1.. _socket-howto: 2 3**************************** 4 Socket Programming HOWTO 5**************************** 6 7:Author: Gordon McMillan 8 9 10.. topic:: Abstract 11 12 Sockets are used nearly everywhere, but are one of the most severely 13 misunderstood technologies around. This is a 10,000 foot overview of sockets. 14 It's not really a tutorial - you'll still have work to do in getting things 15 operational. It doesn't cover the fine points (and there are a lot of them), but 16 I hope it will give you enough background to begin using them decently. 17 18 19Sockets 20======= 21 22I'm only going to talk about INET sockets, but they account for at least 99% of 23the sockets in use. And I'll only talk about STREAM sockets - unless you really 24know what you're doing (in which case this HOWTO isn't for you!), you'll get 25better behavior and performance from a STREAM socket than anything else. I will 26try to clear up the mystery of what a socket is, as well as some hints on how to 27work with blocking and non-blocking sockets. But I'll start by talking about 28blocking sockets. You'll need to know how they work before dealing with 29non-blocking sockets. 30 31Part of the trouble with understanding these things is that "socket" can mean a 32number of subtly different things, depending on context. So first, let's make a 33distinction between a "client" socket - an endpoint of a conversation, and a 34"server" socket, which is more like a switchboard operator. The client 35application (your browser, for example) uses "client" sockets exclusively; the 36web server it's talking to uses both "server" sockets and "client" sockets. 37 38 39History 40------- 41 42Of the various forms of :abbr:`IPC (Inter Process Communication)`, 43sockets are by far the most popular. On any given platform, there are 44likely to be other forms of IPC that are faster, but for 45cross-platform communication, sockets are about the only game in town. 46 47They were invented in Berkeley as part of the BSD flavor of Unix. They spread 48like wildfire with the Internet. With good reason --- the combination of sockets 49with INET makes talking to arbitrary machines around the world unbelievably easy 50(at least compared to other schemes). 51 52 53Creating a Socket 54================= 55 56Roughly speaking, when you clicked on the link that brought you to this page, 57your browser did something like the following:: 58 59 #create an INET, STREAMing socket 60 s = socket.socket( 61 socket.AF_INET, socket.SOCK_STREAM) 62 #now connect to the web server on port 80 63 # - the normal http port 64 s.connect(("www.mcmillan-inc.com", 80)) 65 66When the ``connect`` completes, the socket ``s`` can be used to send 67in a request for the text of the page. The same socket will read the 68reply, and then be destroyed. That's right, destroyed. Client sockets 69are normally only used for one exchange (or a small set of sequential 70exchanges). 71 72What happens in the web server is a bit more complex. First, the web server 73creates a "server socket":: 74 75 #create an INET, STREAMing socket 76 serversocket = socket.socket( 77 socket.AF_INET, socket.SOCK_STREAM) 78 #bind the socket to a public host, 79 # and a well-known port 80 serversocket.bind((socket.gethostname(), 80)) 81 #become a server socket 82 serversocket.listen(5) 83 84A couple things to notice: we used ``socket.gethostname()`` so that the socket 85would be visible to the outside world. If we had used ``s.bind(('localhost', 8680))`` or ``s.bind(('127.0.0.1', 80))`` we would still have a "server" socket, 87but one that was only visible within the same machine. ``s.bind(('', 80))`` 88specifies that the socket is reachable by any address the machine happens to 89have. 90 91A second thing to note: low number ports are usually reserved for "well known" 92services (HTTP, SNMP etc). If you're playing around, use a nice high number (4 93digits). 94 95Finally, the argument to ``listen`` tells the socket library that we want it to 96queue up as many as 5 connect requests (the normal max) before refusing outside 97connections. If the rest of the code is written properly, that should be plenty. 98 99Now that we have a "server" socket, listening on port 80, we can enter the 100mainloop of the web server:: 101 102 while 1: 103 #accept connections from outside 104 (clientsocket, address) = serversocket.accept() 105 #now do something with the clientsocket 106 #in this case, we'll pretend this is a threaded server 107 ct = client_thread(clientsocket) 108 ct.run() 109 110There's actually 3 general ways in which this loop could work - dispatching a 111thread to handle ``clientsocket``, create a new process to handle 112``clientsocket``, or restructure this app to use non-blocking sockets, and 113multiplex between our "server" socket and any active ``clientsocket``\ s using 114``select``. More about that later. The important thing to understand now is 115this: this is *all* a "server" socket does. It doesn't send any data. It doesn't 116receive any data. It just produces "client" sockets. Each ``clientsocket`` is 117created in response to some *other* "client" socket doing a ``connect()`` to the 118host and port we're bound to. As soon as we've created that ``clientsocket``, we 119go back to listening for more connections. The two "clients" are free to chat it 120up - they are using some dynamically allocated port which will be recycled when 121the conversation ends. 122 123 124IPC 125--- 126 127If you need fast IPC between two processes on one machine, you should look into 128whatever form of shared memory the platform offers. A simple protocol based 129around shared memory and locks or semaphores is by far the fastest technique. 130 131If you do decide to use sockets, bind the "server" socket to ``'localhost'``. On 132most platforms, this will take a shortcut around a couple of layers of network 133code and be quite a bit faster. 134 135 136Using a Socket 137============== 138 139The first thing to note, is that the web browser's "client" socket and the web 140server's "client" socket are identical beasts. That is, this is a "peer to peer" 141conversation. Or to put it another way, *as the designer, you will have to 142decide what the rules of etiquette are for a conversation*. Normally, the 143``connect``\ ing socket starts the conversation, by sending in a request, or 144perhaps a signon. But that's a design decision - it's not a rule of sockets. 145 146Now there are two sets of verbs to use for communication. You can use ``send`` 147and ``recv``, or you can transform your client socket into a file-like beast and 148use ``read`` and ``write``. The latter is the way Java presents its sockets. 149I'm not going to talk about it here, except to warn you that you need to use 150``flush`` on sockets. These are buffered "files", and a common mistake is to 151``write`` something, and then ``read`` for a reply. Without a ``flush`` in 152there, you may wait forever for the reply, because the request may still be in 153your output buffer. 154 155Now we come to the major stumbling block of sockets - ``send`` and ``recv`` operate 156on the network buffers. They do not necessarily handle all the bytes you hand 157them (or expect from them), because their major focus is handling the network 158buffers. In general, they return when the associated network buffers have been 159filled (``send``) or emptied (``recv``). They then tell you how many bytes they 160handled. It is *your* responsibility to call them again until your message has 161been completely dealt with. 162 163When a ``recv`` returns 0 bytes, it means the other side has closed (or is in 164the process of closing) the connection. You will not receive any more data on 165this connection. Ever. You may be able to send data successfully; I'll talk 166more about this later. 167 168A protocol like HTTP uses a socket for only one transfer. The client sends a 169request, then reads a reply. That's it. The socket is discarded. This means that 170a client can detect the end of the reply by receiving 0 bytes. 171 172But if you plan to reuse your socket for further transfers, you need to realize 173that *there is no* :abbr:`EOT (End of Transfer)` *on a socket.* I repeat: if a socket 174``send`` or ``recv`` returns after handling 0 bytes, the connection has been 175broken. If the connection has *not* been broken, you may wait on a ``recv`` 176forever, because the socket will *not* tell you that there's nothing more to 177read (for now). Now if you think about that a bit, you'll come to realize a 178fundamental truth of sockets: *messages must either be fixed length* (yuck), *or 179be delimited* (shrug), *or indicate how long they are* (much better), *or end by 180shutting down the connection*. The choice is entirely yours, (but some ways are 181righter than others). 182 183Assuming you don't want to end the connection, the simplest solution is a fixed 184length message:: 185 186 class mysocket: 187 '''demonstration class only 188 - coded for clarity, not efficiency 189 ''' 190 191 def __init__(self, sock=None): 192 if sock is None: 193 self.sock = socket.socket( 194 socket.AF_INET, socket.SOCK_STREAM) 195 else: 196 self.sock = sock 197 198 def connect(self, host, port): 199 self.sock.connect((host, port)) 200 201 def mysend(self, msg): 202 totalsent = 0 203 while totalsent < MSGLEN: 204 sent = self.sock.send(msg[totalsent:]) 205 if sent == 0: 206 raise RuntimeError("socket connection broken") 207 totalsent = totalsent + sent 208 209 def myreceive(self): 210 chunks = [] 211 bytes_recd = 0 212 while bytes_recd < MSGLEN: 213 chunk = self.sock.recv(min(MSGLEN - bytes_recd, 2048)) 214 if chunk == '': 215 raise RuntimeError("socket connection broken") 216 chunks.append(chunk) 217 bytes_recd = bytes_recd + len(chunk) 218 return ''.join(chunks) 219 220The sending code here is usable for almost any messaging scheme - in Python you 221send strings, and you can use ``len()`` to determine its length (even if it has 222embedded ``\0`` characters). It's mostly the receiving code that gets more 223complex. (And in C, it's not much worse, except you can't use ``strlen`` if the 224message has embedded ``\0``\ s.) 225 226The easiest enhancement is to make the first character of the message an 227indicator of message type, and have the type determine the length. Now you have 228two ``recv``\ s - the first to get (at least) that first character so you can 229look up the length, and the second in a loop to get the rest. If you decide to 230go the delimited route, you'll be receiving in some arbitrary chunk size, (4096 231or 8192 is frequently a good match for network buffer sizes), and scanning what 232you've received for a delimiter. 233 234One complication to be aware of: if your conversational protocol allows multiple 235messages to be sent back to back (without some kind of reply), and you pass 236``recv`` an arbitrary chunk size, you may end up reading the start of a 237following message. You'll need to put that aside and hold onto it, until it's 238needed. 239 240Prefixing the message with its length (say, as 5 numeric characters) gets more 241complex, because (believe it or not), you may not get all 5 characters in one 242``recv``. In playing around, you'll get away with it; but in high network loads, 243your code will very quickly break unless you use two ``recv`` loops - the first 244to determine the length, the second to get the data part of the message. Nasty. 245This is also when you'll discover that ``send`` does not always manage to get 246rid of everything in one pass. And despite having read this, you will eventually 247get bit by it! 248 249In the interests of space, building your character, (and preserving my 250competitive position), these enhancements are left as an exercise for the 251reader. Lets move on to cleaning up. 252 253 254Binary Data 255----------- 256 257It is perfectly possible to send binary data over a socket. The major problem is 258that not all machines use the same formats for binary data. For example, a 259Motorola chip will represent a 16 bit integer with the value 1 as the two hex 260bytes 00 01. Intel and DEC, however, are byte-reversed - that same 1 is 01 00. 261Socket libraries have calls for converting 16 and 32 bit integers - ``ntohl, 262htonl, ntohs, htons`` where "n" means *network* and "h" means *host*, "s" means 263*short* and "l" means *long*. Where network order is host order, these do 264nothing, but where the machine is byte-reversed, these swap the bytes around 265appropriately. 266 267In these days of 32 bit machines, the ascii representation of binary data is 268frequently smaller than the binary representation. That's because a surprising 269amount of the time, all those longs have the value 0, or maybe 1. The string "0" 270would be two bytes, while binary is four. Of course, this doesn't fit well with 271fixed-length messages. Decisions, decisions. 272 273 274Disconnecting 275============= 276 277Strictly speaking, you're supposed to use ``shutdown`` on a socket before you 278``close`` it. The ``shutdown`` is an advisory to the socket at the other end. 279Depending on the argument you pass it, it can mean "I'm not going to send 280anymore, but I'll still listen", or "I'm not listening, good riddance!". Most 281socket libraries, however, are so used to programmers neglecting to use this 282piece of etiquette that normally a ``close`` is the same as ``shutdown(); 283close()``. So in most situations, an explicit ``shutdown`` is not needed. 284 285One way to use ``shutdown`` effectively is in an HTTP-like exchange. The client 286sends a request and then does a ``shutdown(1)``. This tells the server "This 287client is done sending, but can still receive." The server can detect "EOF" by 288a receive of 0 bytes. It can assume it has the complete request. The server 289sends a reply. If the ``send`` completes successfully then, indeed, the client 290was still receiving. 291 292Python takes the automatic shutdown a step further, and says that when a socket 293is garbage collected, it will automatically do a ``close`` if it's needed. But 294relying on this is a very bad habit. If your socket just disappears without 295doing a ``close``, the socket at the other end may hang indefinitely, thinking 296you're just being slow. *Please* ``close`` your sockets when you're done. 297 298 299When Sockets Die 300---------------- 301 302Probably the worst thing about using blocking sockets is what happens when the 303other side comes down hard (without doing a ``close``). Your socket is likely to 304hang. SOCKSTREAM is a reliable protocol, and it will wait a long, long time 305before giving up on a connection. If you're using threads, the entire thread is 306essentially dead. There's not much you can do about it. As long as you aren't 307doing something dumb, like holding a lock while doing a blocking read, the 308thread isn't really consuming much in the way of resources. Do *not* try to kill 309the thread - part of the reason that threads are more efficient than processes 310is that they avoid the overhead associated with the automatic recycling of 311resources. In other words, if you do manage to kill the thread, your whole 312process is likely to be screwed up. 313 314 315Non-blocking Sockets 316==================== 317 318If you've understood the preceding, you already know most of what you need to 319know about the mechanics of using sockets. You'll still use the same calls, in 320much the same ways. It's just that, if you do it right, your app will be almost 321inside-out. 322 323In Python, you use ``socket.setblocking(0)`` to make it non-blocking. In C, it's 324more complex, (for one thing, you'll need to choose between the BSD flavor 325``O_NONBLOCK`` and the almost indistinguishable Posix flavor ``O_NDELAY``, which 326is completely different from ``TCP_NODELAY``), but it's the exact same idea. You 327do this after creating the socket, but before using it. (Actually, if you're 328nuts, you can switch back and forth.) 329 330The major mechanical difference is that ``send``, ``recv``, ``connect`` and 331``accept`` can return without having done anything. You have (of course) a 332number of choices. You can check return code and error codes and generally drive 333yourself crazy. If you don't believe me, try it sometime. Your app will grow 334large, buggy and suck CPU. So let's skip the brain-dead solutions and do it 335right. 336 337Use ``select``. 338 339In C, coding ``select`` is fairly complex. In Python, it's a piece of cake, but 340it's close enough to the C version that if you understand ``select`` in Python, 341you'll have little trouble with it in C:: 342 343 ready_to_read, ready_to_write, in_error = \ 344 select.select( 345 potential_readers, 346 potential_writers, 347 potential_errs, 348 timeout) 349 350You pass ``select`` three lists: the first contains all sockets that you might 351want to try reading; the second all the sockets you might want to try writing 352to, and the last (normally left empty) those that you want to check for errors. 353You should note that a socket can go into more than one list. The ``select`` 354call is blocking, but you can give it a timeout. This is generally a sensible 355thing to do - give it a nice long timeout (say a minute) unless you have good 356reason to do otherwise. 357 358In return, you will get three lists. They contain the sockets that are actually 359readable, writable and in error. Each of these lists is a subset (possibly 360empty) of the corresponding list you passed in. 361 362If a socket is in the output readable list, you can be 363as-close-to-certain-as-we-ever-get-in-this-business that a ``recv`` on that 364socket will return *something*. Same idea for the writable list. You'll be able 365to send *something*. Maybe not all you want to, but *something* is better than 366nothing. (Actually, any reasonably healthy socket will return as writable - it 367just means outbound network buffer space is available.) 368 369If you have a "server" socket, put it in the potential_readers list. If it comes 370out in the readable list, your ``accept`` will (almost certainly) work. If you 371have created a new socket to ``connect`` to someone else, put it in the 372potential_writers list. If it shows up in the writable list, you have a decent 373chance that it has connected. 374 375One very nasty problem with ``select``: if somewhere in those input lists of 376sockets is one which has died a nasty death, the ``select`` will fail. You then 377need to loop through every single damn socket in all those lists and do a 378``select([sock],[],[],0)`` until you find the bad one. That timeout of 0 means 379it won't take long, but it's ugly. 380 381Actually, ``select`` can be handy even with blocking sockets. It's one way of 382determining whether you will block - the socket returns as readable when there's 383something in the buffers. However, this still doesn't help with the problem of 384determining whether the other end is done, or just busy with something else. 385 386**Portability alert**: On Unix, ``select`` works both with the sockets and 387files. Don't try this on Windows. On Windows, ``select`` works with sockets 388only. Also note that in C, many of the more advanced socket options are done 389differently on Windows. In fact, on Windows I usually use threads (which work 390very, very well) with my sockets. Face it, if you want any kind of performance, 391your code will look very different on Windows than on Unix. 392 393 394Performance 395----------- 396 397There's no question that the fastest sockets code uses non-blocking sockets and 398select to multiplex them. You can put together something that will saturate a 399LAN connection without putting any strain on the CPU. The trouble is that an app 400written this way can't do much of anything else - it needs to be ready to 401shuffle bytes around at all times. 402 403Assuming that your app is actually supposed to do something more than that, 404threading is the optimal solution, (and using non-blocking sockets will be 405faster than using blocking sockets). Unfortunately, threading support in Unixes 406varies both in API and quality. So the normal Unix solution is to fork a 407subprocess to deal with each connection. The overhead for this is significant 408(and don't do this on Windows - the overhead of process creation is enormous 409there). It also means that unless each subprocess is completely independent, 410you'll need to use another form of IPC, say a pipe, or shared memory and 411semaphores, to communicate between the parent and child processes. 412 413Finally, remember that even though blocking sockets are somewhat slower than 414non-blocking, in many cases they are the "right" solution. After all, if your 415app is driven by the data it receives over a socket, there's not much sense in 416complicating the logic just so your app can wait on ``select`` instead of 417``recv``. 418 419