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Searched refs:SpillerInstance (Results 1 – 6 of 6) sorted by relevance

/external/llvm/lib/CodeGen/
DRegAllocBasic.cpp67 std::unique_ptr<Spiller> SpillerInstance; member in __anon97ef1a410211::RABasic
88 Spiller &spiller() override { return *SpillerInstance; } in spiller()
159 SpillerInstance.reset(); in releaseMemory()
283 SpillerInstance.reset(createInlineSpiller(*this, *MF, *VRM)); in runOnMachineFunction()
DRegAllocGreedy.cpp135 std::unique_ptr<Spiller> SpillerInstance; member in __anon4e4d313f0111::RAGreedy
328 Spiller &spiller() override { return *SpillerInstance; } in spiller()
531 SpillerInstance.reset(); in releaseMemory()
2591 SpillerInstance.reset(createInlineSpiller(*this, *MF, *VRM)); in runOnMachineFunction()
/external/swiftshader/third_party/llvm-7.0/llvm/lib/CodeGen/
DRegAllocBasic.cpp68 std::unique_ptr<Spiller> SpillerInstance; member in __anon3f1903790211::RABasic
90 Spiller &spiller() override { return *SpillerInstance; } in spiller()
198 SpillerInstance.reset(); in releaseMemory()
319 SpillerInstance.reset(createInlineSpiller(*this, *MF, *VRM)); in runOnMachineFunction()
DRegAllocGreedy.cpp179 std::unique_ptr<Spiller> SpillerInstance; member in __anondab441770111::RAGreedy
424 Spiller &spiller() override { return *SpillerInstance; } in spiller()
673 SpillerInstance.reset(); in releaseMemory()
3184 SpillerInstance.reset(createInlineSpiller(*this, *MF, *VRM)); in runOnMachineFunction()
/external/swiftshader/third_party/LLVM/lib/CodeGen/
DRegAllocBasic.cpp93 std::auto_ptr<Spiller> SpillerInstance; member in __anon4c95f0ed0211::RABasic
109 virtual Spiller &spiller() { return *SpillerInstance; } in spiller()
177 SpillerInstance.reset(0); in releaseMemory()
544 SpillerInstance.reset(createInlineSpiller(*this, *MF, *VRM)); in runOnMachineFunction()
DRegAllocGreedy.cpp84 std::auto_ptr<Spiller> SpillerInstance; member in __anon97cedd6b0111::RAGreedy
239 virtual Spiller &spiller() { return *SpillerInstance; } in spiller()
394 SpillerInstance.reset(0); in releaseMemory()
1620 SpillerInstance.reset(createInlineSpiller(*this, *MF, *VRM)); in runOnMachineFunction()