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/external/autotest/server/site_tests/network_FirewallHolePunchServer/
Dnetwork_FirewallHolePunchServer.py28 clientsocket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
29 clientsocket.settimeout(5)
33 clientsocket.connect((self.hostname, self.port))
/external/python/cpython3/Doc/howto/
Dsockets.rst100 (clientsocket, address) = serversocket.accept()
101 # now do something with the clientsocket
103 ct = client_thread(clientsocket)
107 thread to handle ``clientsocket``, create a new process to handle
108 ``clientsocket``, or restructure this app to use non-blocking sockets, and
109 multiplex between our "server" socket and any active ``clientsocket``\ s using
112 receive any data. It just produces "client" sockets. Each ``clientsocket`` is
114 host and port we're bound to. As soon as we've created that ``clientsocket``, we
/external/python/cpython2/Doc/howto/
Dsockets.rst104 (clientsocket, address) = serversocket.accept()
105 #now do something with the clientsocket
107 ct = client_thread(clientsocket)
111 thread to handle ``clientsocket``, create a new process to handle
112 ``clientsocket``, or restructure this app to use non-blocking sockets, and
113 multiplex between our "server" socket and any active ``clientsocket``\ s using
116 receive any data. It just produces "client" sockets. Each ``clientsocket`` is
118 host and port we're bound to. As soon as we've created that ``clientsocket``, we
/external/webrtc/webrtc/p2p/base/
Dport_unittest.cc1477 FakeAsyncPacketSocket* clientsocket = new FakeAsyncPacketSocket(); in TestCrossFamilyPorts() local
1478 factory.set_next_client_tcp_socket(clientsocket); in TestCrossFamilyPorts()
1491 FakeAsyncPacketSocket* clientsocket = new FakeAsyncPacketSocket(); in TestCrossFamilyPorts() local
1492 factory.set_next_client_tcp_socket(clientsocket); in TestCrossFamilyPorts()