Searched refs:fRenderPassDesc (Results 1 – 4 of 4) sorted by relevance
28 , fRenderPassDesc(this->createRenderPassDesc()) { function33 fRenderPassDesc.stencilAttachment.texture = stencil->stencilView();39 fRenderPassDesc.colorAttachments[0].loadAction = MTLLoadActionLoad;45 fRenderPassDesc.stencilAttachment.loadAction = MTLLoadActionLoad;50 fRenderPassDesc.stencilAttachment.loadAction = MTLLoadActionClear;52 fRenderPassDesc.stencilAttachment.loadAction = MTLLoadActionLoad;55 fRenderPassDesc.stencilAttachment.loadAction = MTLLoadActionDontCare;60 fRenderPassDesc.stencilAttachment.storeAction = MTLStoreActionStore;63 fRenderPassDesc.stencilAttachment.storeAction = MTLStoreActionDontCare;76 [fGpu->commandBuffer() renderCommandEncoderWithDescriptor:fRenderPassDesc];[all …]
129 MTLRenderPassDescriptor* fRenderPassDesc; variable
28 , fRenderPassDesc(this->createRenderPassDesc()) { function33 fRenderPassDesc.stencilAttachment.texture = stencil->stencilView();40 fRenderPassDesc.colorAttachments[0].loadAction = MTLLoadActionLoad;46 fRenderPassDesc.stencilAttachment.loadAction = MTLLoadActionLoad;51 fRenderPassDesc.stencilAttachment.loadAction = MTLLoadActionClear;54 fRenderPassDesc.stencilAttachment.loadAction = MTLLoadActionLoad;57 fRenderPassDesc.stencilAttachment.loadAction = MTLLoadActionDontCare;62 fRenderPassDesc.stencilAttachment.storeAction = MTLStoreActionStore;65 fRenderPassDesc.stencilAttachment.storeAction = MTLStoreActionDontCare;78 renderCommandEncoderWithDescriptor: fRenderPassDesc];[all …]
131 MTLRenderPassDescriptor* fRenderPassDesc; variable