/external/deqp-deps/glslang/Test/baseResults/ |
D | hlsl.wavequad.comp.out | 7 0:13 'dti' ( in 3-component vector of uint) 9 0:14 move second child to first child ( temp 4-component vector of uint) 10 0:14 u: direct index for structure ( temp 4-component vector of uint) 11 …structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component… 12 …structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component… 13 …structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component… 17 0:14 'dti' ( in 3-component vector of uint) 22 0:14 subgroupQuadBroadcast ( temp 4-component vector of uint) 23 0:14 u: direct index for structure ( temp 4-component vector of uint) 24 …structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component… [all …]
|
D | newTexture.frag.out | 8 0:38 move second child to first child ( temp 4-component vector of float) 9 0:38 'v' ( temp 4-component vector of float) 10 0:38 texture ( global 4-component vector of float) 12 0:38 'c2D' ( smooth in 2-component vector of float) 13 0:39 add second child into first child ( temp 4-component vector of float) 14 0:39 'v' ( temp 4-component vector of float) 15 0:39 textureProj ( global 4-component vector of float) 17 0:39 'c4D' ( smooth in 4-component vector of float) 18 0:40 add second child into first child ( temp 4-component vector of float) 19 0:40 'v' ( temp 4-component vector of float) [all …]
|
D | texture.frag.out | 36 0:24 move second child to first child ( temp 3-component vector of float) 37 0:24 'coords3D' ( temp 3-component vector of float) 43 0:25 move second child to first child ( temp 4-component vector of float) 44 0:25 'coords4D' ( temp 4-component vector of float) 51 0:26 move second child to first child ( temp 4-component vector of float) 52 0:26 'color' ( temp 4-component vector of float) 58 0:28 add second child into first child ( temp 4-component vector of float) 59 0:28 'color' ( temp 4-component vector of float) 60 0:28 texture ( global 4-component vector of float) 63 0:29 add second child into first child ( temp 4-component vector of float) [all …]
|
D | hlsl.intrinsics.comp.out | 78 0:45 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1; ( temp 1-component vector of float) 80 0:45 'inF0' ( in 1-component vector of float) 81 0:45 'inF1' ( in 1-component vector of float) 82 0:45 'inF2' ( in 1-component vector of float) 87 0:51 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2; ( temp 2-component vector of… 89 0:51 'inF0' ( in 2-component vector of float) 90 0:51 'inF1' ( in 2-component vector of float) 91 0:51 'inF2' ( in 2-component vector of float) 92 0:51 'inU0' ( in 2-component vector of uint) 93 0:51 'inU1' ( in 2-component vector of uint) [all …]
|
D | 300BuiltIns.frag.out | 15 0:29 move second child to first child ( temp mediump 3-component vector of float) 16 0:29 'v' ( temp mediump 3-component vector of float) 17 0:29 mix ( global mediump 3-component vector of float) 18 0:29 'x' ( global mediump 3-component vector of float) 19 0:29 'y' ( global mediump 3-component vector of float) 20 0:29 'bv' ( global 3-component vector of bool) 22 0:30 move second child to first child ( temp mediump 4-component vector of int) 23 0:30 'iv10' ( temp mediump 4-component vector of int) 24 0:30 Absolute value ( global mediump 4-component vector of int) 25 0:30 'iv4a' ( global mediump 4-component vector of int) [all …]
|
D | hlsl.waveprefix.comp.out | 7 0:13 'dti' ( in 3-component vector of uint) 9 0:14 move second child to first child ( temp 4-component vector of uint) 10 0:14 u: direct index for structure ( temp 4-component vector of uint) 11 …structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component… 12 …structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component… 13 …structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component… 17 0:14 'dti' ( in 3-component vector of uint) 22 0:14 subgroupInclusiveAdd ( temp 4-component vector of uint) 23 0:14 u: direct index for structure ( temp 4-component vector of uint) 24 …structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component… [all …]
|
D | hlsl.semantic-1.vert.out | 4 …component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of … 6 0:16 'v' ( in 4-component vector of float) 8 0:18 move second child to first child ( temp 4-component vector of float) 9 0:18 pos: direct index for structure ( temp 4-component vector of float) 10 …component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of … 13 0:18 'v' ( in 4-component vector of float) 14 0:19 move second child to first child ( temp 2-component vector of float) 15 0:19 UV0: direct index for structure ( temp 2-component vector of float) 16 …component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of … 19 0:? Construct vec2 ( temp 2-component vector of float) [all …]
|
D | hlsl.wavebroadcast.comp.out | 7 0:13 'dti' ( in 3-component vector of uint) 9 0:14 move second child to first child ( temp 4-component vector of uint) 10 0:14 u: direct index for structure ( temp 4-component vector of uint) 11 …structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component… 12 …structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component… 13 …structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component… 17 0:14 'dti' ( in 3-component vector of uint) 22 0:14 subgroupShuffle ( temp 4-component vector of uint) 23 0:14 u: direct index for structure ( temp 4-component vector of uint) 24 …structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component… [all …]
|
D | hlsl.gatherRGBA.offsetarray.dx10.frag.out | 6 0:33 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp f… 10 0:40 move second child to first child ( temp 4-component vector of float) 11 0:40 'txval001' ( temp 4-component vector of float) 12 0:40 textureGatherOffset ( temp 4-component vector of float) 16 0:40 c3: direct index for structure ( uniform 3-component vector of float) 17 …component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector… 20 0:40 o2: direct index for structure ( uniform 2-component vector of int) 21 …component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector… 27 0:41 move second child to first child ( temp 4-component vector of int) 28 0:41 'txval011' ( temp 4-component vector of int) [all …]
|
D | hlsl.gatherRGBA.offset.dx10.frag.out | 6 0:39 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp f… 10 0:46 move second child to first child ( temp 4-component vector of float) 11 0:46 'txval001' ( temp 4-component vector of float) 12 0:46 textureGatherOffset ( temp 4-component vector of float) 16 0:46 c2: direct index for structure ( uniform 2-component vector of float) 17 …component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector… 20 0:46 o2: direct index for structure ( uniform 2-component vector of int) 21 …component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector… 27 0:47 move second child to first child ( temp 4-component vector of int) 28 0:47 'txval011' ( temp 4-component vector of int) [all …]
|
D | hlsl.wavereduction.comp.out | 7 0:13 'dti' ( in 3-component vector of uint) 9 0:14 move second child to first child ( temp 4-component vector of uint) 10 0:14 u: direct index for structure ( temp 4-component vector of uint) 11 …structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component… 12 …structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component… 13 …structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component… 17 0:14 'dti' ( in 3-component vector of uint) 22 0:14 subgroupAdd ( temp 4-component vector of uint) 23 0:14 u: direct index for structure ( temp 4-component vector of uint) 24 …structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component… [all …]
|
D | Operations.frag.out | 35 0:27 move second child to first child ( temp 4-component vector of float) 36 0:27 'v' ( temp 4-component vector of float) 37 0:27 radians ( global 4-component vector of float) 38 0:27 'uv4' ( uniform 4-component vector of float) 39 0:28 add second child into first child ( temp 4-component vector of float) 40 0:28 'v' ( temp 4-component vector of float) 41 0:28 degrees ( global 4-component vector of float) 42 0:28 'v' ( temp 4-component vector of float) 43 0:29 add second child into first child ( temp 4-component vector of float) 44 0:29 'v' ( temp 4-component vector of float) [all …]
|
D | hlsl.rw.vec2.bracket.frag.out | 5 0:42 Function Definition: Fn1(vi2; ( temp 2-component vector of int) 7 0:42 'x' ( in 2-component vector of int) 10 0:42 'x' ( in 2-component vector of int) 11 0:43 Function Definition: Fn1(vu2; ( temp 2-component vector of uint) 13 0:43 'x' ( in 2-component vector of uint) 16 0:43 'x' ( in 2-component vector of uint) 17 0:44 Function Definition: Fn1(vf2; ( temp 2-component vector of float) 19 0:44 'x' ( in 2-component vector of float) 22 0:44 'x' ( in 2-component vector of float) 25 0:46 'x' ( out 2-component vector of int) [all …]
|
D | hlsl.rw.bracket.frag.out | 5 0:42 Function Definition: Fn1(vi4; ( temp 4-component vector of int) 7 0:42 'x' ( in 4-component vector of int) 10 0:42 'x' ( in 4-component vector of int) 11 0:43 Function Definition: Fn1(vu4; ( temp 4-component vector of uint) 13 0:43 'x' ( in 4-component vector of uint) 16 0:43 'x' ( in 4-component vector of uint) 17 0:44 Function Definition: Fn1(vf4; ( temp 4-component vector of float) 19 0:44 'x' ( in 4-component vector of float) 22 0:44 'x' ( in 4-component vector of float) 25 0:46 'x' ( out 4-component vector of int) [all …]
|
D | hlsl.promotions.frag.out | 7 0:19 'x' ( in 3-component vector of float) 10 0:20 'x' ( in 3-component vector of int) 13 0:21 'x' ( in 3-component vector of uint) 16 0:22 'x' ( in 3-component vector of bool) 19 0:23 'x' ( in 3-component vector of double) 20 0:26 Function Definition: Fn_R_F3I(vf3; ( temp 3-component vector of float) 22 0:26 'p' ( out 3-component vector of float) 24 0:26 move second child to first child ( temp 3-component vector of float) 25 0:26 'p' ( out 3-component vector of float) 26 0:26 Convert int to float ( temp 3-component vector of float) [all …]
|
D | hlsl.structin.vert.out | 4 …cture{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float co… 6 0:8 'd' ( in 4-component vector of float) 7 …cture{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float co… 8 0:8 'e' ( in 4-component vector of float) 10 0:11 move second child to first child ( temp 4-component vector of float) 11 0:11 b: direct index for structure ( temp 4-component vector of float) 12 …cture{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float co… 15 0:11 add ( temp 4-component vector of float) 16 0:11 add ( temp 4-component vector of float) 17 0:11 add ( temp 4-component vector of float) [all …]
|
D | hlsl.frag.out | 5 0:1 move second child to first child (temp 4-component vector of float) 6 0:1 'AmbientColor' (temp 4-component vector of float) 16 0:13 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) 18 0:5 'input' (in 4-component vector of float) 21 0:6 add (temp 4-component vector of float) 22 0:6 vector-scale (temp 4-component vector of float) 23 0:6 'input' (in 4-component vector of float) 25 0:6 'AmbientColor' (temp 4-component vector of float) 27 0:7 add (temp 4-component vector of float) 28 0:7 component-wise multiply (temp 4-component vector of float) [all …]
|
D | 400.geom.out | 22 ERROR: 0:115: 'assign' : cannot convert from ' const float' to ' temp 2-component vector of float' 24 ERROR: 0:116: 'assign' : cannot convert from ' const float' to ' temp 2-component vector of float' 55 0:26 gl_Position: direct index for structure ( in 4-component vector of float Position) 56 0:26 direct index ( temp block{ in 4-component vector of float Position gl_Position, in flo… 57 0:26 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Pos… 83 0:78 move second child to first child ( temp 2-component vector of uint) 84 0:78 'u2' ( temp 2-component vector of uint) 85 0:78 addCarry ( global 2-component vector of uint) 86 0:78 'u2' ( temp 2-component vector of uint) 87 0:78 'u2' ( temp 2-component vector of uint) [all …]
|
D | conversion.frag.out | 16 0:36 move second child to first child ( temp 2-component vector of bool) 17 0:36 'b2' ( temp 2-component vector of bool) 18 0:36 Construct bvec2 ( temp 2-component vector of bool) 24 0:37 move second child to first child ( temp 3-component vector of bool) 25 0:37 'b3' ( temp 3-component vector of bool) 26 0:37 Construct bvec3 ( temp 3-component vector of bool) 34 0:38 move second child to first child ( temp 4-component vector of bool) 35 0:38 'b4' ( temp 4-component vector of bool) 36 0:38 Construct bvec4 ( temp 4-component vector of bool) 54 0:41 move second child to first child ( temp 2-component vector of int) [all …]
|
D | hlsl.load.offset.dx10.frag.out | 6 0:48 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp f… 9 0:52 textureFetchOffset ( temp 4-component vector of float) 12 0:52 c2: direct index for structure ( uniform 2-component vector of int) 13 …component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of … 20 0:52 c2: direct index for structure ( uniform 2-component vector of int) 21 …component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of … 27 …component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of … 30 0:53 textureFetchOffset ( temp 4-component vector of int) 33 0:53 c2: direct index for structure ( uniform 2-component vector of int) 34 …component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of … [all …]
|
D | hlsl.load.2dms.dx10.frag.out | 6 0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp f… 9 0:32 textureFetch ( temp 4-component vector of float) 11 0:32 c2: direct index for structure ( uniform 2-component vector of int) 12 …component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of … 17 0:33 textureFetch ( temp 4-component vector of int) 19 0:33 c2: direct index for structure ( uniform 2-component vector of int) 20 …component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of … 25 0:34 textureFetch ( temp 4-component vector of uint) 27 0:34 c2: direct index for structure ( uniform 2-component vector of int) 28 …component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of … [all …]
|
D | swizzle.frag.out | 13 0:13 move second child to first child ( temp 4-component vector of float) 14 0:13 'w' ( temp 4-component vector of float) 15 0:13 'u' ( uniform 4-component vector of float) 17 0:15 move second child to first child ( temp 4-component vector of float) 18 0:15 'w_dep' ( temp 4-component vector of float) 19 0:15 'u' ( uniform 4-component vector of float) 21 0:16 move second child to first child ( temp 4-component vector of float) 22 0:16 'w_reorder' ( temp 4-component vector of float) 23 0:16 'u' ( uniform 4-component vector of float) 25 0:17 move second child to first child ( temp 4-component vector of float) [all …]
|
D | hlsl.shapeConv.frag.out | 5 0:2 Function Definition: PixelShaderFunction(vf4;f1; ( temp 4-component vector of float) 7 0:2 'input' ( in 4-component vector of float) 10 0:4 move second child to first child ( temp 4-component vector of float) 11 0:4 'v' ( temp 4-component vector of float) 17 0:5 move second child to first child ( temp 4-component vector of float) 18 0:5 'v' ( temp 4-component vector of float) 24 0:6 move second child to first child ( temp 4-component vector of float) 25 0:6 'v' ( temp 4-component vector of float) 26 0:6 Construct vec4 ( temp 4-component vector of float) 28 0:8 move second child to first child ( temp 3-component vector of float) [all …]
|
D | 440.vert.out | 2 ERROR: 0:8: 'component' : type overflows the available 4 components 3 ERROR: 0:15: 'component' : component is too large 9 ERROR: 0:39: 'component' : type overflows the available 4 components 10 ERROR: 0:40: 'component' : type overflows the available 4 components 11 ERROR: 0:42: 'component' : cannot apply to a matrix, structure, or block 12 ERROR: 0:43: 'component' : cannot apply to a matrix, structure, or block 13 ERROR: 0:44: 'component' : cannot apply to a matrix, structure, or block 14 ERROR: 0:46: 'component' : must specify 'location' to use 'component' 16 ERROR: 0:54: 'component' : type overflows the available 4 components 17 ERROR: 0:55: 'component' : type overflows the available 4 components [all …]
|
D | hlsl.structarray.flatten.geom.out | 10 …t array of structure{ temp 4-component vector of float position, temp 4-component vector of float… 11 …eam' ( out structure{ temp 4-component vector of float position, temp 4-component vector of float… 13 0:19 move second child to first child ( temp 4-component vector of float) 14 0:19 color: direct index for structure ( temp 4-component vector of float) 15 …ut' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float… 18 0:19 color: direct index for structure ( temp 4-component vector of float) 19 …dex ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float… 20 …t array of structure{ temp 4-component vector of float position, temp 4-component vector of float… 25 0:20 move second child to first child ( temp 2-component vector of float) 26 0:20 uv: direct index for structure ( temp 2-component vector of float) [all …]
|