Searched refs:_mesa_program_resource_find_name (Results 1 – 5 of 5) sorted by relevance
/external/mesa3d/src/mesa/main/ |
D | shader_query.cpp | 204 _mesa_program_resource_find_name(shProg, GL_PROGRAM_INPUT, name, in _mesa_GetAttribLocation() 417 _mesa_program_resource_find_name(shProg, GL_PROGRAM_OUTPUT, name, in _mesa_GetFragDataLocation() 525 _mesa_program_resource_find_name(struct gl_shader_program *shProg, in _mesa_program_resource_find_name() function 906 _mesa_program_resource_find_name(shProg, programInterface, name, in _mesa_program_resource_location() 925 _mesa_program_resource_find_name(shProg, programInterface, name, NULL); in _mesa_program_resource_location_index() 1013 _mesa_program_resource_find_name(shProg, GL_UNIFORM, iname, in get_buffer_property() 1025 _mesa_program_resource_find_name(shProg, GL_UNIFORM, iname, in get_buffer_property() 1049 _mesa_program_resource_find_name(shProg, GL_BUFFER_VARIABLE, in get_buffer_property() 1061 _mesa_program_resource_find_name(shProg, GL_BUFFER_VARIABLE, in get_buffer_property()
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D | program_resource.c | 168 _mesa_program_resource_find_name(shProg, GL_BUFFER_VARIABLE, in _mesa_GetProgramInterfaceiv() 315 res = _mesa_program_resource_find_name(shProg, programInterface, name, in _mesa_GetProgramResourceIndex()
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D | shaderapi.h | 286 _mesa_program_resource_find_name(struct gl_shader_program *shProg,
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D | uniforms.c | 1057 _mesa_program_resource_find_name(shProg, GL_UNIFORM_BLOCK, in _mesa_GetUniformBlockIndex() 1093 _mesa_program_resource_find_name(shProg, GL_UNIFORM, uniformNames[i], in _mesa_GetUniformIndices()
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D | shaderapi.c | 2662 res = _mesa_program_resource_find_name(shProg, resource_type, name, NULL); in _mesa_GetSubroutineIndex()
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