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Searched refs:bb_dom (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/third_party/SPIRV-Tools/source/val/
Dfunction.cpp310 BasicBlock* bb_dom = bb->immediate_dominator(); in GetBlockDepth() local
311 if (!bb_dom || bb == bb_dom) { in GetBlockDepth()
334 block_depth_[bb] = 1 + GetBlockDepth(bb_dom); in GetBlockDepth()
338 } else if (bb_dom->is_type(kBlockTypeHeader) || in GetBlockDepth()
339 bb_dom->is_type(kBlockTypeLoop)) { in GetBlockDepth()
342 block_depth_[bb] = 1 + GetBlockDepth(bb_dom); in GetBlockDepth()
344 block_depth_[bb] = GetBlockDepth(bb_dom); in GetBlockDepth()
/external/deqp-deps/SPIRV-Tools/source/val/
Dfunction.cpp310 BasicBlock* bb_dom = bb->immediate_dominator(); in GetBlockDepth() local
311 if (!bb_dom || bb == bb_dom) { in GetBlockDepth()
334 block_depth_[bb] = 1 + GetBlockDepth(bb_dom); in GetBlockDepth()
338 } else if (bb_dom->is_type(kBlockTypeHeader) || in GetBlockDepth()
339 bb_dom->is_type(kBlockTypeLoop)) { in GetBlockDepth()
342 block_depth_[bb] = 1 + GetBlockDepth(bb_dom); in GetBlockDepth()
344 block_depth_[bb] = GetBlockDepth(bb_dom); in GetBlockDepth()