Searched refs:fLightRadius (Results 1 – 18 of 18) sorted by relevance
/external/skia/src/utils/ |
D | SkShadowUtils.cpp | 126 SkScalar fLightRadius; member 131 fLightRadius != that.fLightRadius || fOccluderType != that.fOccluderType) { in isCompatible() 161 fDevLightPos, fLightRadius, transparent); in makeVertices() 172 centerLightPos, fLightRadius, transparent); in makeVertices() 554 rec.fLightRadius = lightRadius; in DrawShadow() 564 SkScalarIsFinite(rec.fLightRadius); in validate_rec() 597 float lightRadius = rec.fLightRadius; in drawShadow() 702 factory.fLightRadius = lightRadius; in drawShadow()
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/external/skqp/src/utils/ |
D | SkShadowUtils.cpp | 125 SkScalar fLightRadius; member 130 fLightRadius != that.fLightRadius || fOccluderType != that.fOccluderType) { in isCompatible() 160 fDevLightPos, fLightRadius, transparent); in makeVertices() 171 centerLightPos, fLightRadius, transparent); in makeVertices() 527 rec.fLightRadius = lightRadius; in DrawShadow() 537 SkScalarIsFinite(rec.fLightRadius); in validate_rec() 565 float lightRadius = rec.fLightRadius; in drawShadow() 670 factory.fLightRadius = lightRadius; in drawShadow()
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/external/skqp/src/core/ |
D | SkDrawShadowInfo.cpp | 146 rec.fLightPos.fZ, rec.fLightRadius, in GetLocalBounds() 157 rec.fLightPos.fZ, rec.fLightRadius, in GetLocalBounds()
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D | SkDrawShadowInfo.h | 22 SkScalar fLightRadius; member
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D | SkPicturePlayback.cpp | 469 rec.fLightRadius = reader->readScalar(); in handleOp()
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D | SkPictureRecord.cpp | 745 fWriter.writeScalar(rec.fLightRadius); in onDrawShadowRec()
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/external/skia/src/core/ |
D | SkDrawShadowInfo.cpp | 146 rec.fLightPos.fZ, rec.fLightRadius, in GetLocalBounds() 157 rec.fLightPos.fZ, rec.fLightRadius, in GetLocalBounds()
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D | SkDrawShadowInfo.h | 22 SkScalar fLightRadius; member
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D | SkPicturePlayback.cpp | 477 rec.fLightRadius = reader->readScalar(); in handleOp()
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D | SkPictureRecord.cpp | 754 fWriter.writeScalar(rec.fLightRadius); in onDrawShadowRec()
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/external/skqp/bench/ |
D | ShadowBench.cpp | 65 fRec.fLightRadius = 800; in onDelayedSetup()
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/external/skia/bench/ |
D | ShadowBench.cpp | 65 fRec.fLightRadius = 800; in onDelayedSetup()
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/external/skia/tests/ |
D | ShadowTest.cpp | 138 rec.fLightRadius, false); in check_xformed_bounds()
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/external/skqp/tests/ |
D | ShadowTest.cpp | 138 rec.fLightRadius, false); in check_xformed_bounds()
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/external/skqp/tools/debugger/ |
D | SkDrawCommand.cpp | 1988 writer.appendFloat(SKDEBUGCANVAS_ATTRIBUTE_LIGHTRADIUS, fShadowRec.fLightRadius); in toJSON()
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/external/skia/tools/debugger/ |
D | SkDrawCommand.cpp | 2010 writer.appendFloat(SKDEBUGCANVAS_ATTRIBUTE_LIGHTRADIUS, fShadowRec.fLightRadius); in toJSON()
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/external/skqp/src/gpu/ |
D | GrRenderTargetContext.cpp | 1247 devLightPos.fZ, rec.fLightRadius, in drawFastShadow()
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/external/skia/src/gpu/ |
D | GrRenderTargetContext.cpp | 1340 devLightPos.fZ, rec.fLightRadius, in drawFastShadow()
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