
81     */
82    unsigned stages_mask = shProg->data->linked_stages;
83    while (stages_mask) {
84       const int stage = u_bit_scan(&stages_mask);
85 
86       /* Skip validation if we are yet to update textures used in this
87        * stage.
88        */
89       if (prog_stage < stage)
90          break;
91 
92       struct gl_program *glprog = shProg->_LinkedShaders[stage]->Program;
93       if (glprog->TexturesUsed[unit] & ~(1 << target))
94          shProg->SamplersValidated = GL_FALSE;
95    }
96 
97    prog->TexturesUsed[unit] |= (1 << target);
98 }
99 
100 void
_mesa_update_shader_textures_used(struct gl_shader_program * shProg,struct gl_program * prog)101 _mesa_update_shader_textures_used(struct gl_shader_program *shProg,
102                                   struct gl_program *prog)
103 {
104    GLbitfield mask = prog->SamplersUsed;
105    gl_shader_stage prog_stage =
106       _mesa_program_enum_to_shader_stage(prog->Target);
107    MAYBE_UNUSED struct gl_linked_shader *shader =
108       shProg->_LinkedShaders[prog_stage];
109    GLuint s;
110 
111    assert(shader);
112 
113    memset(prog->TexturesUsed, 0, sizeof(prog->TexturesUsed));
114 
115    while (mask) {
116       s = u_bit_scan(&mask);
117 
118       update_single_shader_texture_used(shProg, prog,
119                                         prog->SamplerUnits[s],
120                                         prog->sh.SamplerTargets[s]);
121    }
122 
123    if (unlikely(prog->sh.HasBoundBindlessSampler)) {
124       /* Loop over bindless samplers bound to texture units.
125        */
126       for (s = 0; s < prog->sh.NumBindlessSamplers; s++) {
127          struct gl_bindless_sampler *sampler = &prog->sh.BindlessSamplers[s];
128 
129          if (!sampler->bound)
130             continue;
131 
132          update_single_shader_texture_used(shProg, prog, sampler->unit,
133                                            sampler->target);
134       }
135    }
136 }
137 
138 /**
139  * Connect a piece of driver storage with a part of a uniform
140  *
141  * \param uni            The uniform with which the storage will be associated
142  * \param element_stride Byte-stride between array elements.
143  *                       \sa gl_uniform_driver_storage::element_stride.
144  * \param vector_stride  Byte-stride between vectors (in a matrix).
145  *                       \sa gl_uniform_driver_storage::vector_stride.
146  * \param format         Conversion from native format to driver format
147  *                       required by the driver.
148  * \param data           Location to dump the data.
149  */
150 void
_mesa_uniform_attach_driver_storage(struct gl_uniform_storage * uni,unsigned element_stride,unsigned vector_stride,enum gl_uniform_driver_format format,void * data)151 _mesa_uniform_attach_driver_storage(struct gl_uniform_storage *uni,
152 				    unsigned element_stride,
153 				    unsigned vector_stride,
154 				    enum gl_uniform_driver_format format,
155 				    void *data)
156 {
157    uni->driver_storage =
158       realloc(uni->driver_storage,
159 	      sizeof(struct gl_uniform_driver_storage)
160 	      * (uni->num_driver_storage + 1));
161 
162    uni->driver_storage[uni->num_driver_storage].element_stride = element_stride;
163    uni->driver_storage[uni->num_driver_storage].vector_stride = vector_stride;
164    uni->driver_storage[uni->num_driver_storage].format = format;
165    uni->driver_storage[uni->num_driver_storage].data = data;
166 
167    uni->num_driver_storage++;
168 }
169 
170 /**
171  * Sever all connections with all pieces of driver storage for all uniforms
172  *
173  * \warning
174  * This function does \b not release any of the \c data pointers
175  * previously passed in to \c _mesa_uniform_attach_driver_stoarge.
176  */
177 void
_mesa_uniform_detach_all_driver_storage(struct gl_uniform_storage * uni)178 _mesa_uniform_detach_all_driver_storage(struct gl_uniform_storage *uni)
179 {
180    free(uni->driver_storage);
181    uni->driver_storage = NULL;
182    uni->num_driver_storage = 0;
183 }
184 
185 void GLAPIENTRY
_mesa_Uniform1f(GLint location,GLfloat v0)186 _mesa_Uniform1f(GLint location, GLfloat v0)
187 {
188    GET_CURRENT_CONTEXT(ctx);
189    _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 1);
190 }
191 
192 void GLAPIENTRY
_mesa_Uniform2f(GLint location,GLfloat v0,GLfloat v1)193 _mesa_Uniform2f(GLint location, GLfloat v0, GLfloat v1)
194 {
195    GET_CURRENT_CONTEXT(ctx);
196    GLfloat v[2];
197    v[0] = v0;
198    v[1] = v1;
199    _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 2);
200 }
201 
202 void GLAPIENTRY
_mesa_Uniform3f(GLint location,GLfloat v0,GLfloat v1,GLfloat v2)203 _mesa_Uniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
204 {
205    GET_CURRENT_CONTEXT(ctx);
206    GLfloat v[3];
207    v[0] = v0;
208    v[1] = v1;
209    v[2] = v2;
210    _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 3);
211 }
212 
213 void GLAPIENTRY
_mesa_Uniform4f(GLint location,GLfloat v0,GLfloat v1,GLfloat v2,GLfloat v3)214 _mesa_Uniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2,
215                    GLfloat v3)
216 {
217    GET_CURRENT_CONTEXT(ctx);
218    GLfloat v[4];
219    v[0] = v0;
220    v[1] = v1;
221    v[2] = v2;
222    v[3] = v3;
223    _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 4);
224 }
225 
226 void GLAPIENTRY
_mesa_Uniform1i(GLint location,GLint v0)227 _mesa_Uniform1i(GLint location, GLint v0)
228 {
229    GET_CURRENT_CONTEXT(ctx);
230    _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 1);
231 }
232 
233 void GLAPIENTRY
_mesa_Uniform2i(GLint location,GLint v0,GLint v1)234 _mesa_Uniform2i(GLint location, GLint v0, GLint v1)
235 {
236    GET_CURRENT_CONTEXT(ctx);
237    GLint v[2];
238    v[0] = v0;
239    v[1] = v1;
240    _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 2);
241 }
242 
243 void GLAPIENTRY
_mesa_Uniform3i(GLint location,GLint v0,GLint v1,GLint v2)244 _mesa_Uniform3i(GLint location, GLint v0, GLint v1, GLint v2)
245 {
246    GET_CURRENT_CONTEXT(ctx);
247    GLint v[3];
248    v[0] = v0;
249    v[1] = v1;
250    v[2] = v2;
251    _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 3);
252 }
253 
254 void GLAPIENTRY
_mesa_Uniform4i(GLint location,GLint v0,GLint v1,GLint v2,GLint v3)255 _mesa_Uniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
256 {
257    GET_CURRENT_CONTEXT(ctx);
258    GLint v[4];
259    v[0] = v0;
260    v[1] = v1;
261    v[2] = v2;
262    v[3] = v3;
263    _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 4);
264 }
265 
266 void GLAPIENTRY
_mesa_Uniform1fv(GLint location,GLsizei count,const GLfloat * value)267 _mesa_Uniform1fv(GLint location, GLsizei count, const GLfloat * value)
268 {
269    GET_CURRENT_CONTEXT(ctx);
270    _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 1);
271 }
272 
273 void GLAPIENTRY
_mesa_Uniform2fv(GLint location,GLsizei count,const GLfloat * value)274 _mesa_Uniform2fv(GLint location, GLsizei count, const GLfloat * value)
275 {
276    GET_CURRENT_CONTEXT(ctx);
277    _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 2);
278 }
279 
280 void GLAPIENTRY
_mesa_Uniform3fv(GLint location,GLsizei count,const GLfloat * value)281 _mesa_Uniform3fv(GLint location, GLsizei count, const GLfloat * value)
282 {
283    GET_CURRENT_CONTEXT(ctx);
284    _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 3);
285 }
286 
287 void GLAPIENTRY
_mesa_Uniform4fv(GLint location,GLsizei count,const GLfloat * value)288 _mesa_Uniform4fv(GLint location, GLsizei count, const GLfloat * value)
289 {
290    GET_CURRENT_CONTEXT(ctx);
291    _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 4);
292 }
293 
294 void GLAPIENTRY
_mesa_Uniform1iv(GLint location,GLsizei count,const GLint * value)295 _mesa_Uniform1iv(GLint location, GLsizei count, const GLint * value)
296 {
297    GET_CURRENT_CONTEXT(ctx);
298    _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 1);
299 }
300 
301 void GLAPIENTRY
_mesa_Uniform2iv(GLint location,GLsizei count,const GLint * value)302 _mesa_Uniform2iv(GLint location, GLsizei count, const GLint * value)
303 {
304    GET_CURRENT_CONTEXT(ctx);
305    _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 2);
306 }
307 
308 void GLAPIENTRY
_mesa_Uniform3iv(GLint location,GLsizei count,const GLint * value)309 _mesa_Uniform3iv(GLint location, GLsizei count, const GLint * value)
310 {
311    GET_CURRENT_CONTEXT(ctx);
312    _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 3);
313 }
314 
315 void GLAPIENTRY
_mesa_Uniform4iv(GLint location,GLsizei count,const GLint * value)316 _mesa_Uniform4iv(GLint location, GLsizei count, const GLint * value)
317 {
318    GET_CURRENT_CONTEXT(ctx);
319    _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 4);
320 }
321 
322 void GLAPIENTRY
_mesa_UniformHandleui64ARB(GLint location,GLuint64 value)323 _mesa_UniformHandleui64ARB(GLint location, GLuint64 value)
324 {
325    GET_CURRENT_CONTEXT(ctx);
326    _mesa_uniform_handle(location, 1, &value, ctx, ctx->_Shader->ActiveProgram);
327 }
328 
329 void GLAPIENTRY
_mesa_UniformHandleui64vARB(GLint location,GLsizei count,const GLuint64 * value)330 _mesa_UniformHandleui64vARB(GLint location, GLsizei count,
331                             const GLuint64 *value)
332 {
333    GET_CURRENT_CONTEXT(ctx);
334    _mesa_uniform_handle(location, count, value, ctx,
335                         ctx->_Shader->ActiveProgram);
336 }
337 
338 
339 /** Same as above with direct state access **/
340 void GLAPIENTRY
_mesa_ProgramUniform1f(GLuint program,GLint location,GLfloat v0)341 _mesa_ProgramUniform1f(GLuint program, GLint location, GLfloat v0)
342 {
343    GET_CURRENT_CONTEXT(ctx);
344    struct gl_shader_program *shProg =
345       _mesa_lookup_shader_program_err(ctx, program,
346             "glProgramUniform1f");
347    _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_FLOAT, 1);
348 }
349 
350 void GLAPIENTRY
_mesa_ProgramUniform2f(GLuint program,GLint location,GLfloat v0,GLfloat v1)351 _mesa_ProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
352 {
353    GET_CURRENT_CONTEXT(ctx);
354    GLfloat v[2];
355    struct gl_shader_program *shProg;
356    v[0] = v0;
357    v[1] = v1;
358    shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform2f");
359    _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_FLOAT, 2);
360 }
361 
362 void GLAPIENTRY
_mesa_ProgramUniform3f(GLuint program,GLint location,GLfloat v0,GLfloat v1,GLfloat v2)363 _mesa_ProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1,
364                        GLfloat v2)
365 {
366    GET_CURRENT_CONTEXT(ctx);
367    GLfloat v[3];
368    struct gl_shader_program *shProg;
369    v[0] = v0;
370    v[1] = v1;
371    v[2] = v2;
372    shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform3f");
373    _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_FLOAT, 3);
374 }
375 
376 void GLAPIENTRY
_mesa_ProgramUniform4f(GLuint program,GLint location,GLfloat v0,GLfloat v1,GLfloat v2,GLfloat v3)377 _mesa_ProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1,
378                        GLfloat v2, GLfloat v3)
379 {
380    GET_CURRENT_CONTEXT(ctx);
381    GLfloat v[4];
382    struct gl_shader_program *shProg;
383    v[0] = v0;
384    v[1] = v1;
385    v[2] = v2;
386    v[3] = v3;
387    shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4f");
388    _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_FLOAT, 4);
389 }
390 
391 void GLAPIENTRY
_mesa_ProgramUniform1i(GLuint program,GLint location,GLint v0)392 _mesa_ProgramUniform1i(GLuint program, GLint location, GLint v0)
393 {
394    GET_CURRENT_CONTEXT(ctx);
395    struct gl_shader_program *shProg =
396       _mesa_lookup_shader_program_err(ctx, program,
397             "glProgramUniform1i");
398    _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_INT, 1);
399 }
400 
401 void GLAPIENTRY
_mesa_ProgramUniform2i(GLuint program,GLint location,GLint v0,GLint v1)402 _mesa_ProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
403 {
404    GET_CURRENT_CONTEXT(ctx);
405    GLint v[2];
406    struct gl_shader_program *shProg;
407    v[0] = v0;
408    v[1] = v1;
409    shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform2i");
410    _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_INT, 2);
411 }
412 
413 void GLAPIENTRY
_mesa_ProgramUniform3i(GLuint program,GLint location,GLint v0,GLint v1,GLint v2)414 _mesa_ProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1,
415                        GLint v2)
416 {
417    GET_CURRENT_CONTEXT(ctx);
418    GLint v[3];
419    struct gl_shader_program *shProg;
420    v[0] = v0;
421    v[1] = v1;
422    v[2] = v2;
423    shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform3i");
424    _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_INT, 3);
425 }
426 
427 void GLAPIENTRY
_mesa_ProgramUniform4i(GLuint program,GLint location,GLint v0,GLint v1,GLint v2,GLint v3)428 _mesa_ProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1,
429                        GLint v2, GLint v3)
430 {
431    GET_CURRENT_CONTEXT(ctx);
432    GLint v[4];
433    struct gl_shader_program *shProg;
434    v[0] = v0;
435    v[1] = v1;
436    v[2] = v2;
437    v[3] = v3;
438    shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4i");
439    _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_INT, 4);
440 }
441 
442 void GLAPIENTRY
_mesa_ProgramUniform1fv(GLuint program,GLint location,GLsizei count,const GLfloat * value)443 _mesa_ProgramUniform1fv(GLuint program, GLint location, GLsizei count,
444                         const GLfloat * value)
445 {
446    GET_CURRENT_CONTEXT(ctx);
447    struct gl_shader_program *shProg =
448       _mesa_lookup_shader_program_err(ctx, program,
449             "glProgramUniform1fv");
450    _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_FLOAT, 1);
451 }
452 
453 void GLAPIENTRY
_mesa_ProgramUniform2fv(GLuint program,GLint location,GLsizei count,const GLfloat * value)454 _mesa_ProgramUniform2fv(GLuint program, GLint location, GLsizei count,
455                         const GLfloat * value)
456 {
457    GET_CURRENT_CONTEXT(ctx);
458    struct gl_shader_program *shProg =
459       _mesa_lookup_shader_program_err(ctx, program,
460             "glProgramUniform2fv");
461    _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_FLOAT, 2);
462 }
463 
464 void GLAPIENTRY
_mesa_ProgramUniform3fv(GLuint program,GLint location,GLsizei count,const GLfloat * value)465 _mesa_ProgramUniform3fv(GLuint program, GLint location, GLsizei count,
466                         const GLfloat * value)
467 {
468    GET_CURRENT_CONTEXT(ctx);
469    struct gl_shader_program *shProg =
470       _mesa_lookup_shader_program_err(ctx, program,
471             "glProgramUniform3fv");
472    _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_FLOAT, 3);
473 }
474 
475 void GLAPIENTRY
_mesa_ProgramUniform4fv(GLuint program,GLint location,GLsizei count,const GLfloat * value)476 _mesa_ProgramUniform4fv(GLuint program, GLint location, GLsizei count,
477                         const GLfloat * value)
478 {
479    GET_CURRENT_CONTEXT(ctx);
480    struct gl_shader_program *shProg =
481       _mesa_lookup_shader_program_err(ctx, program,
482             "glProgramUniform4fv");
483    _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_FLOAT, 4);
484 }
485 
486 void GLAPIENTRY
_mesa_ProgramUniform1iv(GLuint program,GLint location,GLsizei count,const GLint * value)487 _mesa_ProgramUniform1iv(GLuint program, GLint location, GLsizei count,
488                         const GLint * value)
489 {
490    GET_CURRENT_CONTEXT(ctx);
491    struct gl_shader_program *shProg =
492       _mesa_lookup_shader_program_err(ctx, program,
493             "glProgramUniform1iv");
494    _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT, 1);
495 }
496 
497 void GLAPIENTRY
_mesa_ProgramUniform2iv(GLuint program,GLint location,GLsizei count,const GLint * value)498 _mesa_ProgramUniform2iv(GLuint program, GLint location, GLsizei count,
499                         const GLint * value)
500 {
501    GET_CURRENT_CONTEXT(ctx);
502    struct gl_shader_program *shProg =
503       _mesa_lookup_shader_program_err(ctx, program,
504             "glProgramUniform2iv");
505    _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT, 2);
506 }
507 
508 void GLAPIENTRY
_mesa_ProgramUniform3iv(GLuint program,GLint location,GLsizei count,const GLint * value)509 _mesa_ProgramUniform3iv(GLuint program, GLint location, GLsizei count,
510                         const GLint * value)
511 {
512    GET_CURRENT_CONTEXT(ctx);
513    struct gl_shader_program *shProg =
514       _mesa_lookup_shader_program_err(ctx, program,
515             "glProgramUniform3iv");
516    _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT, 3);
517 }
518 
519 void GLAPIENTRY
_mesa_ProgramUniform4iv(GLuint program,GLint location,GLsizei count,const GLint * value)520 _mesa_ProgramUniform4iv(GLuint program, GLint location, GLsizei count,
521                         const GLint * value)
522 {
523    GET_CURRENT_CONTEXT(ctx);
524    struct gl_shader_program *shProg =
525       _mesa_lookup_shader_program_err(ctx, program,
526             "glProgramUniform4iv");
527    _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT, 4);
528 }
529 
530 void GLAPIENTRY
_mesa_ProgramUniformHandleui64ARB(GLuint program,GLint location,GLuint64 value)531 _mesa_ProgramUniformHandleui64ARB(GLuint program, GLint location,
532                                   GLuint64 value)
533 {
534    GET_CURRENT_CONTEXT(ctx);
535    struct gl_shader_program *shProg =
536       _mesa_lookup_shader_program_err(ctx, program,
537             "glProgramUniformHandleui64ARB");
538    _mesa_uniform_handle(location, 1, &value, ctx, shProg);
539 }
540 
541 void GLAPIENTRY
_mesa_ProgramUniformHandleui64vARB(GLuint program,GLint location,GLsizei count,const GLuint64 * values)542 _mesa_ProgramUniformHandleui64vARB(GLuint program, GLint location,
543                                    GLsizei count, const GLuint64 *values)
544 {
545    GET_CURRENT_CONTEXT(ctx);
546    struct gl_shader_program *shProg =
547       _mesa_lookup_shader_program_err(ctx, program,
548             "glProgramUniformHandleui64vARB");
549    _mesa_uniform_handle(location, count, values, ctx, shProg);
550 }
551 
552 
553 /** OpenGL 3.0 GLuint-valued functions **/
554 void GLAPIENTRY
_mesa_Uniform1ui(GLint location,GLuint v0)555 _mesa_Uniform1ui(GLint location, GLuint v0)
556 {
557    GET_CURRENT_CONTEXT(ctx);
558    _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 1);
559 }
560 
561 void GLAPIENTRY
_mesa_Uniform2ui(GLint location,GLuint v0,GLuint v1)562 _mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1)
563 {
564    GET_CURRENT_CONTEXT(ctx);
565    GLuint v[2];
566    v[0] = v0;
567    v[1] = v1;
568    _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 2);
569 }
570 
571 void GLAPIENTRY
_mesa_Uniform3ui(GLint location,GLuint v0,GLuint v1,GLuint v2)572 _mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
573 {
574    GET_CURRENT_CONTEXT(ctx);
575    GLuint v[3];
576    v[0] = v0;
577    v[1] = v1;
578    v[2] = v2;
579    _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 3);
580 }
581 
582 void GLAPIENTRY
_mesa_Uniform4ui(GLint location,GLuint v0,GLuint v1,GLuint v2,GLuint v3)583 _mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
584 {
585    GET_CURRENT_CONTEXT(ctx);
586    GLuint v[4];
587    v[0] = v0;
588    v[1] = v1;
589    v[2] = v2;
590    v[3] = v3;
591    _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 4);
592 }
593 
594 void GLAPIENTRY
_mesa_Uniform1uiv(GLint location,GLsizei count,const GLuint * value)595 _mesa_Uniform1uiv(GLint location, GLsizei count, const GLuint *value)
596 {
597    GET_CURRENT_CONTEXT(ctx);
598    _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 1);
599 }
600 
601 void GLAPIENTRY
_mesa_Uniform2uiv(GLint location,GLsizei count,const GLuint * value)602 _mesa_Uniform2uiv(GLint location, GLsizei count, const GLuint *value)
603 {
604    GET_CURRENT_CONTEXT(ctx);
605    _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 2);
606 }
607 
608 void GLAPIENTRY
_mesa_Uniform3uiv(GLint location,GLsizei count,const GLuint * value)609 _mesa_Uniform3uiv(GLint location, GLsizei count, const GLuint *value)
610 {
611    GET_CURRENT_CONTEXT(ctx);
612    _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 3);
613 }
614 
615 void GLAPIENTRY
_mesa_Uniform4uiv(GLint location,GLsizei count,const GLuint * value)616 _mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value)
617 {
618    GET_CURRENT_CONTEXT(ctx);
619    _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 4);
620 }
621 
622 
623 
624 void GLAPIENTRY
_mesa_UniformMatrix2fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)625 _mesa_UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose,
626                           const GLfloat * value)
627 {
628    GET_CURRENT_CONTEXT(ctx);
629    _mesa_uniform_matrix(location, count, transpose, value,
630                         ctx, ctx->_Shader->ActiveProgram, 2, 2, GLSL_TYPE_FLOAT);
631 }
632 
633 void GLAPIENTRY
_mesa_UniformMatrix3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)634 _mesa_UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose,
635                           const GLfloat * value)
636 {
637    GET_CURRENT_CONTEXT(ctx);
638    _mesa_uniform_matrix(location, count, transpose, value,
639                         ctx, ctx->_Shader->ActiveProgram, 3, 3, GLSL_TYPE_FLOAT);
640 }
641 
642 void GLAPIENTRY
_mesa_UniformMatrix4fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)643 _mesa_UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose,
644                           const GLfloat * value)
645 {
646    GET_CURRENT_CONTEXT(ctx);
647    _mesa_uniform_matrix(location, count, transpose, value,
648                         ctx, ctx->_Shader->ActiveProgram, 4, 4, GLSL_TYPE_FLOAT);
649 }
650 
651 /** Same as above with direct state access **/
652 
653 void GLAPIENTRY
_mesa_ProgramUniform1ui(GLuint program,GLint location,GLuint v0)654 _mesa_ProgramUniform1ui(GLuint program, GLint location, GLuint v0)
655 {
656    GET_CURRENT_CONTEXT(ctx);
657    struct gl_shader_program *shProg =
658       _mesa_lookup_shader_program_err(ctx, program,
659             "glProgramUniform1ui");
660    _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_UINT, 1);
661 }
662 
663 void GLAPIENTRY
_mesa_ProgramUniform2ui(GLuint program,GLint location,GLuint v0,GLuint v1)664 _mesa_ProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)
665 {
666    GET_CURRENT_CONTEXT(ctx);
667    GLuint v[2];
668    struct gl_shader_program *shProg;
669    v[0] = v0;
670    v[1] = v1;
671    shProg = _mesa_lookup_shader_program_err(ctx, program,
672                                             "glProgramUniform2ui");
673    _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_UINT, 2);
674 }
675 
676 void GLAPIENTRY
_mesa_ProgramUniform3ui(GLuint program,GLint location,GLuint v0,GLuint v1,GLuint v2)677 _mesa_ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1,
678                         GLuint v2)
679 {
680    GET_CURRENT_CONTEXT(ctx);
681    GLuint v[3];
682    struct gl_shader_program *shProg;
683    v[0] = v0;
684    v[1] = v1;
685    v[2] = v2;
686    shProg = _mesa_lookup_shader_program_err(ctx, program,
687                                             "glProgramUniform3ui");
688    _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_UINT, 3);
689 }
690 
691 void GLAPIENTRY
_mesa_ProgramUniform4ui(GLuint program,GLint location,GLuint v0,GLuint v1,GLuint v2,GLuint v3)692 _mesa_ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1,
693                         GLuint v2, GLuint v3)
694 {
695    GET_CURRENT_CONTEXT(ctx);
696    GLuint v[4];
697    struct gl_shader_program *shProg;
698    v[0] = v0;
699    v[1] = v1;
700    v[2] = v2;
701    v[3] = v3;
702    shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4ui");
703    _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_UINT, 4);
704 }
705 
706 void GLAPIENTRY
_mesa_ProgramUniform1uiv(GLuint program,GLint location,GLsizei count,const GLuint * value)707 _mesa_ProgramUniform1uiv(GLuint program, GLint location, GLsizei count,
708                          const GLuint *value)
709 {
710    GET_CURRENT_CONTEXT(ctx);
711    struct gl_shader_program *shProg =
712       _mesa_lookup_shader_program_err(ctx, program,
713             "glProgramUniform1uiv");
714    _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT, 1);
715 }
716 
717 void GLAPIENTRY
_mesa_ProgramUniform2uiv(GLuint program,GLint location,GLsizei count,const GLuint * value)718 _mesa_ProgramUniform2uiv(GLuint program, GLint location, GLsizei count,
719                          const GLuint *value)
720 {
721    GET_CURRENT_CONTEXT(ctx);
722    struct gl_shader_program *shProg =
723       _mesa_lookup_shader_program_err(ctx, program,
724             "glProgramUniform2uiv");
725    _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT, 2);
726 }
727 
728 void GLAPIENTRY
_mesa_ProgramUniform3uiv(GLuint program,GLint location,GLsizei count,const GLuint * value)729 _mesa_ProgramUniform3uiv(GLuint program, GLint location, GLsizei count,
730                          const GLuint *value)
731 {
732    GET_CURRENT_CONTEXT(ctx);
733    struct gl_shader_program *shProg =
734       _mesa_lookup_shader_program_err(ctx, program,
735             "glProgramUniform3uiv");
736    _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT, 3);
737 }
738 
739 void GLAPIENTRY
_mesa_ProgramUniform4uiv(GLuint program,GLint location,GLsizei count,const GLuint * value)740 _mesa_ProgramUniform4uiv(GLuint program, GLint location, GLsizei count,
741                          const GLuint *value)
742 {
743    GET_CURRENT_CONTEXT(ctx);
744    struct gl_shader_program *shProg =
745       _mesa_lookup_shader_program_err(ctx, program,
746             "glProgramUniform4uiv");
747    _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT, 4);
748 }
749 
750 
751 
752 void GLAPIENTRY
_mesa_ProgramUniformMatrix2fv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)753 _mesa_ProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count,
754                               GLboolean transpose, const GLfloat * value)
755 {
756    GET_CURRENT_CONTEXT(ctx);
757    struct gl_shader_program *shProg =
758       _mesa_lookup_shader_program_err(ctx, program,
759             "glProgramUniformMatrix2fv");
760    _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 2, 2, GLSL_TYPE_FLOAT);
761 }
762 
763 void GLAPIENTRY
_mesa_ProgramUniformMatrix3fv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)764 _mesa_ProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count,
765                               GLboolean transpose, const GLfloat * value)
766 {
767    GET_CURRENT_CONTEXT(ctx);
768    struct gl_shader_program *shProg =
769       _mesa_lookup_shader_program_err(ctx, program,
770             "glProgramUniformMatrix3fv");
771    _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 3, 3, GLSL_TYPE_FLOAT);
772 }
773 
774 void GLAPIENTRY
_mesa_ProgramUniformMatrix4fv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)775 _mesa_ProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count,
776                               GLboolean transpose, const GLfloat * value)
777 {
778    GET_CURRENT_CONTEXT(ctx);
779    struct gl_shader_program *shProg =
780       _mesa_lookup_shader_program_err(ctx, program,
781             "glProgramUniformMatrix4fv");
782    _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 4, 4, GLSL_TYPE_FLOAT);
783 }
784 
785 
786 /**
787  * Non-square UniformMatrix are OpenGL 2.1
788  */
789 void GLAPIENTRY
_mesa_UniformMatrix2x3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)790 _mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
791                          const GLfloat *value)
792 {
793    GET_CURRENT_CONTEXT(ctx);
794    _mesa_uniform_matrix(location, count, transpose, value,
795                         ctx, ctx->_Shader->ActiveProgram, 2, 3, GLSL_TYPE_FLOAT);
796 }
797 
798 void GLAPIENTRY
_mesa_UniformMatrix3x2fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)799 _mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
800                          const GLfloat *value)
801 {
802    GET_CURRENT_CONTEXT(ctx);
803    _mesa_uniform_matrix(location, count, transpose, value,
804                         ctx, ctx->_Shader->ActiveProgram, 3, 2, GLSL_TYPE_FLOAT);
805 }
806 
807 void GLAPIENTRY
_mesa_UniformMatrix2x4fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)808 _mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
809                          const GLfloat *value)
810 {
811    GET_CURRENT_CONTEXT(ctx);
812    _mesa_uniform_matrix(location, count, transpose, value,
813                         ctx, ctx->_Shader->ActiveProgram, 2, 4, GLSL_TYPE_FLOAT);
814 }
815 
816 void GLAPIENTRY
_mesa_UniformMatrix4x2fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)817 _mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
818                          const GLfloat *value)
819 {
820    GET_CURRENT_CONTEXT(ctx);
821    _mesa_uniform_matrix(location, count, transpose, value,
822                         ctx, ctx->_Shader->ActiveProgram, 4, 2, GLSL_TYPE_FLOAT);
823 }
824 
825 void GLAPIENTRY
_mesa_UniformMatrix3x4fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)826 _mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
827                          const GLfloat *value)
828 {
829    GET_CURRENT_CONTEXT(ctx);
830    _mesa_uniform_matrix(location, count, transpose, value,
831                         ctx, ctx->_Shader->ActiveProgram, 3, 4, GLSL_TYPE_FLOAT);
832 }
833 
834 void GLAPIENTRY
_mesa_UniformMatrix4x3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)835 _mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
836                          const GLfloat *value)
837 {
838    GET_CURRENT_CONTEXT(ctx);
839    _mesa_uniform_matrix(location, count, transpose, value,
840                         ctx, ctx->_Shader->ActiveProgram, 4, 3, GLSL_TYPE_FLOAT);
841 }
842 
843 /** Same as above with direct state access **/
844 
845 void GLAPIENTRY
_mesa_ProgramUniformMatrix2x3fv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)846 _mesa_ProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count,
847                                 GLboolean transpose, const GLfloat * value)
848 {
849    GET_CURRENT_CONTEXT(ctx);
850    struct gl_shader_program *shProg =
851       _mesa_lookup_shader_program_err(ctx, program,
852             "glProgramUniformMatrix2x3fv");
853    _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 2, 3, GLSL_TYPE_FLOAT);
854 }
855 
856 void GLAPIENTRY
_mesa_ProgramUniformMatrix3x2fv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)857 _mesa_ProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count,
858                                 GLboolean transpose, const GLfloat * value)
859 {
860    GET_CURRENT_CONTEXT(ctx);
861    struct gl_shader_program *shProg =
862       _mesa_lookup_shader_program_err(ctx, program,
863             "glProgramUniformMatrix3x2fv");
864    _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 3, 2, GLSL_TYPE_FLOAT);
865 }
866 
867 void GLAPIENTRY
_mesa_ProgramUniformMatrix2x4fv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)868 _mesa_ProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count,
869                                 GLboolean transpose, const GLfloat * value)
870 {
871    GET_CURRENT_CONTEXT(ctx);
872    struct gl_shader_program *shProg =
873       _mesa_lookup_shader_program_err(ctx, program,
874             "glProgramUniformMatrix2x4fv");
875    _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 2, 4, GLSL_TYPE_FLOAT);
876 }
877 
878 void GLAPIENTRY
_mesa_ProgramUniformMatrix4x2fv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)879 _mesa_ProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count,
880                                 GLboolean transpose, const GLfloat * value)
881 {
882    GET_CURRENT_CONTEXT(ctx);
883    struct gl_shader_program *shProg =
884       _mesa_lookup_shader_program_err(ctx, program,
885             "glProgramUniformMatrix4x2fv");
886    _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 4, 2, GLSL_TYPE_FLOAT);
887 }
888 
889 void GLAPIENTRY
_mesa_ProgramUniformMatrix3x4fv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)890 _mesa_ProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count,
891                                 GLboolean transpose, const GLfloat * value)
892 {
893    GET_CURRENT_CONTEXT(ctx);
894    struct gl_shader_program *shProg =
895       _mesa_lookup_shader_program_err(ctx, program,
896             "glProgramUniformMatrix3x4fv");
897    _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 3, 4, GLSL_TYPE_FLOAT);
898 }
899 
900 void GLAPIENTRY
_mesa_ProgramUniformMatrix4x3fv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)901 _mesa_ProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count,
902                                 GLboolean transpose, const GLfloat * value)
903 {
904    GET_CURRENT_CONTEXT(ctx);
905    struct gl_shader_program *shProg =
906       _mesa_lookup_shader_program_err(ctx, program,
907             "glProgramUniformMatrix4x3fv");
908    _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 4, 3, GLSL_TYPE_FLOAT);
909 }
910 
911 
912 void GLAPIENTRY
_mesa_GetnUniformfvARB(GLuint program,GLint location,GLsizei bufSize,GLfloat * params)913 _mesa_GetnUniformfvARB(GLuint program, GLint location,
914                        GLsizei bufSize, GLfloat *params)
915 {
916    GET_CURRENT_CONTEXT(ctx);
917    _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_FLOAT, params);
918 }
919 
920 void GLAPIENTRY
_mesa_GetUniformfv(GLuint program,GLint location,GLfloat * params)921 _mesa_GetUniformfv(GLuint program, GLint location, GLfloat *params)
922 {
923    _mesa_GetnUniformfvARB(program, location, INT_MAX, params);
924 }
925 
926 
927 void GLAPIENTRY
_mesa_GetnUniformivARB(GLuint program,GLint location,GLsizei bufSize,GLint * params)928 _mesa_GetnUniformivARB(GLuint program, GLint location,
929                        GLsizei bufSize, GLint *params)
930 {
931    GET_CURRENT_CONTEXT(ctx);
932    _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_INT, params);
933 }
934 
935 void GLAPIENTRY
_mesa_GetUniformiv(GLuint program,GLint location,GLint * params)936 _mesa_GetUniformiv(GLuint program, GLint location, GLint *params)
937 {
938    _mesa_GetnUniformivARB(program, location, INT_MAX, params);
939 }
940 
941 
942 /* GL3 */
943 void GLAPIENTRY
_mesa_GetnUniformuivARB(GLuint program,GLint location,GLsizei bufSize,GLuint * params)944 _mesa_GetnUniformuivARB(GLuint program, GLint location,
945                         GLsizei bufSize, GLuint *params)
946 {
947    GET_CURRENT_CONTEXT(ctx);
948    _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_UINT, params);
949 }
950 
951 void GLAPIENTRY
_mesa_GetUniformuiv(GLuint program,GLint location,GLuint * params)952 _mesa_GetUniformuiv(GLuint program, GLint location, GLuint *params)
953 {
954    _mesa_GetnUniformuivARB(program, location, INT_MAX, params);
955 }
956 
957 
958 /* GL4 */
959 void GLAPIENTRY
_mesa_GetnUniformdvARB(GLuint program,GLint location,GLsizei bufSize,GLdouble * params)960 _mesa_GetnUniformdvARB(GLuint program, GLint location,
961                        GLsizei bufSize, GLdouble *params)
962 {
963    GET_CURRENT_CONTEXT(ctx);
964 
965    _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_DOUBLE, params);
966 }
967 
968 void GLAPIENTRY
_mesa_GetUniformdv(GLuint program,GLint location,GLdouble * params)969 _mesa_GetUniformdv(GLuint program, GLint location, GLdouble *params)
970 {
971    _mesa_GetnUniformdvARB(program, location, INT_MAX, params);
972 }
973 
974 void GLAPIENTRY
_mesa_GetnUniformi64vARB(GLuint program,GLint location,GLsizei bufSize,GLint64 * params)975 _mesa_GetnUniformi64vARB(GLuint program, GLint location,
976                          GLsizei bufSize, GLint64 *params)
977 {
978    GET_CURRENT_CONTEXT(ctx);
979    _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_INT64, params);
980 }
981 void GLAPIENTRY
_mesa_GetUniformi64vARB(GLuint program,GLint location,GLint64 * params)982 _mesa_GetUniformi64vARB(GLuint program, GLint location, GLint64 *params)
983 {
984    _mesa_GetnUniformi64vARB(program, location, INT_MAX, params);
985 }
986 
987 void GLAPIENTRY
_mesa_GetnUniformui64vARB(GLuint program,GLint location,GLsizei bufSize,GLuint64 * params)988 _mesa_GetnUniformui64vARB(GLuint program, GLint location,
989                          GLsizei bufSize, GLuint64 *params)
990 {
991    GET_CURRENT_CONTEXT(ctx);
992    _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_UINT64, params);
993 }
994 
995 void GLAPIENTRY
_mesa_GetUniformui64vARB(GLuint program,GLint location,GLuint64 * params)996 _mesa_GetUniformui64vARB(GLuint program, GLint location, GLuint64 *params)
997 {
998    _mesa_GetnUniformui64vARB(program, location, INT_MAX, params);
999 }
1000 
1001 
1002 GLint GLAPIENTRY
_mesa_GetUniformLocation(GLuint programObj,const GLcharARB * name)1003 _mesa_GetUniformLocation(GLuint programObj, const GLcharARB *name)
1004 {
1005    struct gl_shader_program *shProg;
1006 
1007    GET_CURRENT_CONTEXT(ctx);
1008 
1009    shProg = _mesa_lookup_shader_program_err(ctx, programObj,
1010 					    "glGetUniformLocation");
1011    if (!shProg)
1012       return -1;
1013 
1014    /* Page 80 (page 94 of the PDF) of the OpenGL 2.1 spec says:
1015     *
1016     *     "If program has not been successfully linked, the error
1017     *     INVALID_OPERATION is generated."
1018     */
1019    if (shProg->data->LinkStatus == linking_failure) {
1020       _mesa_error(ctx, GL_INVALID_OPERATION,
1021 		  "glGetUniformLocation(program not linked)");
1022       return -1;
1023    }
1024 
1025    return _mesa_program_resource_location(shProg, GL_UNIFORM, name);
1026 }
1027 
1028 GLint GLAPIENTRY
_mesa_GetUniformLocation_no_error(GLuint programObj,const GLcharARB * name)1029 _mesa_GetUniformLocation_no_error(GLuint programObj, const GLcharARB *name)
1030 {
1031    GET_CURRENT_CONTEXT(ctx);
1032 
1033    struct gl_shader_program *shProg =
1034       _mesa_lookup_shader_program(ctx, programObj);
1035 
1036    return _mesa_program_resource_location(shProg, GL_UNIFORM, name);
1037 }
1038 
1039 GLuint GLAPIENTRY
_mesa_GetUniformBlockIndex(GLuint program,const GLchar * uniformBlockName)1040 _mesa_GetUniformBlockIndex(GLuint program,
1041 			   const GLchar *uniformBlockName)
1042 {
1043    GET_CURRENT_CONTEXT(ctx);
1044    struct gl_shader_program *shProg;
1045 
1046    if (!ctx->Extensions.ARB_uniform_buffer_object) {
1047       _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformBlockIndex");
1048       return GL_INVALID_INDEX;
1049    }
1050 
1051    shProg = _mesa_lookup_shader_program_err(ctx, program,
1052 					    "glGetUniformBlockIndex");
1053    if (!shProg)
1054       return GL_INVALID_INDEX;
1055 
1056    struct gl_program_resource *res =
1057       _mesa_program_resource_find_name(shProg, GL_UNIFORM_BLOCK,
1058                                        uniformBlockName, NULL);
1059    if (!res)
1060       return GL_INVALID_INDEX;
1061 
1062    return _mesa_program_resource_index(shProg, res);
1063 }
1064 
1065 void GLAPIENTRY
_mesa_GetUniformIndices(GLuint program,GLsizei uniformCount,const GLchar * const * uniformNames,GLuint * uniformIndices)1066 _mesa_GetUniformIndices(GLuint program,
1067 			GLsizei uniformCount,
1068 			const GLchar * const *uniformNames,
1069 			GLuint *uniformIndices)
1070 {
1071    GET_CURRENT_CONTEXT(ctx);
1072    GLsizei i;
1073    struct gl_shader_program *shProg;
1074 
1075    if (!ctx->Extensions.ARB_uniform_buffer_object) {
1076       _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformIndices");
1077       return;
1078    }
1079 
1080    shProg = _mesa_lookup_shader_program_err(ctx, program,
1081 					    "glGetUniformIndices");
1082    if (!shProg)
1083       return;
1084 
1085    if (uniformCount < 0) {
1086       _mesa_error(ctx, GL_INVALID_VALUE,
1087 		  "glGetUniformIndices(uniformCount < 0)");
1088       return;
1089    }
1090 
1091    for (i = 0; i < uniformCount; i++) {
1092       struct gl_program_resource *res =
1093          _mesa_program_resource_find_name(shProg, GL_UNIFORM, uniformNames[i],
1094                                           NULL);
1095       uniformIndices[i] = _mesa_program_resource_index(shProg, res);
1096    }
1097 }
1098 
1099 static void
uniform_block_binding(struct gl_context * ctx,struct gl_shader_program * shProg,GLuint uniformBlockIndex,GLuint uniformBlockBinding)1100 uniform_block_binding(struct gl_context *ctx, struct gl_shader_program *shProg,
1101                       GLuint uniformBlockIndex, GLuint uniformBlockBinding)
1102 {
1103    if (shProg->data->UniformBlocks[uniformBlockIndex].Binding !=
1104        uniformBlockBinding) {
1105 
1106       FLUSH_VERTICES(ctx, 0);
1107       ctx->NewDriverState |= ctx->DriverFlags.NewUniformBuffer;
1108 
1109       shProg->data->UniformBlocks[uniformBlockIndex].Binding =
1110          uniformBlockBinding;
1111    }
1112 }
1113 
1114 void GLAPIENTRY
_mesa_UniformBlockBinding_no_error(GLuint program,GLuint uniformBlockIndex,GLuint uniformBlockBinding)1115 _mesa_UniformBlockBinding_no_error(GLuint program, GLuint uniformBlockIndex,
1116                                    GLuint uniformBlockBinding)
1117 {
1118    GET_CURRENT_CONTEXT(ctx);
1119 
1120    struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, program);
1121    uniform_block_binding(ctx, shProg, uniformBlockIndex, uniformBlockBinding);
1122 }
1123 
1124 void GLAPIENTRY
_mesa_UniformBlockBinding(GLuint program,GLuint uniformBlockIndex,GLuint uniformBlockBinding)1125 _mesa_UniformBlockBinding(GLuint program,
1126 			  GLuint uniformBlockIndex,
1127 			  GLuint uniformBlockBinding)
1128 {
1129    GET_CURRENT_CONTEXT(ctx);
1130    struct gl_shader_program *shProg;
1131 
1132    if (!ctx->Extensions.ARB_uniform_buffer_object) {
1133       _mesa_error(ctx, GL_INVALID_OPERATION, "glUniformBlockBinding");
1134       return;
1135    }
1136 
1137    shProg = _mesa_lookup_shader_program_err(ctx, program,
1138 					    "glUniformBlockBinding");
1139    if (!shProg)
1140       return;
1141 
1142    if (uniformBlockIndex >= shProg->data->NumUniformBlocks) {
1143       _mesa_error(ctx, GL_INVALID_VALUE,
1144 		  "glUniformBlockBinding(block index %u >= %u)",
1145                   uniformBlockIndex, shProg->data->NumUniformBlocks);
1146       return;
1147    }
1148 
1149    if (uniformBlockBinding >= ctx->Const.MaxUniformBufferBindings) {
1150       _mesa_error(ctx, GL_INVALID_VALUE,
1151 		  "glUniformBlockBinding(block binding %u >= %u)",
1152 		  uniformBlockBinding, ctx->Const.MaxUniformBufferBindings);
1153       return;
1154    }
1155 
1156    uniform_block_binding(ctx, shProg, uniformBlockIndex, uniformBlockBinding);
1157 }
1158 
1159 static void
shader_storage_block_binding(struct gl_context * ctx,struct gl_shader_program * shProg,GLuint shaderStorageBlockIndex,GLuint shaderStorageBlockBinding)1160 shader_storage_block_binding(struct gl_context *ctx,
1161                              struct gl_shader_program *shProg,
1162                              GLuint shaderStorageBlockIndex,
1163                              GLuint shaderStorageBlockBinding)
1164 {
1165    if (shProg->data->ShaderStorageBlocks[shaderStorageBlockIndex].Binding !=
1166        shaderStorageBlockBinding) {
1167 
1168       FLUSH_VERTICES(ctx, 0);
1169       ctx->NewDriverState |= ctx->DriverFlags.NewShaderStorageBuffer;
1170 
1171       shProg->data->ShaderStorageBlocks[shaderStorageBlockIndex].Binding =
1172          shaderStorageBlockBinding;
1173    }
1174 }
1175 
1176 void GLAPIENTRY
_mesa_ShaderStorageBlockBinding_no_error(GLuint program,GLuint shaderStorageBlockIndex,GLuint shaderStorageBlockBinding)1177 _mesa_ShaderStorageBlockBinding_no_error(GLuint program,
1178                                          GLuint shaderStorageBlockIndex,
1179                                          GLuint shaderStorageBlockBinding)
1180 {
1181    GET_CURRENT_CONTEXT(ctx);
1182 
1183    struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, program);
1184    shader_storage_block_binding(ctx, shProg, shaderStorageBlockIndex,
1185                                 shaderStorageBlockBinding);
1186 }
1187 
1188 void GLAPIENTRY
_mesa_ShaderStorageBlockBinding(GLuint program,GLuint shaderStorageBlockIndex,GLuint shaderStorageBlockBinding)1189 _mesa_ShaderStorageBlockBinding(GLuint program,
1190 			        GLuint shaderStorageBlockIndex,
1191 			        GLuint shaderStorageBlockBinding)
1192 {
1193    GET_CURRENT_CONTEXT(ctx);
1194    struct gl_shader_program *shProg;
1195 
1196    if (!ctx->Extensions.ARB_shader_storage_buffer_object) {
1197       _mesa_error(ctx, GL_INVALID_OPERATION, "glShaderStorageBlockBinding");
1198       return;
1199    }
1200 
1201    shProg = _mesa_lookup_shader_program_err(ctx, program,
1202 					    "glShaderStorageBlockBinding");
1203    if (!shProg)
1204       return;
1205 
1206    if (shaderStorageBlockIndex >= shProg->data->NumShaderStorageBlocks) {
1207       _mesa_error(ctx, GL_INVALID_VALUE,
1208 		  "glShaderStorageBlockBinding(block index %u >= %u)",
1209                   shaderStorageBlockIndex,
1210                   shProg->data->NumShaderStorageBlocks);
1211       return;
1212    }
1213 
1214    if (shaderStorageBlockBinding >= ctx->Const.MaxShaderStorageBufferBindings) {
1215       _mesa_error(ctx, GL_INVALID_VALUE,
1216 		  "glShaderStorageBlockBinding(block binding %u >= %u)",
1217 		  shaderStorageBlockBinding,
1218                   ctx->Const.MaxShaderStorageBufferBindings);
1219       return;
1220    }
1221 
1222    shader_storage_block_binding(ctx, shProg, shaderStorageBlockIndex,
1223                                 shaderStorageBlockBinding);
1224 }
1225 
1226 /**
1227  * Generic program resource property query.
1228  */
1229 static void
mesa_bufferiv(struct gl_shader_program * shProg,GLenum type,GLuint index,GLenum pname,GLint * params,const char * caller)1230 mesa_bufferiv(struct gl_shader_program *shProg, GLenum type,
1231               GLuint index, GLenum pname, GLint *params, const char *caller)
1232 {
1233    GET_CURRENT_CONTEXT(ctx);
1234    struct gl_program_resource *res =
1235       _mesa_program_resource_find_index(shProg, type, index);
1236 
1237    if (!res) {
1238       _mesa_error(ctx, GL_INVALID_VALUE, "%s(bufferindex %d)", caller, index);
1239       return;
1240    }
1241 
1242    switch (pname) {
1243    case GL_UNIFORM_BLOCK_BINDING:
1244    case GL_ATOMIC_COUNTER_BUFFER_BINDING:
1245       _mesa_program_resource_prop(shProg, res, index, GL_BUFFER_BINDING,
1246                                   params, caller);
1247       return;
1248    case GL_UNIFORM_BLOCK_DATA_SIZE:
1249    case GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE:
1250       _mesa_program_resource_prop(shProg, res, index, GL_BUFFER_DATA_SIZE,
1251                                   params, caller);
1252       return;
1253    case GL_UNIFORM_BLOCK_NAME_LENGTH:
1254       _mesa_program_resource_prop(shProg, res, index, GL_NAME_LENGTH,
1255                                   params, caller);
1256       return;
1257    case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS:
1258    case GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS:
1259       _mesa_program_resource_prop(shProg, res, index, GL_NUM_ACTIVE_VARIABLES,
1260                                   params, caller);
1261       return;
1262    case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES:
1263    case GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES:
1264       _mesa_program_resource_prop(shProg, res, index, GL_ACTIVE_VARIABLES,
1265                                   params, caller);
1266       return;
1267    case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:
1268    case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER:
1269       _mesa_program_resource_prop(shProg, res, index,
1270                                   GL_REFERENCED_BY_VERTEX_SHADER, params,
1271                                   caller);
1272       return;
1273 
1274    case GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER:
1275    case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER:
1276       _mesa_program_resource_prop(shProg, res, index,
1277                                   GL_REFERENCED_BY_TESS_CONTROL_SHADER, params,
1278                                   caller);
1279       return;
1280 
1281    case GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER:
1282    case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER:
1283       _mesa_program_resource_prop(shProg, res, index,
1284                                   GL_REFERENCED_BY_TESS_EVALUATION_SHADER, params,
1285                                   caller);
1286       return;
1287 
1288    case GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER:
1289    case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER:
1290       _mesa_program_resource_prop(shProg, res, index,
1291                                   GL_REFERENCED_BY_GEOMETRY_SHADER, params,
1292                                   caller);
1293       return;
1294    case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER:
1295    case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER:
1296       _mesa_program_resource_prop(shProg, res, index,
1297                                   GL_REFERENCED_BY_FRAGMENT_SHADER, params,
1298                                   caller);
1299       return;
1300    case GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER:
1301    case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER:
1302       _mesa_program_resource_prop(shProg, res, index,
1303                                   GL_REFERENCED_BY_COMPUTE_SHADER, params,
1304                                   caller);
1305       return;
1306    default:
1307       _mesa_error(ctx, GL_INVALID_ENUM,
1308                   "%s(pname 0x%x (%s))", caller, pname,
1309                   _mesa_enum_to_string(pname));
1310       return;
1311    }
1312 }
1313 
1314 
1315 void GLAPIENTRY
_mesa_GetActiveUniformBlockiv(GLuint program,GLuint uniformBlockIndex,GLenum pname,GLint * params)1316 _mesa_GetActiveUniformBlockiv(GLuint program,
1317 			      GLuint uniformBlockIndex,
1318 			      GLenum pname,
1319 			      GLint *params)
1320 {
1321    GET_CURRENT_CONTEXT(ctx);
1322    struct gl_shader_program *shProg;
1323 
1324    if (!ctx->Extensions.ARB_uniform_buffer_object) {
1325       _mesa_error(ctx, GL_INVALID_OPERATION, "glGetActiveUniformBlockiv");
1326       return;
1327    }
1328 
1329    shProg = _mesa_lookup_shader_program_err(ctx, program,
1330 					    "glGetActiveUniformBlockiv");
1331    if (!shProg)
1332       return;
1333 
1334    mesa_bufferiv(shProg, GL_UNIFORM_BLOCK, uniformBlockIndex, pname, params,
1335                  "glGetActiveUniformBlockiv");
1336 }
1337 
1338 void GLAPIENTRY
_mesa_GetActiveUniformBlockName(GLuint program,GLuint uniformBlockIndex,GLsizei bufSize,GLsizei * length,GLchar * uniformBlockName)1339 _mesa_GetActiveUniformBlockName(GLuint program,
1340 				GLuint uniformBlockIndex,
1341 				GLsizei bufSize,
1342 				GLsizei *length,
1343 				GLchar *uniformBlockName)
1344 {
1345    GET_CURRENT_CONTEXT(ctx);
1346    struct gl_shader_program *shProg;
1347 
1348    if (!ctx->Extensions.ARB_uniform_buffer_object) {
1349       _mesa_error(ctx, GL_INVALID_OPERATION, "glGetActiveUniformBlockiv");
1350       return;
1351    }
1352 
1353    if (bufSize < 0) {
1354       _mesa_error(ctx, GL_INVALID_VALUE,
1355 		  "glGetActiveUniformBlockName(bufSize %d < 0)",
1356 		  bufSize);
1357       return;
1358    }
1359 
1360    shProg = _mesa_lookup_shader_program_err(ctx, program,
1361 					    "glGetActiveUniformBlockiv");
1362    if (!shProg)
1363       return;
1364 
1365    if (uniformBlockName)
1366       _mesa_get_program_resource_name(shProg, GL_UNIFORM_BLOCK,
1367                                       uniformBlockIndex, bufSize, length,
1368                                       uniformBlockName,
1369                                       "glGetActiveUniformBlockName");
1370 }
1371 
1372 void GLAPIENTRY
_mesa_GetActiveUniformName(GLuint program,GLuint uniformIndex,GLsizei bufSize,GLsizei * length,GLchar * uniformName)1373 _mesa_GetActiveUniformName(GLuint program, GLuint uniformIndex,
1374 			   GLsizei bufSize, GLsizei *length,
1375 			   GLchar *uniformName)
1376 {
1377    GET_CURRENT_CONTEXT(ctx);
1378    struct gl_shader_program *shProg;
1379 
1380    if (!ctx->Extensions.ARB_uniform_buffer_object) {
1381       _mesa_error(ctx, GL_INVALID_OPERATION, "glGetActiveUniformName");
1382       return;
1383    }
1384 
1385    if (bufSize < 0) {
1386       _mesa_error(ctx, GL_INVALID_VALUE,
1387 		  "glGetActiveUniformName(bufSize %d < 0)",
1388 		  bufSize);
1389       return;
1390    }
1391 
1392    shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveUniformName");
1393 
1394    if (!shProg)
1395       return;
1396 
1397    _mesa_get_program_resource_name(shProg, GL_UNIFORM, uniformIndex, bufSize,
1398                                    length, uniformName, "glGetActiveUniformName");
1399 }
1400 
1401 void GLAPIENTRY
_mesa_GetActiveAtomicCounterBufferiv(GLuint program,GLuint bufferIndex,GLenum pname,GLint * params)1402 _mesa_GetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex,
1403                                      GLenum pname, GLint *params)
1404 {
1405    GET_CURRENT_CONTEXT(ctx);
1406    struct gl_shader_program *shProg;
1407 
1408    if (!ctx->Extensions.ARB_shader_atomic_counters) {
1409       _mesa_error(ctx, GL_INVALID_OPERATION,
1410                   "glGetActiveAtomicCounterBufferiv");
1411       return;
1412    }
1413 
1414    shProg = _mesa_lookup_shader_program_err(ctx, program,
1415                                             "glGetActiveAtomicCounterBufferiv");
1416    if (!shProg)
1417       return;
1418 
1419    mesa_bufferiv(shProg, GL_ATOMIC_COUNTER_BUFFER, bufferIndex, pname, params,
1420                  "glGetActiveAtomicCounterBufferiv");
1421 }
1422 
1423 void GLAPIENTRY
_mesa_Uniform1d(GLint location,GLdouble v0)1424 _mesa_Uniform1d(GLint location, GLdouble v0)
1425 {
1426    GET_CURRENT_CONTEXT(ctx);
1427    _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 1);
1428 }
1429 
1430 void GLAPIENTRY
_mesa_Uniform2d(GLint location,GLdouble v0,GLdouble v1)1431 _mesa_Uniform2d(GLint location, GLdouble v0, GLdouble v1)
1432 {
1433    GET_CURRENT_CONTEXT(ctx);
1434    GLdouble v[2];
1435    v[0] = v0;
1436    v[1] = v1;
1437    _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 2);
1438 }
1439 
1440 void GLAPIENTRY
_mesa_Uniform3d(GLint location,GLdouble v0,GLdouble v1,GLdouble v2)1441 _mesa_Uniform3d(GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
1442 {
1443    GET_CURRENT_CONTEXT(ctx);
1444    GLdouble v[3];
1445    v[0] = v0;
1446    v[1] = v1;
1447    v[2] = v2;
1448    _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 3);
1449 }
1450 
1451 void GLAPIENTRY
_mesa_Uniform4d(GLint location,GLdouble v0,GLdouble v1,GLdouble v2,GLdouble v3)1452 _mesa_Uniform4d(GLint location, GLdouble v0, GLdouble v1, GLdouble v2,
1453                 GLdouble v3)
1454 {
1455    GET_CURRENT_CONTEXT(ctx);
1456    GLdouble v[4];
1457    v[0] = v0;
1458    v[1] = v1;
1459    v[2] = v2;
1460    v[3] = v3;
1461    _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 4);
1462 }
1463 
1464 void GLAPIENTRY
_mesa_Uniform1dv(GLint location,GLsizei count,const GLdouble * value)1465 _mesa_Uniform1dv(GLint location, GLsizei count, const GLdouble * value)
1466 {
1467    GET_CURRENT_CONTEXT(ctx);
1468    _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 1);
1469 }
1470 
1471 void GLAPIENTRY
_mesa_Uniform2dv(GLint location,GLsizei count,const GLdouble * value)1472 _mesa_Uniform2dv(GLint location, GLsizei count, const GLdouble * value)
1473 {
1474    GET_CURRENT_CONTEXT(ctx);
1475    _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 2);
1476 }
1477 
1478 void GLAPIENTRY
_mesa_Uniform3dv(GLint location,GLsizei count,const GLdouble * value)1479 _mesa_Uniform3dv(GLint location, GLsizei count, const GLdouble * value)
1480 {
1481    GET_CURRENT_CONTEXT(ctx);
1482    _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 3);
1483 }
1484 
1485 void GLAPIENTRY
_mesa_Uniform4dv(GLint location,GLsizei count,const GLdouble * value)1486 _mesa_Uniform4dv(GLint location, GLsizei count, const GLdouble * value)
1487 {
1488    GET_CURRENT_CONTEXT(ctx);
1489    _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 4);
1490 }
1491 
1492 void GLAPIENTRY
_mesa_UniformMatrix2dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)1493 _mesa_UniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose,
1494                        const GLdouble * value)
1495 {
1496    GET_CURRENT_CONTEXT(ctx);
1497    _mesa_uniform_matrix(location, count, transpose, value,
1498                         ctx, ctx->_Shader->ActiveProgram, 2, 2, GLSL_TYPE_DOUBLE);
1499 }
1500 
1501 void GLAPIENTRY
_mesa_UniformMatrix3dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)1502 _mesa_UniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose,
1503                        const GLdouble * value)
1504 {
1505    GET_CURRENT_CONTEXT(ctx);
1506    _mesa_uniform_matrix(location, count, transpose, value,
1507                         ctx, ctx->_Shader->ActiveProgram, 3, 3, GLSL_TYPE_DOUBLE);
1508 }
1509 
1510 void GLAPIENTRY
_mesa_UniformMatrix4dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)1511 _mesa_UniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose,
1512                        const GLdouble * value)
1513 {
1514    GET_CURRENT_CONTEXT(ctx);
1515    _mesa_uniform_matrix(location, count, transpose, value,
1516                         ctx, ctx->_Shader->ActiveProgram, 4, 4, GLSL_TYPE_DOUBLE);
1517 }
1518 
1519 void GLAPIENTRY
_mesa_UniformMatrix2x3dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)1520 _mesa_UniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose,
1521                          const GLdouble *value)
1522 {
1523    GET_CURRENT_CONTEXT(ctx);
1524    _mesa_uniform_matrix(location, count, transpose, value,
1525                         ctx, ctx->_Shader->ActiveProgram, 2, 3, GLSL_TYPE_DOUBLE);
1526 }
1527 
1528 void GLAPIENTRY
_mesa_UniformMatrix3x2dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)1529 _mesa_UniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose,
1530                          const GLdouble *value)
1531 {
1532    GET_CURRENT_CONTEXT(ctx);
1533    _mesa_uniform_matrix(location, count, transpose, value,
1534                         ctx, ctx->_Shader->ActiveProgram, 3, 2, GLSL_TYPE_DOUBLE);
1535 }
1536 
1537 void GLAPIENTRY
_mesa_UniformMatrix2x4dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)1538 _mesa_UniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose,
1539                          const GLdouble *value)
1540 {
1541    GET_CURRENT_CONTEXT(ctx);
1542    _mesa_uniform_matrix(location, count, transpose, value,
1543                         ctx, ctx->_Shader->ActiveProgram, 2, 4, GLSL_TYPE_DOUBLE);
1544 }
1545 
1546 void GLAPIENTRY
_mesa_UniformMatrix4x2dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)1547 _mesa_UniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose,
1548                          const GLdouble *value)
1549 {
1550    GET_CURRENT_CONTEXT(ctx);
1551    _mesa_uniform_matrix(location, count, transpose, value,
1552                         ctx, ctx->_Shader->ActiveProgram, 4, 2, GLSL_TYPE_DOUBLE);
1553 }
1554 
1555 void GLAPIENTRY
_mesa_UniformMatrix3x4dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)1556 _mesa_UniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose,
1557                          const GLdouble *value)
1558 {
1559    GET_CURRENT_CONTEXT(ctx);
1560    _mesa_uniform_matrix(location, count, transpose, value,
1561                         ctx, ctx->_Shader->ActiveProgram, 3, 4, GLSL_TYPE_DOUBLE);
1562 }
1563 
1564 void GLAPIENTRY
_mesa_UniformMatrix4x3dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)1565 _mesa_UniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose,
1566                          const GLdouble *value)
1567 {
1568    GET_CURRENT_CONTEXT(ctx);
1569    _mesa_uniform_matrix(location, count, transpose, value,
1570                         ctx, ctx->_Shader->ActiveProgram, 4, 3, GLSL_TYPE_DOUBLE);
1571 }
1572 
1573 void GLAPIENTRY
_mesa_ProgramUniform1d(GLuint program,GLint location,GLdouble v0)1574 _mesa_ProgramUniform1d(GLuint program, GLint location, GLdouble v0)
1575 {
1576    GET_CURRENT_CONTEXT(ctx);
1577    struct gl_shader_program *shProg =
1578       _mesa_lookup_shader_program_err(ctx, program,
1579             "glProgramUniform1d");
1580    _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_DOUBLE, 1);
1581 }
1582 
1583 void GLAPIENTRY
_mesa_ProgramUniform2d(GLuint program,GLint location,GLdouble v0,GLdouble v1)1584 _mesa_ProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1)
1585 {
1586    GET_CURRENT_CONTEXT(ctx);
1587    GLdouble v[2];
1588    struct gl_shader_program *shProg;
1589    v[0] = v0;
1590    v[1] = v1;
1591    shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform2d");
1592    _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_DOUBLE, 2);
1593 }
1594 
1595 void GLAPIENTRY
_mesa_ProgramUniform3d(GLuint program,GLint location,GLdouble v0,GLdouble v1,GLdouble v2)1596 _mesa_ProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1,
1597                        GLdouble v2)
1598 {
1599    GET_CURRENT_CONTEXT(ctx);
1600    GLdouble v[3];
1601    struct gl_shader_program *shProg;
1602    v[0] = v0;
1603    v[1] = v1;
1604    v[2] = v2;
1605    shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform3d");
1606    _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_DOUBLE, 3);
1607 }
1608 
1609 void GLAPIENTRY
_mesa_ProgramUniform4d(GLuint program,GLint location,GLdouble v0,GLdouble v1,GLdouble v2,GLdouble v3)1610 _mesa_ProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1,
1611                        GLdouble v2, GLdouble v3)
1612 {
1613    GET_CURRENT_CONTEXT(ctx);
1614    GLdouble v[4];
1615    struct gl_shader_program *shProg;
1616    v[0] = v0;
1617    v[1] = v1;
1618    v[2] = v2;
1619    v[3] = v3;
1620    shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4d");
1621    _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_DOUBLE, 4);
1622 }
1623 
1624 void GLAPIENTRY
_mesa_ProgramUniform1dv(GLuint program,GLint location,GLsizei count,const GLdouble * value)1625 _mesa_ProgramUniform1dv(GLuint program, GLint location, GLsizei count,
1626                         const GLdouble * value)
1627 {
1628    GET_CURRENT_CONTEXT(ctx);
1629    struct gl_shader_program *shProg =
1630       _mesa_lookup_shader_program_err(ctx, program,
1631             "glProgramUniform1dv");
1632    _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_DOUBLE, 1);
1633 }
1634 
1635 void GLAPIENTRY
_mesa_ProgramUniform2dv(GLuint program,GLint location,GLsizei count,const GLdouble * value)1636 _mesa_ProgramUniform2dv(GLuint program, GLint location, GLsizei count,
1637                         const GLdouble * value)
1638 {
1639    GET_CURRENT_CONTEXT(ctx);
1640    struct gl_shader_program *shProg =
1641       _mesa_lookup_shader_program_err(ctx, program,
1642             "glProgramUniform2dv");
1643    _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_DOUBLE, 2);
1644 }
1645 
1646 void GLAPIENTRY
_mesa_ProgramUniform3dv(GLuint program,GLint location,GLsizei count,const GLdouble * value)1647 _mesa_ProgramUniform3dv(GLuint program, GLint location, GLsizei count,
1648                         const GLdouble * value)
1649 {
1650    GET_CURRENT_CONTEXT(ctx);
1651    struct gl_shader_program *shProg =
1652       _mesa_lookup_shader_program_err(ctx, program,
1653             "glProgramUniform3dv");
1654    _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_DOUBLE, 3);
1655 }
1656 
1657 void GLAPIENTRY
_mesa_ProgramUniform4dv(GLuint program,GLint location,GLsizei count,const GLdouble * value)1658 _mesa_ProgramUniform4dv(GLuint program, GLint location, GLsizei count,
1659                         const GLdouble * value)
1660 {
1661    GET_CURRENT_CONTEXT(ctx);
1662    struct gl_shader_program *shProg =
1663       _mesa_lookup_shader_program_err(ctx, program,
1664             "glProgramUniform4dv");
1665    _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_DOUBLE, 4);
1666 }
1667 
1668 void GLAPIENTRY
_mesa_ProgramUniformMatrix2dv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)1669 _mesa_ProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count,
1670                               GLboolean transpose, const GLdouble * value)
1671 {
1672    GET_CURRENT_CONTEXT(ctx);
1673    struct gl_shader_program *shProg =
1674       _mesa_lookup_shader_program_err(ctx, program,
1675             "glProgramUniformMatrix2dv");
1676    _mesa_uniform_matrix(location, count, transpose, value,
1677                         ctx, shProg, 2, 2, GLSL_TYPE_DOUBLE);
1678 }
1679 
1680 void GLAPIENTRY
_mesa_ProgramUniformMatrix3dv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)1681 _mesa_ProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count,
1682                               GLboolean transpose, const GLdouble * value)
1683 {
1684    GET_CURRENT_CONTEXT(ctx);
1685    struct gl_shader_program *shProg =
1686       _mesa_lookup_shader_program_err(ctx, program,
1687             "glProgramUniformMatrix3dv");
1688    _mesa_uniform_matrix(location, count, transpose, value,
1689                         ctx, shProg, 3, 3, GLSL_TYPE_DOUBLE);
1690 }
1691 
1692 void GLAPIENTRY
_mesa_ProgramUniformMatrix4dv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)1693 _mesa_ProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count,
1694                               GLboolean transpose, const GLdouble * value)
1695 {
1696    GET_CURRENT_CONTEXT(ctx);
1697    struct gl_shader_program *shProg =
1698       _mesa_lookup_shader_program_err(ctx, program,
1699             "glProgramUniformMatrix4dv");
1700    _mesa_uniform_matrix(location, count, transpose, value,
1701                         ctx, shProg, 4, 4, GLSL_TYPE_DOUBLE);
1702 }
1703 
1704 void GLAPIENTRY
_mesa_ProgramUniformMatrix2x3dv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)1705 _mesa_ProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count,
1706                                 GLboolean transpose, const GLdouble * value)
1707 {
1708    GET_CURRENT_CONTEXT(ctx);
1709    struct gl_shader_program *shProg =
1710       _mesa_lookup_shader_program_err(ctx, program,
1711             "glProgramUniformMatrix2x3dv");
1712    _mesa_uniform_matrix(location, count, transpose, value,
1713                         ctx, shProg, 2, 3, GLSL_TYPE_DOUBLE);
1714 }
1715 
1716 void GLAPIENTRY
_mesa_ProgramUniformMatrix3x2dv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)1717 _mesa_ProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count,
1718                                 GLboolean transpose, const GLdouble * value)
1719 {
1720    GET_CURRENT_CONTEXT(ctx);
1721    struct gl_shader_program *shProg =
1722       _mesa_lookup_shader_program_err(ctx, program,
1723             "glProgramUniformMatrix3x2dv");
1724    _mesa_uniform_matrix(location, count, transpose, value,
1725                         ctx, shProg, 3, 2, GLSL_TYPE_DOUBLE);
1726 }
1727 
1728 void GLAPIENTRY
_mesa_ProgramUniformMatrix2x4dv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)1729 _mesa_ProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count,
1730                                 GLboolean transpose, const GLdouble * value)
1731 {
1732    GET_CURRENT_CONTEXT(ctx);
1733    struct gl_shader_program *shProg =
1734       _mesa_lookup_shader_program_err(ctx, program,
1735             "glProgramUniformMatrix2x4dv");
1736    _mesa_uniform_matrix(location, count, transpose, value,
1737                         ctx, shProg, 2, 4, GLSL_TYPE_DOUBLE);
1738 }
1739 
1740 void GLAPIENTRY
_mesa_ProgramUniformMatrix4x2dv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)1741 _mesa_ProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count,
1742                                 GLboolean transpose, const GLdouble * value)
1743 {
1744    GET_CURRENT_CONTEXT(ctx);
1745    struct gl_shader_program *shProg =
1746       _mesa_lookup_shader_program_err(ctx, program,
1747             "glProgramUniformMatrix4x2dv");
1748    _mesa_uniform_matrix(location, count, transpose, value,
1749                         ctx, shProg, 4, 2, GLSL_TYPE_DOUBLE);
1750 }
1751 
1752 void GLAPIENTRY
_mesa_ProgramUniformMatrix3x4dv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)1753 _mesa_ProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count,
1754                                 GLboolean transpose, const GLdouble * value)
1755 {
1756    GET_CURRENT_CONTEXT(ctx);
1757    struct gl_shader_program *shProg =
1758       _mesa_lookup_shader_program_err(ctx, program,
1759             "glProgramUniformMatrix3x4dv");
1760    _mesa_uniform_matrix(location, count, transpose, value,
1761                         ctx, shProg, 3, 4, GLSL_TYPE_DOUBLE);
1762 }
1763 
1764 void GLAPIENTRY
_mesa_ProgramUniformMatrix4x3dv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)1765 _mesa_ProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count,
1766                                 GLboolean transpose, const GLdouble * value)
1767 {
1768    GET_CURRENT_CONTEXT(ctx);
1769    struct gl_shader_program *shProg =
1770       _mesa_lookup_shader_program_err(ctx, program,
1771             "glProgramUniformMatrix4x3dv");
1772    _mesa_uniform_matrix(location, count, transpose, value,
1773                         ctx, shProg, 4, 3, GLSL_TYPE_DOUBLE);
1774 }
1775 
1776 void GLAPIENTRY
_mesa_Uniform1i64ARB(GLint location,GLint64 v0)1777 _mesa_Uniform1i64ARB(GLint location, GLint64 v0)
1778 {
1779    GET_CURRENT_CONTEXT(ctx);
1780    _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 1);
1781 }
1782 
1783 void GLAPIENTRY
_mesa_Uniform2i64ARB(GLint location,GLint64 v0,GLint64 v1)1784 _mesa_Uniform2i64ARB(GLint location, GLint64 v0, GLint64 v1)
1785 {
1786    GET_CURRENT_CONTEXT(ctx);
1787    int64_t v[2];
1788    v[0] = v0;
1789    v[1] = v1;
1790    _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 2);
1791 }
1792 
1793 void GLAPIENTRY
_mesa_Uniform3i64ARB(GLint location,GLint64 v0,GLint64 v1,GLint64 v2)1794 _mesa_Uniform3i64ARB(GLint location, GLint64 v0, GLint64 v1, GLint64 v2)
1795 {
1796    GET_CURRENT_CONTEXT(ctx);
1797    int64_t v[3];
1798    v[0] = v0;
1799    v[1] = v1;
1800    v[2] = v2;
1801    _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 3);
1802 }
1803 
1804 void GLAPIENTRY
_mesa_Uniform4i64ARB(GLint location,GLint64 v0,GLint64 v1,GLint64 v2,GLint64 v3)1805 _mesa_Uniform4i64ARB(GLint location,  GLint64 v0, GLint64 v1, GLint64 v2, GLint64 v3)
1806 {
1807    GET_CURRENT_CONTEXT(ctx);
1808    int64_t v[4];
1809    v[0] = v0;
1810    v[1] = v1;
1811    v[2] = v2;
1812    v[3] = v3;
1813    _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 4);
1814 }
1815 
1816 void GLAPIENTRY
_mesa_Uniform1i64vARB(GLint location,GLsizei count,const GLint64 * value)1817 _mesa_Uniform1i64vARB(GLint location, GLsizei count, const GLint64 *value)
1818 {
1819    GET_CURRENT_CONTEXT(ctx);
1820    _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 1);
1821 }
1822 
1823 void GLAPIENTRY
_mesa_Uniform2i64vARB(GLint location,GLsizei count,const GLint64 * value)1824 _mesa_Uniform2i64vARB(GLint location,  GLsizei count, const GLint64 *value)
1825 {
1826    GET_CURRENT_CONTEXT(ctx);
1827    _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 2);
1828 }
1829 
1830 void GLAPIENTRY
_mesa_Uniform3i64vARB(GLint location,GLsizei count,const GLint64 * value)1831 _mesa_Uniform3i64vARB(GLint location,  GLsizei count, const GLint64 *value)
1832 {
1833    GET_CURRENT_CONTEXT(ctx);
1834    _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 3);
1835 }
1836 
1837 void GLAPIENTRY
_mesa_Uniform4i64vARB(GLint location,GLsizei count,const GLint64 * value)1838 _mesa_Uniform4i64vARB(GLint location,  GLsizei count, const GLint64 *value)
1839 {
1840    GET_CURRENT_CONTEXT(ctx);
1841    _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 4);
1842 }
1843 
1844 void GLAPIENTRY
_mesa_Uniform1ui64ARB(GLint location,GLuint64 v0)1845 _mesa_Uniform1ui64ARB(GLint location,  GLuint64 v0)
1846 {
1847    GET_CURRENT_CONTEXT(ctx);
1848    _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 1);
1849 }
1850 
1851 void GLAPIENTRY
_mesa_Uniform2ui64ARB(GLint location,GLuint64 v0,GLuint64 v1)1852 _mesa_Uniform2ui64ARB(GLint location,  GLuint64 v0, GLuint64 v1)
1853 {
1854    GET_CURRENT_CONTEXT(ctx);
1855    uint64_t v[2];
1856    v[0] = v0;
1857    v[1] = v1;
1858    _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 2);
1859 }
1860 
1861 void GLAPIENTRY
_mesa_Uniform3ui64ARB(GLint location,GLuint64 v0,GLuint64 v1,GLuint64 v2)1862 _mesa_Uniform3ui64ARB(GLint location, GLuint64 v0, GLuint64 v1, GLuint64 v2)
1863 {
1864    GET_CURRENT_CONTEXT(ctx);
1865    uint64_t v[3];
1866    v[0] = v0;
1867    v[1] = v1;
1868    v[2] = v2;
1869    _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 3);
1870 }
1871 
1872 void GLAPIENTRY
_mesa_Uniform4ui64ARB(GLint location,GLuint64 v0,GLuint64 v1,GLuint64 v2,GLuint64 v3)1873 _mesa_Uniform4ui64ARB(GLint location,  GLuint64 v0, GLuint64 v1, GLuint64 v2, GLuint64 v3)
1874 {
1875    GET_CURRENT_CONTEXT(ctx);
1876    uint64_t v[4];
1877    v[0] = v0;
1878    v[1] = v1;
1879    v[2] = v2;
1880    v[3] = v3;
1881    _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 4);
1882 }
1883 
1884 void GLAPIENTRY
_mesa_Uniform1ui64vARB(GLint location,GLsizei count,const GLuint64 * value)1885 _mesa_Uniform1ui64vARB(GLint location,  GLsizei count, const GLuint64 *value)
1886 {
1887    GET_CURRENT_CONTEXT(ctx);
1888    _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 1);
1889 }
1890 
1891 void GLAPIENTRY
_mesa_Uniform2ui64vARB(GLint location,GLsizei count,const GLuint64 * value)1892 _mesa_Uniform2ui64vARB(GLint location,  GLsizei count, const GLuint64 *value)
1893 {
1894    GET_CURRENT_CONTEXT(ctx);
1895    _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 2);
1896 }
1897 
1898 void GLAPIENTRY
_mesa_Uniform3ui64vARB(GLint location,GLsizei count,const GLuint64 * value)1899 _mesa_Uniform3ui64vARB(GLint location,  GLsizei count, const GLuint64 *value)
1900 {
1901    GET_CURRENT_CONTEXT(ctx);
1902    _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 3);
1903 }
1904 
1905 void GLAPIENTRY
_mesa_Uniform4ui64vARB(GLint location,GLsizei count,const GLuint64 * value)1906 _mesa_Uniform4ui64vARB(GLint location,  GLsizei count, const GLuint64 *value)
1907 {
1908    GET_CURRENT_CONTEXT(ctx);
1909    _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 4);
1910 }
1911 
1912 /* DSA entrypoints */
1913 void GLAPIENTRY
_mesa_ProgramUniform1i64ARB(GLuint program,GLint location,GLint64 v0)1914 _mesa_ProgramUniform1i64ARB(GLuint program, GLint location, GLint64 v0)
1915 {
1916    GET_CURRENT_CONTEXT(ctx);
1917    struct gl_shader_program *shProg =
1918       _mesa_lookup_shader_program_err(ctx, program,
1919             "glProgramUniform1i64ARB");
1920    _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_INT64, 1);
1921 }
1922 
1923 void GLAPIENTRY
_mesa_ProgramUniform2i64ARB(GLuint program,GLint location,GLint64 v0,GLint64 v1)1924 _mesa_ProgramUniform2i64ARB(GLuint program, GLint location, GLint64 v0, GLint64 v1)
1925 {
1926    GET_CURRENT_CONTEXT(ctx);
1927    struct gl_shader_program *shProg =
1928       _mesa_lookup_shader_program_err(ctx, program,
1929                                       "glProgramUniform2i64ARB");
1930    int64_t v[2];
1931    v[0] = v0;
1932    v[1] = v1;
1933    _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_INT64, 2);
1934 }
1935 
1936 void GLAPIENTRY
_mesa_ProgramUniform3i64ARB(GLuint program,GLint location,GLint64 v0,GLint64 v1,GLint64 v2)1937 _mesa_ProgramUniform3i64ARB(GLuint program, GLint location, GLint64 v0, GLint64 v1, GLint64 v2)
1938 {
1939    GET_CURRENT_CONTEXT(ctx);
1940    struct gl_shader_program *shProg =
1941       _mesa_lookup_shader_program_err(ctx, program,
1942                                       "glProgramUniform3i64ARB");
1943    int64_t v[3];
1944    v[0] = v0;
1945    v[1] = v1;
1946    v[2] = v2;
1947    _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_INT64, 3);
1948 }
1949 
1950 void GLAPIENTRY
_mesa_ProgramUniform4i64ARB(GLuint program,GLint location,GLint64 v0,GLint64 v1,GLint64 v2,GLint64 v3)1951 _mesa_ProgramUniform4i64ARB(GLuint program, GLint location,  GLint64 v0, GLint64 v1, GLint64 v2, GLint64 v3)
1952 {
1953    GET_CURRENT_CONTEXT(ctx);
1954    struct gl_shader_program *shProg =
1955       _mesa_lookup_shader_program_err(ctx, program,
1956                                       "glProgramUniform4i64ARB");
1957    int64_t v[4];
1958    v[0] = v0;
1959    v[1] = v1;
1960    v[2] = v2;
1961    v[3] = v3;
1962    _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_INT64, 4);
1963 }
1964 
1965 void GLAPIENTRY
_mesa_ProgramUniform1i64vARB(GLuint program,GLint location,GLsizei count,const GLint64 * value)1966 _mesa_ProgramUniform1i64vARB(GLuint program, GLint location, GLsizei count, const GLint64 *value)
1967 {
1968    GET_CURRENT_CONTEXT(ctx);
1969    struct gl_shader_program *shProg =
1970       _mesa_lookup_shader_program_err(ctx, program,
1971                                       "glProgramUniform1i64vARB");
1972    _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT64, 1);
1973 }
1974 
1975 void GLAPIENTRY
_mesa_ProgramUniform2i64vARB(GLuint program,GLint location,GLsizei count,const GLint64 * value)1976 _mesa_ProgramUniform2i64vARB(GLuint program, GLint location,  GLsizei count, const GLint64 *value)
1977 {
1978    GET_CURRENT_CONTEXT(ctx);
1979    struct gl_shader_program *shProg =
1980       _mesa_lookup_shader_program_err(ctx, program,
1981                                       "glProgramUniform2i64vARB");
1982    _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT64, 2);
1983 }
1984 
1985 void GLAPIENTRY
_mesa_ProgramUniform3i64vARB(GLuint program,GLint location,GLsizei count,const GLint64 * value)1986 _mesa_ProgramUniform3i64vARB(GLuint program, GLint location,  GLsizei count, const GLint64 *value)
1987 {
1988    GET_CURRENT_CONTEXT(ctx);
1989    struct gl_shader_program *shProg =
1990       _mesa_lookup_shader_program_err(ctx, program,
1991                                       "glProgramUniform3i64vARB");
1992    _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT64, 3);
1993 }
1994 
1995 void GLAPIENTRY
_mesa_ProgramUniform4i64vARB(GLuint program,GLint location,GLsizei count,const GLint64 * value)1996 _mesa_ProgramUniform4i64vARB(GLuint program, GLint location,  GLsizei count, const GLint64 *value)
1997 {
1998    GET_CURRENT_CONTEXT(ctx);
1999    struct gl_shader_program *shProg =
2000       _mesa_lookup_shader_program_err(ctx, program,
2001                                       "glProgramUniform4i64vARB");
2002    _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT64, 4);
2003 }
2004 
2005 void GLAPIENTRY
_mesa_ProgramUniform1ui64ARB(GLuint program,GLint location,GLuint64 v0)2006 _mesa_ProgramUniform1ui64ARB(GLuint program, GLint location,  GLuint64 v0)
2007 {
2008    GET_CURRENT_CONTEXT(ctx);
2009    struct gl_shader_program *shProg =
2010       _mesa_lookup_shader_program_err(ctx, program,
2011                                       "glProgramUniform1ui64ARB");
2012    _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_UINT64, 1);
2013 }
2014 
2015 void GLAPIENTRY
_mesa_ProgramUniform2ui64ARB(GLuint program,GLint location,GLuint64 v0,GLuint64 v1)2016 _mesa_ProgramUniform2ui64ARB(GLuint program, GLint location,  GLuint64 v0, GLuint64 v1)
2017 {
2018    GET_CURRENT_CONTEXT(ctx);
2019    struct gl_shader_program *shProg =
2020       _mesa_lookup_shader_program_err(ctx, program,
2021                                       "glProgramUniform2ui64ARB");
2022    uint64_t v[2];
2023    v[0] = v0;
2024    v[1] = v1;
2025    _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_UINT64, 2);
2026 }
2027 
2028 void GLAPIENTRY
_mesa_ProgramUniform3ui64ARB(GLuint program,GLint location,GLuint64 v0,GLuint64 v1,GLuint64 v2)2029 _mesa_ProgramUniform3ui64ARB(GLuint program, GLint location, GLuint64 v0, GLuint64 v1, GLuint64 v2)
2030 {
2031    GET_CURRENT_CONTEXT(ctx);
2032    struct gl_shader_program *shProg =
2033       _mesa_lookup_shader_program_err(ctx, program,
2034                                       "glProgramUniform3ui64ARB");
2035    uint64_t v[3];
2036    v[0] = v0;
2037    v[1] = v1;
2038    v[2] = v2;
2039    _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_UINT64, 3);
2040 }
2041 
2042 void GLAPIENTRY
_mesa_ProgramUniform4ui64ARB(GLuint program,GLint location,GLuint64 v0,GLuint64 v1,GLuint64 v2,GLuint64 v3)2043 _mesa_ProgramUniform4ui64ARB(GLuint program, GLint location,  GLuint64 v0, GLuint64 v1, GLuint64 v2, GLuint64 v3)
2044 {
2045    GET_CURRENT_CONTEXT(ctx);
2046    struct gl_shader_program *shProg =
2047       _mesa_lookup_shader_program_err(ctx, program,
2048                                       "glProgramUniform4ui64ARB");
2049    uint64_t v[4];
2050    v[0] = v0;
2051    v[1] = v1;
2052    v[2] = v2;
2053    v[3] = v3;
2054    _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_UINT64, 4);
2055 }
2056 
2057 void GLAPIENTRY
_mesa_ProgramUniform1ui64vARB(GLuint program,GLint location,GLsizei count,const GLuint64 * value)2058 _mesa_ProgramUniform1ui64vARB(GLuint program, GLint location,  GLsizei count, const GLuint64 *value)
2059 {
2060    GET_CURRENT_CONTEXT(ctx);
2061    struct gl_shader_program *shProg =
2062       _mesa_lookup_shader_program_err(ctx, program,
2063                                       "glProgramUniform1ui64vARB");
2064    _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT64, 1);
2065 }
2066 
2067 void GLAPIENTRY
_mesa_ProgramUniform2ui64vARB(GLuint program,GLint location,GLsizei count,const GLuint64 * value)2068 _mesa_ProgramUniform2ui64vARB(GLuint program, GLint location,  GLsizei count, const GLuint64 *value)
2069 {
2070    GET_CURRENT_CONTEXT(ctx);
2071    struct gl_shader_program *shProg =
2072       _mesa_lookup_shader_program_err(ctx, program,
2073                                       "glProgramUniform2ui64vARB");
2074    _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT64, 2);
2075 }
2076 
2077 void GLAPIENTRY
_mesa_ProgramUniform3ui64vARB(GLuint program,GLint location,GLsizei count,const GLuint64 * value)2078 _mesa_ProgramUniform3ui64vARB(GLuint program, GLint location,  GLsizei count, const GLuint64 *value)
2079 {
2080    GET_CURRENT_CONTEXT(ctx);
2081    struct gl_shader_program *shProg =
2082       _mesa_lookup_shader_program_err(ctx, program,
2083                                       "glProgramUniform3ui64vARB");
2084    _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT64, 3);
2085 }
2086 
2087 void GLAPIENTRY
_mesa_ProgramUniform4ui64vARB(GLuint program,GLint location,GLsizei count,const GLuint64 * value)2088 _mesa_ProgramUniform4ui64vARB(GLuint program, GLint location,  GLsizei count, const GLuint64 *value)
2089 {
2090    GET_CURRENT_CONTEXT(ctx);
2091    struct gl_shader_program *shProg =
2092       _mesa_lookup_shader_program_err(ctx, program,
2093                                       "glProgramUniform4ui64vARB");
2094    _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT64, 4);
2095 }
2096