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Searched refs:damage (Results 1 – 25 of 102) sorted by relevance

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/external/skqp/modules/sksg/tests/
DSGTest.cpp80 std::vector<SkRect> damage = { {0, 0, 100, 100}, { 200, 100, 300, 200} }; in inval_test1() local
84 &damage); in inval_test1()
90 std::vector<SkRect> damage = { {0, 0, 100, 100}, { 200, 100, 300, 200} }; in inval_test1() local
94 &damage); in inval_test1()
100 std::vector<SkRect> damage = { {0, 0, 100, 100}, { 0, 0, 50, 100} }; in inval_test1() local
104 &damage); in inval_test1()
110 std::vector<SkRect> damage = { {0, 0, 300, 200}, { 0, 0, 600, 400} }; in inval_test1() local
114 &damage); in inval_test1()
120 std::vector<SkRect> damage = { {400, 200, 600, 400}, { 400, 200, 500, 400} }; in inval_test1() local
124 &damage); in inval_test1()
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/external/skia/modules/sksg/tests/
DSGTest.cpp109 std::vector<SkRect> damage = { {0, 0, 100, 100}, { 200, 100, 300, 200} }; in inval_test1() local
113 &damage); in inval_test1()
135 std::vector<SkRect> damage = { {0, 0, 100, 100}, { 200, 100, 300, 200} }; in inval_test1() local
139 &damage); in inval_test1()
145 std::vector<SkRect> damage = { {0, 0, 100, 100}, { 0, 0, 50, 100} }; in inval_test1() local
149 &damage); in inval_test1()
171 std::vector<SkRect> damage = { {0, 0, 300, 200}, { 0, 0, 600, 400} }; in inval_test1() local
175 &damage); in inval_test1()
197 std::vector<SkRect> damage = { {400, 200, 600, 400}, { 400, 200, 500, 400} }; in inval_test1() local
201 &damage); in inval_test1()
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/external/flatbuffers/samples/
Dmonsterdata.json12 damage: 100
16 damage: 90
22 damage: 90
Dsample_binary.rs45 damage: 3, in main()
49 damage: 5, in main()
137 let second_weapon_damage = wep2.damage(); in main()
145 let weapon_damage = equipped.damage(); in main()
Dmonster_generated.h432 int16_t damage;
434 : damage(0) {
441 (lhs.damage == rhs.damage);
459 int16_t damage() const {
483 void add_damage(int16_t damage) {
484 fbb_.AddElement<int16_t>(Weapon::VT_DAMAGE, damage, 0);
501 int16_t damage = 0) {
504 builder_.add_damage(damage);
511 int16_t damage = 0) {
516 damage);
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Dmonster_generated.lobster102 def damage():
111 def WeaponAddDamage(b_:flatbuffers_builder, damage:int):
112 b_.PrependInt16Slot(1, damage, 0)
Dsample_binary.cpp91 assert(weps->Get(i)->damage() == expected_weapon_damages[i]); in main()
100 assert(equipped->damage() == 5); in main()
DSampleBinary.java95 assert monster.weapons(i).damage() == expectedWeaponDamages[i]; in main()
102 assert equipped.damage() == 5; in main()
Dmonster_generated.rs426 builder.add_damage(args.damage); in create()
438 pub fn damage(&'a self) -> i16 { in damage() method
445 pub damage: i16, field
452 damage: 0, in default()
466 pub fn add_damage(&mut self, damage: i16) { in add_damage()
467 self.fbb_.push_slot::<i16>(Weapon::VT_DAMAGE, damage, 0); in add_damage()
Dsamplebinary.js95 assert.equal(monster.weapons(i).damage(), expectedWeaponDamages[i]);
101 assert.equal(monster.equipped(new MyGame.Sample.Weapon()).damage(), 5);
Dsample_binary.lobster87 assert monster.weapons(i).damage == weapon_damages[i]
96 assert union_weapon.damage == 5
Dmonster.fbs29 damage:short;
/external/boringssl/src/ssl/test/runner/
Dpacket_adapter.go160 damage bool member
169 func (d *damageAdaptor) setDamage(damage bool) {
170 d.damage = damage
174 if d.damage && len(b) > 0 {
/external/apache-http/android/src/android/net/http/
DRequest.java169 String damage = "Null http header name"; in addHeader() local
170 HttpLog.e(damage); in addHeader()
171 throw new NullPointerException(damage); in addHeader()
174 String damage = "Null or empty value for header \"" + name + "\""; in addHeader() local
175 HttpLog.e(damage); in addHeader()
176 throw new RuntimeException(damage); in addHeader()
/external/flatbuffers/samples/lua/MyGame/Sample/
DWeapon.lua39 function Weapon.AddDamage(builder, damage) builder:PrependInt16Slot(1, damage, 0) end
/external/flatbuffers/dart/example/
Dexample.dart88 var axe = new myGame.WeaponObjectBuilder(name: 'Axe', damage: 5);
97 weapons: [new myGame.WeaponObjectBuilder(name: 'Sword', damage: 3), axe],
141 assert(weps[i].damage == expected_weapon_damages[i]);
151 assert(equipped.damage == 5);
Dmonster_my_game.sample_generated.dart366 int get damage => const fb.Int16Reader().vTableGet(_bc, _bcOffset, 6, null);
370 return 'Weapon{name: $name, damage: $damage}';
397 int addDamage(int damage) {
398 fbBuilder.addInt16(1, damage);
413 int damage,
416 _damage = damage;
/external/mksh/
DNOTICE18 * direct, other damage, loss, or other issues arising in any way out
20 * damage or existence of a defect, except proven that it results out
/external/mesa3d/src/vulkan/wsi/
Dwsi_common_wayland.c647 const VkPresentRegionKHR *damage) in wsi_wl_swapchain_queue_present() argument
663 if (chain->surface_version >= 4 && damage && in wsi_wl_swapchain_queue_present()
664 damage->pRectangles && damage->rectangleCount > 0) { in wsi_wl_swapchain_queue_present()
665 for (unsigned i = 0; i < damage->rectangleCount; i++) { in wsi_wl_swapchain_queue_present()
666 const VkRectLayerKHR *rect = &damage->pRectangles[i]; in wsi_wl_swapchain_queue_present()
/external/mksh/src/
Drlimits.opt15 * direct, other damage, loss, or other issues arising in any way out
17 * damage or existence of a defect, except proven that it results out
Drlimits.gen16 * direct, other damage, loss, or other issues arising in any way out
18 * damage or existence of a defect, except proven that it results out
Dsh_flags.gen16 * direct, other damage, loss, or other issues arising in any way out
18 * damage or existence of a defect, except proven that it results out
/external/wycheproof/doc/
Decdh.md18 The damage done depends on the protocol that uses ECDH. E.g. if ECDH is used
19 with ephemeral keys then the damage is typically limited. If the EC keys are
/external/libcap/doc/
Dcapability.notes34 Limiting the damage:
40 daemon to damage your system.
/external/autotest/client/site_tests/graphics_WebGLAquarium/
Dcontrol.memory_pressure13 # FAST tests tend to run towards the end of a suite, where memory_pressure can do less damage

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