Searched refs:addressingModeU (Results 1 – 6 of 6) sorted by relevance
/external/swiftshader/src/Renderer/ |
D | Sampler.cpp | 57 addressingModeU = ADDRESSING_WRAP; in Sampler() 95 state.addressingModeU = getAddressingModeU(); in samplerState() 273 addressingModeU = addressingMode; in setAddressingModeU() 474 return addressingModeU; in getAddressingModeU()
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D | Sampler.hpp | 152 AddressingMode addressingModeU : BITS(ADDRESSING_LAST); member 224 AddressingMode addressingModeU; member in sw::Sampler
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/external/swiftshader/src/Device/ |
D | Sampler.cpp | 56 addressingModeU = ADDRESSING_WRAP; in Sampler() 94 state.addressingModeU = getAddressingModeU(); in samplerState() 270 addressingModeU = addressingMode; in setAddressingModeU() 461 return addressingModeU; in getAddressingModeU()
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D | Sampler.hpp | 152 AddressingMode addressingModeU : BITS(ADDRESSING_LAST); member 222 AddressingMode addressingModeU; member in sw::Sampler
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/external/swiftshader/src/Pipeline/ |
D | SamplerCore.cpp | 254 bool seamlessCube = (state.addressingModeU == ADDRESSING_SEAMLESS); in sampleTexture() 519 if(state.addressingModeU == ADDRESSING_BORDER) in sampleFilter() 534 if(state.addressingModeU == ADDRESSING_BORDER) in sampleFilter() 550 if(state.addressingModeU == ADDRESSING_BORDER || in sampleFilter() 561 if(state.addressingModeU == ADDRESSING_BORDER || in sampleFilter() 662 Short4 uuuu = texelFetch ? Short4(As<Int4>(u)) : address(u, state.addressingModeU, mipmap); in sampleQuad2D() 672 …Short4 uuuu0 = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSIN… in sampleQuad2D() 674 …Short4 uuuu1 = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSIN… in sampleQuad2D() 857 Short4 uuuu = texelFetch ? Short4(As<Int4>(u_)) : address(u_, state.addressingModeU, mipmap); in sample3D() 879 …u[i][j][k] = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSING_… in sample3D() [all …]
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/external/swiftshader/src/Shader/ |
D | SamplerCore.cpp | 299 bool seamlessCube = (state.addressingModeU == ADDRESSING_SEAMLESS); in sampleTexture() 610 if(state.addressingModeU == ADDRESSING_BORDER) in sampleFilter() 625 if(state.addressingModeU == ADDRESSING_BORDER) in sampleFilter() 641 if(state.addressingModeU == ADDRESSING_BORDER || in sampleFilter() 652 if(state.addressingModeU == ADDRESSING_BORDER || in sampleFilter() 753 Short4 uuuu = texelFetch ? Short4(As<Int4>(u)) : address(u, state.addressingModeU, mipmap); in sampleQuad2D() 763 …Short4 uuuu0 = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSIN… in sampleQuad2D() 765 …Short4 uuuu1 = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSIN… in sampleQuad2D() 948 Short4 uuuu = texelFetch ? Short4(As<Int4>(u_)) : address(u_, state.addressingModeU, mipmap); in sample3D() 970 …u[i][j][k] = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSING_… in sample3D() [all …]
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