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Searched refs:fCurrentFragmentUBOOffset (Results 1 – 12 of 12) sorted by relevance

/external/skia/src/gpu/mtl/
DGrMtlUniformHandler.h52 , fCurrentFragmentUBOOffset(0) in GrMtlUniformHandler()
82 bool hasFragmentUniforms() const { return fCurrentFragmentUBOOffset > 0; } in hasFragmentUniforms()
94 uint32_t fCurrentFragmentUBOOffset; variable
DGrMtlPipelineStateBuilder.mm384 uint32_t fragBufferSize = buffer_size(fUniformHandler.fCurrentFragmentUBOOffset,
DGrMtlUniformHandler.mm242 currentOffset = &fCurrentFragmentUBOOffset;
/external/skqp/src/gpu/mtl/
DGrMtlUniformHandler.h51 , fCurrentFragmentUBOOffset(0) { in GrMtlUniformHandler()
81 bool hasFragmentUniforms() const { return fCurrentFragmentUBOOffset > 0; } in hasFragmentUniforms()
94 uint32_t fCurrentFragmentUBOOffset; variable
DGrMtlPipelineStateBuilder.mm372 fUniformHandler.fCurrentFragmentUBOOffset,
DGrMtlUniformHandler.mm239 currentOffset = &fCurrentFragmentUBOOffset;
/external/skqp/src/gpu/vk/
DGrVkUniformHandler.h62 , fCurrentFragmentUBOOffset(0) { in GrVkUniformHandler()
96 bool hasFragmentUniforms() const { return fCurrentFragmentUBOOffset > 0; } in hasFragmentUniforms()
109 uint32_t fCurrentFragmentUBOOffset; variable
DGrVkUniformHandler.cpp247 currentOffset = &fCurrentFragmentUBOOffset; in internalAddUniformArray()
DGrVkPipelineStateBuilder.cpp366 fUniformHandler.fCurrentFragmentUBOOffset, in finalize()
/external/skia/src/gpu/vk/
DGrVkUniformHandler.h62 , fCurrentFragmentUBOOffset(0) { in GrVkUniformHandler()
95 bool hasFragmentUniforms() const { return fCurrentFragmentUBOOffset > 0; } in hasFragmentUniforms()
108 uint32_t fCurrentFragmentUBOOffset; variable
DGrVkUniformHandler.cpp244 currentOffset = &fCurrentFragmentUBOOffset; in internalAddUniformArray()
DGrVkPipelineStateBuilder.cpp361 fUniformHandler.fCurrentFragmentUBOOffset, in finalize()