1 /* 2 * Copyright 2006 The Android Open Source Project 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #ifndef SkCoreBlitters_DEFINED 9 #define SkCoreBlitters_DEFINED 10 11 #include "SkBitmapProcShader.h" 12 #include "SkBlitter.h" 13 #include "SkBlitRow.h" 14 #include "SkPaint.h" 15 #include "SkShaderBase.h" 16 #include "SkXfermodePriv.h" 17 18 class SkRasterBlitter : public SkBlitter { 19 public: SkRasterBlitter(const SkPixmap & device)20 SkRasterBlitter(const SkPixmap& device) : fDevice(device) {} 21 22 protected: 23 const SkPixmap fDevice; 24 25 private: 26 typedef SkBlitter INHERITED; 27 }; 28 29 class SkShaderBlitter : public SkRasterBlitter { 30 public: 31 /** 32 * The storage for shaderContext is owned by the caller, but the object itself is not. 33 * The blitter only ensures that the storage always holds a live object, but it may 34 * exchange that object. 35 */ 36 SkShaderBlitter(const SkPixmap& device, const SkPaint& paint, 37 SkShaderBase::Context* shaderContext); 38 virtual ~SkShaderBlitter(); 39 40 protected: 41 uint32_t fShaderFlags; 42 const SkShader* fShader; 43 SkShaderBase::Context* fShaderContext; 44 bool fConstInY; 45 46 private: 47 // illegal 48 SkShaderBlitter& operator=(const SkShaderBlitter&); 49 50 typedef SkRasterBlitter INHERITED; 51 }; 52 53 /////////////////////////////////////////////////////////////////////////////// 54 55 class SkA8_Coverage_Blitter : public SkRasterBlitter { 56 public: 57 SkA8_Coverage_Blitter(const SkPixmap& device, const SkPaint& paint); 58 void blitH(int x, int y, int width) override; 59 void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]) override; 60 void blitV(int x, int y, int height, SkAlpha alpha) override; 61 void blitRect(int x, int y, int width, int height) override; 62 void blitMask(const SkMask&, const SkIRect&) override; 63 const SkPixmap* justAnOpaqueColor(uint32_t*) override; 64 65 private: 66 typedef SkRasterBlitter INHERITED; 67 }; 68 69 //////////////////////////////////////////////////////////////// 70 71 class SkARGB32_Blitter : public SkRasterBlitter { 72 public: 73 SkARGB32_Blitter(const SkPixmap& device, const SkPaint& paint); 74 void blitH(int x, int y, int width) override; 75 void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]) override; 76 void blitV(int x, int y, int height, SkAlpha alpha) override; 77 void blitRect(int x, int y, int width, int height) override; 78 void blitMask(const SkMask&, const SkIRect&) override; 79 const SkPixmap* justAnOpaqueColor(uint32_t*) override; 80 void blitAntiH2(int x, int y, U8CPU a0, U8CPU a1) override; 81 void blitAntiV2(int x, int y, U8CPU a0, U8CPU a1) override; 82 83 protected: 84 SkColor fColor; 85 SkPMColor fPMColor; 86 87 private: 88 unsigned fSrcA, fSrcR, fSrcG, fSrcB; 89 90 // illegal 91 SkARGB32_Blitter& operator=(const SkARGB32_Blitter&); 92 93 typedef SkRasterBlitter INHERITED; 94 }; 95 96 class SkARGB32_Opaque_Blitter : public SkARGB32_Blitter { 97 public: SkARGB32_Opaque_Blitter(const SkPixmap & device,const SkPaint & paint)98 SkARGB32_Opaque_Blitter(const SkPixmap& device, const SkPaint& paint) 99 : INHERITED(device, paint) { SkASSERT(paint.getAlpha() == 0xFF); } 100 void blitMask(const SkMask&, const SkIRect&) override; 101 void blitAntiH2(int x, int y, U8CPU a0, U8CPU a1) override; 102 void blitAntiV2(int x, int y, U8CPU a0, U8CPU a1) override; 103 104 private: 105 typedef SkARGB32_Blitter INHERITED; 106 }; 107 108 class SkARGB32_Black_Blitter : public SkARGB32_Opaque_Blitter { 109 public: SkARGB32_Black_Blitter(const SkPixmap & device,const SkPaint & paint)110 SkARGB32_Black_Blitter(const SkPixmap& device, const SkPaint& paint) 111 : INHERITED(device, paint) {} 112 void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]) override; 113 void blitAntiH2(int x, int y, U8CPU a0, U8CPU a1) override; 114 void blitAntiV2(int x, int y, U8CPU a0, U8CPU a1) override; 115 116 private: 117 typedef SkARGB32_Opaque_Blitter INHERITED; 118 }; 119 120 class SkARGB32_Shader_Blitter : public SkShaderBlitter { 121 public: 122 SkARGB32_Shader_Blitter(const SkPixmap& device, const SkPaint& paint, 123 SkShaderBase::Context* shaderContext); 124 ~SkARGB32_Shader_Blitter() override; 125 void blitH(int x, int y, int width) override; 126 void blitV(int x, int y, int height, SkAlpha alpha) override; 127 void blitRect(int x, int y, int width, int height) override; 128 void blitAntiH(int x, int y, const SkAlpha[], const int16_t[]) override; 129 void blitMask(const SkMask&, const SkIRect&) override; 130 131 private: 132 SkXfermode* fXfermode; 133 SkPMColor* fBuffer; 134 SkBlitRow::Proc32 fProc32; 135 SkBlitRow::Proc32 fProc32Blend; 136 bool fShadeDirectlyIntoDevice; 137 138 // illegal 139 SkARGB32_Shader_Blitter& operator=(const SkARGB32_Shader_Blitter&); 140 141 typedef SkShaderBlitter INHERITED; 142 }; 143 144 /////////////////////////////////////////////////////////////////////////////////////////////////// 145 146 typedef void (*SkS32D16BlendProc)(uint16_t*, const SkPMColor*, int, uint8_t); 147 148 class SkRGB565_Shader_Blitter : public SkShaderBlitter { 149 public: 150 SkRGB565_Shader_Blitter(const SkPixmap& device, const SkPaint&, SkShaderBase::Context*); 151 ~SkRGB565_Shader_Blitter() override; 152 void blitH(int x, int y, int width) override; 153 void blitAntiH(int x, int y, const SkAlpha[], const int16_t[]) override; 154 155 static bool Supports(const SkPixmap& device, const SkPaint&); 156 157 private: 158 SkPMColor* fBuffer; 159 SkS32D16BlendProc fBlend; 160 SkS32D16BlendProc fBlendCoverage; 161 162 typedef SkShaderBlitter INHERITED; 163 }; 164 165 /////////////////////////////////////////////////////////////////////////////// 166 167 // Neither of these ever returns nullptr, but this first factory may return a SkNullBlitter. 168 SkBlitter* SkCreateRasterPipelineBlitter(const SkPixmap&, const SkPaint&, const SkMatrix& ctm, 169 SkArenaAlloc*); 170 // Use this if you've pre-baked a shader pipeline, including modulating with paint alpha. 171 // This factory never returns an SkNullBlitter. 172 SkBlitter* SkCreateRasterPipelineBlitter(const SkPixmap&, const SkPaint&, 173 const SkRasterPipeline& shaderPipeline, 174 bool shader_is_opaque, 175 SkArenaAlloc*); 176 177 #endif 178