Searched refs:fGainUni (Results 1 – 2 of 2) sorted by relevance
31 UniformHandle fGainUni; member in GrGLMatrixConvolutionEffect56 fGainUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, "Gain"); in emitCode()62 const char* gain = uniformHandler->getUniformCStr(fGainUni); in emitCode()141 pdman.set1f(fGainUni, conv.gain()); in onSetData()