Searched refs:baseRepetition (Results 1 – 4 of 4) sorted by relevance
/external/skia/tests/ |
D | GrMeshTest.cpp | 169 int baseRepetition = 0; in DEF_GPUTEST_FOR_RENDERING_CONTEXTS() local 175 int repetitionCount = SkTMin(3 - baseRepetition, kBoxCount - i); in DEF_GPUTEST_FOR_RENDERING_CONTEXTS() 178 mesh.setIndexed(ibuff, repetitionCount * 6, baseRepetition * 6, baseRepetition * 4, in DEF_GPUTEST_FOR_RENDERING_CONTEXTS() 179 (baseRepetition + repetitionCount) * 4 - 1, GrPrimitiveRestart::kNo); in DEF_GPUTEST_FOR_RENDERING_CONTEXTS() 180 mesh.setVertexData(vbuff, (i - baseRepetition) * 4); in DEF_GPUTEST_FOR_RENDERING_CONTEXTS() 183 baseRepetition = (baseRepetition + 1) % 3; in DEF_GPUTEST_FOR_RENDERING_CONTEXTS()
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/external/skqp/tests/ |
D | GrMeshTest.cpp | 171 int baseRepetition = 0; in DEF_GPUTEST_FOR_RENDERING_CONTEXTS() local 177 int repetitionCount = SkTMin(3 - baseRepetition, kBoxCount - i); in DEF_GPUTEST_FOR_RENDERING_CONTEXTS() 180 mesh.setIndexed(ibuff, repetitionCount * 6, baseRepetition * 6, baseRepetition * 4, in DEF_GPUTEST_FOR_RENDERING_CONTEXTS() 181 (baseRepetition + repetitionCount) * 4 - 1, GrPrimitiveRestart::kNo); in DEF_GPUTEST_FOR_RENDERING_CONTEXTS() 182 mesh.setVertexData(vbuff, (i - baseRepetition) * 4); in DEF_GPUTEST_FOR_RENDERING_CONTEXTS() 185 baseRepetition = (baseRepetition + 1) % 3; in DEF_GPUTEST_FOR_RENDERING_CONTEXTS()
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/external/skqp/src/gpu/ |
D | GrMesh.h | 238 int baseRepetition = 0; in sendToGpu() local 241 fIndexData.fPatternRepeatCount - baseRepetition); in sendToGpu() 249 fBaseVertex + fPatternData.fVertexCount * baseRepetition, GrPrimitiveRestart::kNo); in sendToGpu() 250 baseRepetition += repeatCount; in sendToGpu() 251 } while (baseRepetition < fIndexData.fPatternRepeatCount); in sendToGpu()
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/external/skia/src/gpu/ |
D | GrMesh.h | 255 int baseRepetition = 0; in sendToGpu() local 258 fIndexData.fPatternRepeatCount - baseRepetition); in sendToGpu() 266 fBaseVertex + fPatternData.fVertexCount * baseRepetition, GrPrimitiveRestart::kNo); in sendToGpu() 267 baseRepetition += repeatCount; in sendToGpu() 268 } while (baseRepetition < fIndexData.fPatternRepeatCount); in sendToGpu()
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