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Searched refs:SkARGB32_Shader_Blitter (Results 1 – 6 of 6) sorted by relevance

/external/skia/src/core/
DSkCoreBlitters.h120 class SkARGB32_Shader_Blitter : public SkShaderBlitter {
122 SkARGB32_Shader_Blitter(const SkPixmap& device, const SkPaint& paint,
124 ~SkARGB32_Shader_Blitter() override;
139 SkARGB32_Shader_Blitter& operator=(const SkARGB32_Shader_Blitter&);
DSkBlitter_ARGB32.cpp960 SkARGB32_Shader_Blitter::SkARGB32_Shader_Blitter(const SkPixmap& device, in SkARGB32_Shader_Blitter() function in SkARGB32_Shader_Blitter
992 SkARGB32_Shader_Blitter::~SkARGB32_Shader_Blitter() { in ~SkARGB32_Shader_Blitter()
996 void SkARGB32_Shader_Blitter::blitH(int x, int y, int width) { in blitH()
1014 void SkARGB32_Shader_Blitter::blitRect(int x, int y, int width, int height) { in blitRect()
1080 void SkARGB32_Shader_Blitter::blitAntiH(int x, int y, const SkAlpha antialias[], in blitAntiH()
1267 void SkARGB32_Shader_Blitter::blitMask(const SkMask& mask, const SkIRect& clip) { in blitMask()
1329 void SkARGB32_Shader_Blitter::blitV(int x, int y, int height, SkAlpha alpha) { in blitV()
DSkBlitter.cpp879 return alloc->make<SkARGB32_Shader_Blitter>(device, *paint, shaderContext); in Choose()
/external/skqp/src/core/
DSkCoreBlitters.h120 class SkARGB32_Shader_Blitter : public SkShaderBlitter {
122 SkARGB32_Shader_Blitter(const SkPixmap& device, const SkPaint& paint,
124 ~SkARGB32_Shader_Blitter() override;
139 SkARGB32_Shader_Blitter& operator=(const SkARGB32_Shader_Blitter&);
DSkBlitter_ARGB32.cpp960 SkARGB32_Shader_Blitter::SkARGB32_Shader_Blitter(const SkPixmap& device, in SkARGB32_Shader_Blitter() function in SkARGB32_Shader_Blitter
992 SkARGB32_Shader_Blitter::~SkARGB32_Shader_Blitter() { in ~SkARGB32_Shader_Blitter()
996 void SkARGB32_Shader_Blitter::blitH(int x, int y, int width) { in blitH()
1014 void SkARGB32_Shader_Blitter::blitRect(int x, int y, int width, int height) { in blitRect()
1080 void SkARGB32_Shader_Blitter::blitAntiH(int x, int y, const SkAlpha antialias[], in blitAntiH()
1267 void SkARGB32_Shader_Blitter::blitMask(const SkMask& mask, const SkIRect& clip) { in blitMask()
1329 void SkARGB32_Shader_Blitter::blitV(int x, int y, int height, SkAlpha alpha) { in blitV()
DSkBlitter.cpp871 return alloc->make<SkARGB32_Shader_Blitter>(device, *paint, shaderContext); in Choose()