Searched refs:doBicubic (Results 1 – 10 of 10) sorted by relevance
/external/skqp/src/gpu/ |
D | SkGpuDevice_drawTexture.cpp | 251 bool doBicubic; in drawTextureProducerImpl() local 254 fContext->contextPriv().sharpenMipmappedTextures(), &doBicubic); in drawTextureProducerImpl() 255 const GrSamplerState::Filter* filterMode = doBicubic ? nullptr : &fm; in drawTextureProducerImpl()
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D | SkGpuDevice.cpp | 770 bool doBicubic; in shouldTileImage() local 773 &doBicubic); in shouldTileImage() 776 if (doBicubic) { in shouldTileImage() 821 bool doBicubic; in drawBitmap() local 824 fContext->contextPriv().sharpenMipmappedTextures(), &doBicubic); in drawBitmap() 828 if (doBicubic) { in drawBitmap() 843 tileSize, doBicubic); in drawBitmap() 1180 bool doBicubic; in drawBitmapRect() local 1183 fContext->contextPriv().sharpenMipmappedTextures(), &doBicubic); in drawBitmapRect() 1187 if (doBicubic) { in drawBitmapRect() [all …]
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D | SkGr.cpp | 593 bool* doBicubic) { in GrSkFilterQualityToGrFilterMode() argument 594 *doBicubic = false; in GrSkFilterQualityToGrFilterMode() 626 *doBicubic = GrBicubicEffect::ShouldUseBicubic(matrix, &textureFilterMode); in GrSkFilterQualityToGrFilterMode()
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D | SkGr.h | 136 bool* doBicubic);
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/external/skqp/src/shaders/ |
D | SkImageShader.cpp | 214 bool doBicubic; in asFragmentProcessor() local 217 args.fContext->contextPriv().sharpenMipmappedTextures(), &doBicubic); in asFragmentProcessor() 232 if (doBicubic) { in asFragmentProcessor()
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/external/skia/src/shaders/ |
D | SkImageShader.cpp | 219 bool doBicubic; in asFragmentProcessor() local 222 args.fContext->priv().options().fSharpenMipmappedTextures, &doBicubic); in asFragmentProcessor() 237 if (doBicubic) { in asFragmentProcessor()
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/external/skia/src/gpu/ |
D | SkGr.cpp | 607 bool* doBicubic) { in GrSkFilterQualityToGrFilterMode() argument 608 *doBicubic = false; in GrSkFilterQualityToGrFilterMode() 640 *doBicubic = GrBicubicEffect::ShouldUseBicubic(matrix, &textureFilterMode); in GrSkFilterQualityToGrFilterMode()
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D | SkGpuDevice_drawTexture.cpp | 267 bool doBicubic; in draw_texture_producer() local 270 context->priv().options().fSharpenMipmappedTextures, &doBicubic); in draw_texture_producer() 271 const GrSamplerState::Filter* filterMode = doBicubic ? nullptr : &fm; in draw_texture_producer()
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D | SkGpuDevice.cpp | 788 bool doBicubic; in shouldTileImage() local 791 fContext->priv().options().fSharpenMipmappedTextures, &doBicubic); in shouldTileImage() 794 if (doBicubic) { in shouldTileImage() 1146 bool doBicubic; in drawBitmapRect() local 1149 fContext->priv().options().fSharpenMipmappedTextures, &doBicubic); in drawBitmapRect() 1153 if (doBicubic) { in drawBitmapRect() 1167 sampleState, paint, constraint, tileSize, doBicubic); in drawBitmapRect()
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D | SkGr.h | 138 bool* doBicubic);
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