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/external/deqp-deps/glslang/Test/baseResults/
Dhlsl.wavequad.comp.out7 0:13 'dti' ( in 3-component vector of uint)
9 0:14 move second child to first child ( temp 4-component vector of uint)
10 0:14 u: direct index for structure ( temp 4-component vector of uint)
11 …structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component
12 …structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component
13 …structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component
17 0:14 'dti' ( in 3-component vector of uint)
22 0:14 subgroupQuadBroadcast ( temp 4-component vector of uint)
23 0:14 u: direct index for structure ( temp 4-component vector of uint)
24 …structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component
[all …]
DnewTexture.frag.out8 0:38 move second child to first child ( temp 4-component vector of float)
9 0:38 'v' ( temp 4-component vector of float)
10 0:38 texture ( global 4-component vector of float)
12 0:38 'c2D' ( smooth in 2-component vector of float)
13 0:39 add second child into first child ( temp 4-component vector of float)
14 0:39 'v' ( temp 4-component vector of float)
15 0:39 textureProj ( global 4-component vector of float)
17 0:39 'c4D' ( smooth in 4-component vector of float)
18 0:40 add second child into first child ( temp 4-component vector of float)
19 0:40 'v' ( temp 4-component vector of float)
[all …]
Dtexture.frag.out36 0:24 move second child to first child ( temp 3-component vector of float)
37 0:24 'coords3D' ( temp 3-component vector of float)
43 0:25 move second child to first child ( temp 4-component vector of float)
44 0:25 'coords4D' ( temp 4-component vector of float)
51 0:26 move second child to first child ( temp 4-component vector of float)
52 0:26 'color' ( temp 4-component vector of float)
58 0:28 add second child into first child ( temp 4-component vector of float)
59 0:28 'color' ( temp 4-component vector of float)
60 0:28 texture ( global 4-component vector of float)
63 0:29 add second child into first child ( temp 4-component vector of float)
[all …]
Dhlsl.intrinsics.comp.out78 0:45 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1; ( temp 1-component vector of float)
80 0:45 'inF0' ( in 1-component vector of float)
81 0:45 'inF1' ( in 1-component vector of float)
82 0:45 'inF2' ( in 1-component vector of float)
87 0:51 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2; ( temp 2-component vector of…
89 0:51 'inF0' ( in 2-component vector of float)
90 0:51 'inF1' ( in 2-component vector of float)
91 0:51 'inF2' ( in 2-component vector of float)
92 0:51 'inU0' ( in 2-component vector of uint)
93 0:51 'inU1' ( in 2-component vector of uint)
[all …]
D300BuiltIns.frag.out15 0:29 move second child to first child ( temp mediump 3-component vector of float)
16 0:29 'v' ( temp mediump 3-component vector of float)
17 0:29 mix ( global mediump 3-component vector of float)
18 0:29 'x' ( global mediump 3-component vector of float)
19 0:29 'y' ( global mediump 3-component vector of float)
20 0:29 'bv' ( global 3-component vector of bool)
22 0:30 move second child to first child ( temp mediump 4-component vector of int)
23 0:30 'iv10' ( temp mediump 4-component vector of int)
24 0:30 Absolute value ( global mediump 4-component vector of int)
25 0:30 'iv4a' ( global mediump 4-component vector of int)
[all …]
Dhlsl.waveprefix.comp.out7 0:13 'dti' ( in 3-component vector of uint)
9 0:14 move second child to first child ( temp 4-component vector of uint)
10 0:14 u: direct index for structure ( temp 4-component vector of uint)
11 …structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component
12 …structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component
13 …structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component
17 0:14 'dti' ( in 3-component vector of uint)
22 0:14 subgroupInclusiveAdd ( temp 4-component vector of uint)
23 0:14 u: direct index for structure ( temp 4-component vector of uint)
24 …structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component
[all …]
Dhlsl.semantic-1.vert.out4component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of …
6 0:16 'v' ( in 4-component vector of float)
8 0:18 move second child to first child ( temp 4-component vector of float)
9 0:18 pos: direct index for structure ( temp 4-component vector of float)
10component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of …
13 0:18 'v' ( in 4-component vector of float)
14 0:19 move second child to first child ( temp 2-component vector of float)
15 0:19 UV0: direct index for structure ( temp 2-component vector of float)
16component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of …
19 0:? Construct vec2 ( temp 2-component vector of float)
[all …]
Dhlsl.wavebroadcast.comp.out7 0:13 'dti' ( in 3-component vector of uint)
9 0:14 move second child to first child ( temp 4-component vector of uint)
10 0:14 u: direct index for structure ( temp 4-component vector of uint)
11 …structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component
12 …structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component
13 …structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component
17 0:14 'dti' ( in 3-component vector of uint)
22 0:14 subgroupShuffle ( temp 4-component vector of uint)
23 0:14 u: direct index for structure ( temp 4-component vector of uint)
24 …structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component
[all …]
Dhlsl.gatherRGBA.offsetarray.dx10.frag.out6 0:33 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp f…
10 0:40 move second child to first child ( temp 4-component vector of float)
11 0:40 'txval001' ( temp 4-component vector of float)
12 0:40 textureGatherOffset ( temp 4-component vector of float)
16 0:40 c3: direct index for structure ( uniform 3-component vector of float)
17component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector…
20 0:40 o2: direct index for structure ( uniform 2-component vector of int)
21component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector…
27 0:41 move second child to first child ( temp 4-component vector of int)
28 0:41 'txval011' ( temp 4-component vector of int)
[all …]
Dhlsl.gatherRGBA.offset.dx10.frag.out6 0:39 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp f…
10 0:46 move second child to first child ( temp 4-component vector of float)
11 0:46 'txval001' ( temp 4-component vector of float)
12 0:46 textureGatherOffset ( temp 4-component vector of float)
16 0:46 c2: direct index for structure ( uniform 2-component vector of float)
17component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector…
20 0:46 o2: direct index for structure ( uniform 2-component vector of int)
21component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector…
27 0:47 move second child to first child ( temp 4-component vector of int)
28 0:47 'txval011' ( temp 4-component vector of int)
[all …]
Dhlsl.wavereduction.comp.out7 0:13 'dti' ( in 3-component vector of uint)
9 0:14 move second child to first child ( temp 4-component vector of uint)
10 0:14 u: direct index for structure ( temp 4-component vector of uint)
11 …structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component
12 …structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component
13 …structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component
17 0:14 'dti' ( in 3-component vector of uint)
22 0:14 subgroupAdd ( temp 4-component vector of uint)
23 0:14 u: direct index for structure ( temp 4-component vector of uint)
24 …structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-component
[all …]
DOperations.frag.out35 0:27 move second child to first child ( temp 4-component vector of float)
36 0:27 'v' ( temp 4-component vector of float)
37 0:27 radians ( global 4-component vector of float)
38 0:27 'uv4' ( uniform 4-component vector of float)
39 0:28 add second child into first child ( temp 4-component vector of float)
40 0:28 'v' ( temp 4-component vector of float)
41 0:28 degrees ( global 4-component vector of float)
42 0:28 'v' ( temp 4-component vector of float)
43 0:29 add second child into first child ( temp 4-component vector of float)
44 0:29 'v' ( temp 4-component vector of float)
[all …]
Dhlsl.rw.vec2.bracket.frag.out5 0:42 Function Definition: Fn1(vi2; ( temp 2-component vector of int)
7 0:42 'x' ( in 2-component vector of int)
10 0:42 'x' ( in 2-component vector of int)
11 0:43 Function Definition: Fn1(vu2; ( temp 2-component vector of uint)
13 0:43 'x' ( in 2-component vector of uint)
16 0:43 'x' ( in 2-component vector of uint)
17 0:44 Function Definition: Fn1(vf2; ( temp 2-component vector of float)
19 0:44 'x' ( in 2-component vector of float)
22 0:44 'x' ( in 2-component vector of float)
25 0:46 'x' ( out 2-component vector of int)
[all …]
Dhlsl.rw.bracket.frag.out5 0:42 Function Definition: Fn1(vi4; ( temp 4-component vector of int)
7 0:42 'x' ( in 4-component vector of int)
10 0:42 'x' ( in 4-component vector of int)
11 0:43 Function Definition: Fn1(vu4; ( temp 4-component vector of uint)
13 0:43 'x' ( in 4-component vector of uint)
16 0:43 'x' ( in 4-component vector of uint)
17 0:44 Function Definition: Fn1(vf4; ( temp 4-component vector of float)
19 0:44 'x' ( in 4-component vector of float)
22 0:44 'x' ( in 4-component vector of float)
25 0:46 'x' ( out 4-component vector of int)
[all …]
Dhlsl.promotions.frag.out7 0:19 'x' ( in 3-component vector of float)
10 0:20 'x' ( in 3-component vector of int)
13 0:21 'x' ( in 3-component vector of uint)
16 0:22 'x' ( in 3-component vector of bool)
19 0:23 'x' ( in 3-component vector of double)
20 0:26 Function Definition: Fn_R_F3I(vf3; ( temp 3-component vector of float)
22 0:26 'p' ( out 3-component vector of float)
24 0:26 move second child to first child ( temp 3-component vector of float)
25 0:26 'p' ( out 3-component vector of float)
26 0:26 Convert int to float ( temp 3-component vector of float)
[all …]
Dhlsl.structin.vert.out4 …cture{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float co…
6 0:8 'd' ( in 4-component vector of float)
7 …cture{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float co…
8 0:8 'e' ( in 4-component vector of float)
10 0:11 move second child to first child ( temp 4-component vector of float)
11 0:11 b: direct index for structure ( temp 4-component vector of float)
12 …cture{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float co…
15 0:11 add ( temp 4-component vector of float)
16 0:11 add ( temp 4-component vector of float)
17 0:11 add ( temp 4-component vector of float)
[all …]
Dhlsl.frag.out5 0:1 move second child to first child (temp 4-component vector of float)
6 0:1 'AmbientColor' (temp 4-component vector of float)
16 0:13 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
18 0:5 'input' (in 4-component vector of float)
21 0:6 add (temp 4-component vector of float)
22 0:6 vector-scale (temp 4-component vector of float)
23 0:6 'input' (in 4-component vector of float)
25 0:6 'AmbientColor' (temp 4-component vector of float)
27 0:7 add (temp 4-component vector of float)
28 0:7 component-wise multiply (temp 4-component vector of float)
[all …]
D400.geom.out22 ERROR: 0:115: 'assign' : cannot convert from ' const float' to ' temp 2-component vector of float'
24 ERROR: 0:116: 'assign' : cannot convert from ' const float' to ' temp 2-component vector of float'
55 0:26 gl_Position: direct index for structure ( in 4-component vector of float Position)
56 0:26 direct index ( temp block{ in 4-component vector of float Position gl_Position, in flo…
57 0:26 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Pos…
83 0:78 move second child to first child ( temp 2-component vector of uint)
84 0:78 'u2' ( temp 2-component vector of uint)
85 0:78 addCarry ( global 2-component vector of uint)
86 0:78 'u2' ( temp 2-component vector of uint)
87 0:78 'u2' ( temp 2-component vector of uint)
[all …]
Dconversion.frag.out16 0:36 move second child to first child ( temp 2-component vector of bool)
17 0:36 'b2' ( temp 2-component vector of bool)
18 0:36 Construct bvec2 ( temp 2-component vector of bool)
24 0:37 move second child to first child ( temp 3-component vector of bool)
25 0:37 'b3' ( temp 3-component vector of bool)
26 0:37 Construct bvec3 ( temp 3-component vector of bool)
34 0:38 move second child to first child ( temp 4-component vector of bool)
35 0:38 'b4' ( temp 4-component vector of bool)
36 0:38 Construct bvec4 ( temp 4-component vector of bool)
54 0:41 move second child to first child ( temp 2-component vector of int)
[all …]
Dhlsl.load.offset.dx10.frag.out6 0:48 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp f…
9 0:52 textureFetchOffset ( temp 4-component vector of float)
12 0:52 c2: direct index for structure ( uniform 2-component vector of int)
13component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of …
20 0:52 c2: direct index for structure ( uniform 2-component vector of int)
21component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of …
27component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of …
30 0:53 textureFetchOffset ( temp 4-component vector of int)
33 0:53 c2: direct index for structure ( uniform 2-component vector of int)
34component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of …
[all …]
Dhlsl.load.2dms.dx10.frag.out6 0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp f…
9 0:32 textureFetch ( temp 4-component vector of float)
11 0:32 c2: direct index for structure ( uniform 2-component vector of int)
12component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of …
17 0:33 textureFetch ( temp 4-component vector of int)
19 0:33 c2: direct index for structure ( uniform 2-component vector of int)
20component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of …
25 0:34 textureFetch ( temp 4-component vector of uint)
27 0:34 c2: direct index for structure ( uniform 2-component vector of int)
28component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of …
[all …]
Dswizzle.frag.out13 0:13 move second child to first child ( temp 4-component vector of float)
14 0:13 'w' ( temp 4-component vector of float)
15 0:13 'u' ( uniform 4-component vector of float)
17 0:15 move second child to first child ( temp 4-component vector of float)
18 0:15 'w_dep' ( temp 4-component vector of float)
19 0:15 'u' ( uniform 4-component vector of float)
21 0:16 move second child to first child ( temp 4-component vector of float)
22 0:16 'w_reorder' ( temp 4-component vector of float)
23 0:16 'u' ( uniform 4-component vector of float)
25 0:17 move second child to first child ( temp 4-component vector of float)
[all …]
Dhlsl.shapeConv.frag.out5 0:2 Function Definition: PixelShaderFunction(vf4;f1; ( temp 4-component vector of float)
7 0:2 'input' ( in 4-component vector of float)
10 0:4 move second child to first child ( temp 4-component vector of float)
11 0:4 'v' ( temp 4-component vector of float)
17 0:5 move second child to first child ( temp 4-component vector of float)
18 0:5 'v' ( temp 4-component vector of float)
24 0:6 move second child to first child ( temp 4-component vector of float)
25 0:6 'v' ( temp 4-component vector of float)
26 0:6 Construct vec4 ( temp 4-component vector of float)
28 0:8 move second child to first child ( temp 3-component vector of float)
[all …]
D440.vert.out2 ERROR: 0:8: 'component' : type overflows the available 4 components
3 ERROR: 0:15: 'component' : component is too large
9 ERROR: 0:39: 'component' : type overflows the available 4 components
10 ERROR: 0:40: 'component' : type overflows the available 4 components
11 ERROR: 0:42: 'component' : cannot apply to a matrix, structure, or block
12 ERROR: 0:43: 'component' : cannot apply to a matrix, structure, or block
13 ERROR: 0:44: 'component' : cannot apply to a matrix, structure, or block
14 ERROR: 0:46: 'component' : must specify 'location' to use 'component'
16 ERROR: 0:54: 'component' : type overflows the available 4 components
17 ERROR: 0:55: 'component' : type overflows the available 4 components
[all …]
Dhlsl.structarray.flatten.geom.out10 …t array of structure{ temp 4-component vector of float position, temp 4-component vector of float…
11 …eam' ( out structure{ temp 4-component vector of float position, temp 4-component vector of float…
13 0:19 move second child to first child ( temp 4-component vector of float)
14 0:19 color: direct index for structure ( temp 4-component vector of float)
15 …ut' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float…
18 0:19 color: direct index for structure ( temp 4-component vector of float)
19 …dex ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float…
20 …t array of structure{ temp 4-component vector of float position, temp 4-component vector of float…
25 0:20 move second child to first child ( temp 2-component vector of float)
26 0:20 uv: direct index for structure ( temp 2-component vector of float)
[all …]

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