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Searched refs:fRenderPassDesc (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/gpu/mtl/
DGrMtlGpuCommandBuffer.mm28 , fRenderPassDesc(this->createRenderPassDesc()) { function
33 fRenderPassDesc.stencilAttachment.texture = stencil->stencilView();
39 fRenderPassDesc.colorAttachments[0].loadAction = MTLLoadActionLoad;
45 fRenderPassDesc.stencilAttachment.loadAction = MTLLoadActionLoad;
50 fRenderPassDesc.stencilAttachment.loadAction = MTLLoadActionClear;
52 fRenderPassDesc.stencilAttachment.loadAction = MTLLoadActionLoad;
55 fRenderPassDesc.stencilAttachment.loadAction = MTLLoadActionDontCare;
60 fRenderPassDesc.stencilAttachment.storeAction = MTLStoreActionStore;
63 fRenderPassDesc.stencilAttachment.storeAction = MTLStoreActionDontCare;
76 [fGpu->commandBuffer() renderCommandEncoderWithDescriptor:fRenderPassDesc];
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DGrMtlGpuCommandBuffer.h129 MTLRenderPassDescriptor* fRenderPassDesc; variable
/external/skqp/src/gpu/mtl/
DGrMtlGpuCommandBuffer.mm28 , fRenderPassDesc(this->createRenderPassDesc()) { function
33 fRenderPassDesc.stencilAttachment.texture = stencil->stencilView();
40 fRenderPassDesc.colorAttachments[0].loadAction = MTLLoadActionLoad;
46 fRenderPassDesc.stencilAttachment.loadAction = MTLLoadActionLoad;
51 fRenderPassDesc.stencilAttachment.loadAction = MTLLoadActionClear;
54 fRenderPassDesc.stencilAttachment.loadAction = MTLLoadActionLoad;
57 fRenderPassDesc.stencilAttachment.loadAction = MTLLoadActionDontCare;
62 fRenderPassDesc.stencilAttachment.storeAction = MTLStoreActionStore;
65 fRenderPassDesc.stencilAttachment.storeAction = MTLStoreActionDontCare;
78 renderCommandEncoderWithDescriptor: fRenderPassDesc];
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DGrMtlGpuCommandBuffer.h131 MTLRenderPassDescriptor* fRenderPassDesc; variable