Searched refs:fMaxVertexAttributes (Results 1 – 14 of 14) sorted by relevance
/external/skia/src/gpu/mock/ |
D | GrMockCaps.h | 26 fMaxVertexAttributes = options.fMaxVertexAttributes; in GrMockCaps()
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/external/skqp/src/gpu/mock/ |
D | GrMockCaps.h | 26 fMaxVertexAttributes = options.fMaxVertexAttributes; in GrMockCaps()
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/external/skia/src/gpu/ |
D | GrCaps.h | 134 int maxVertexAttributes() const { return fMaxVertexAttributes; } in maxVertexAttributes() 379 int fMaxVertexAttributes; variable
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D | GrCaps.cpp | 50 fMaxVertexAttributes = 0; in GrCaps() 219 writer->appendS32("Max Vertex Attributes", fMaxVertexAttributes); in dumpJSON()
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/external/skqp/src/gpu/ |
D | GrCaps.h | 134 int maxVertexAttributes() const { return fMaxVertexAttributes; } in maxVertexAttributes() 381 int fMaxVertexAttributes; variable
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D | GrCaps.cpp | 50 fMaxVertexAttributes = 0; in GrCaps() 218 writer->appendS32("Max Vertex Attributes", fMaxVertexAttributes); in dumpJSON()
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/external/skqp/include/gpu/mock/ |
D | GrMockTypes.h | 61 int fMaxVertexAttributes = 16; member
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/external/skia/include/gpu/mock/ |
D | GrMockTypes.h | 61 int fMaxVertexAttributes = 16; member
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/external/skqp/src/gpu/vk/ |
D | GrVkCaps.cpp | 393 fMaxVertexAttributes = SkTMin(fMaxVertexAttributes, 32); in applyDriverCorrectnessWorkarounds() 439 fMaxVertexAttributes = SkTMin(properties.limits.maxVertexInputAttributes, kMaxVertexAttributes); in initGrCaps()
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/external/skia/src/gpu/vk/ |
D | GrVkCaps.cpp | 444 fMaxVertexAttributes = SkTMin(fMaxVertexAttributes, 32); in applyDriverCorrectnessWorkarounds() 490 fMaxVertexAttributes = SkTMin(properties.limits.maxVertexInputAttributes, kMaxVertexAttributes); in initGrCaps()
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/external/skqp/src/gpu/mtl/ |
D | GrMtlCaps.mm | 196 fMaxVertexAttributes = 31;
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/external/skia/src/gpu/mtl/ |
D | GrMtlCaps.mm | 196 fMaxVertexAttributes = 31;
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/external/skqp/src/gpu/gl/ |
D | GrGLCaps.cpp | 104 GR_GL_GetIntegerv(gli, GR_GL_MAX_VERTEX_ATTRIBS, &fMaxVertexAttributes); in init()
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/external/skia/src/gpu/gl/ |
D | GrGLCaps.cpp | 104 GR_GL_GetIntegerv(gli, GR_GL_MAX_VERTEX_ATTRIBS, &fMaxVertexAttributes); in init()
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