Searched refs:SkARGB32_Shader_Blitter (Results 1 – 6 of 6) sorted by relevance
/external/skia/src/core/ |
D | SkCoreBlitters.h | 120 class SkARGB32_Shader_Blitter : public SkShaderBlitter { 122 SkARGB32_Shader_Blitter(const SkPixmap& device, const SkPaint& paint, 124 ~SkARGB32_Shader_Blitter() override; 139 SkARGB32_Shader_Blitter& operator=(const SkARGB32_Shader_Blitter&);
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D | SkBlitter_ARGB32.cpp | 960 SkARGB32_Shader_Blitter::SkARGB32_Shader_Blitter(const SkPixmap& device, in SkARGB32_Shader_Blitter() function in SkARGB32_Shader_Blitter 992 SkARGB32_Shader_Blitter::~SkARGB32_Shader_Blitter() { in ~SkARGB32_Shader_Blitter() 996 void SkARGB32_Shader_Blitter::blitH(int x, int y, int width) { in blitH() 1014 void SkARGB32_Shader_Blitter::blitRect(int x, int y, int width, int height) { in blitRect() 1080 void SkARGB32_Shader_Blitter::blitAntiH(int x, int y, const SkAlpha antialias[], in blitAntiH() 1267 void SkARGB32_Shader_Blitter::blitMask(const SkMask& mask, const SkIRect& clip) { in blitMask() 1329 void SkARGB32_Shader_Blitter::blitV(int x, int y, int height, SkAlpha alpha) { in blitV()
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D | SkBlitter.cpp | 879 return alloc->make<SkARGB32_Shader_Blitter>(device, *paint, shaderContext); in Choose()
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/external/skqp/src/core/ |
D | SkCoreBlitters.h | 120 class SkARGB32_Shader_Blitter : public SkShaderBlitter { 122 SkARGB32_Shader_Blitter(const SkPixmap& device, const SkPaint& paint, 124 ~SkARGB32_Shader_Blitter() override; 139 SkARGB32_Shader_Blitter& operator=(const SkARGB32_Shader_Blitter&);
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D | SkBlitter_ARGB32.cpp | 960 SkARGB32_Shader_Blitter::SkARGB32_Shader_Blitter(const SkPixmap& device, in SkARGB32_Shader_Blitter() function in SkARGB32_Shader_Blitter 992 SkARGB32_Shader_Blitter::~SkARGB32_Shader_Blitter() { in ~SkARGB32_Shader_Blitter() 996 void SkARGB32_Shader_Blitter::blitH(int x, int y, int width) { in blitH() 1014 void SkARGB32_Shader_Blitter::blitRect(int x, int y, int width, int height) { in blitRect() 1080 void SkARGB32_Shader_Blitter::blitAntiH(int x, int y, const SkAlpha antialias[], in blitAntiH() 1267 void SkARGB32_Shader_Blitter::blitMask(const SkMask& mask, const SkIRect& clip) { in blitMask() 1329 void SkARGB32_Shader_Blitter::blitV(int x, int y, int height, SkAlpha alpha) { in blitV()
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D | SkBlitter.cpp | 871 return alloc->make<SkARGB32_Shader_Blitter>(device, *paint, shaderContext); in Choose()
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