Searched refs:fReuseScratchTextures (Results 1 – 10 of 10) sorted by relevance
130 bool reuseScratchTextures() const { return fReuseScratchTextures; } in reuseScratchTextures()332 bool fReuseScratchTextures : 1; variable
23 fReuseScratchTextures = true; in GrCaps()186 writer->appendBool("Reuse Scratch Textures", fReuseScratchTextures); in dumpJSON()
130 bool reuseScratchTextures() const { return fReuseScratchTextures; } in reuseScratchTextures()334 bool fReuseScratchTextures : 1; variable
23 fReuseScratchTextures = true; in GrCaps()185 writer->appendBool("Reuse Scratch Textures", fReuseScratchTextures); in dumpJSON()
32 fReuseScratchTextures = true; //TODO: figure this out in GrVkCaps()
251 fReuseScratchTextures = true; // Assuming this okay
33 fReuseScratchTextures = true; //TODO: figure this out in GrVkCaps()
512 fReuseScratchTextures = kARM_GrGLVendor != ctxInfo.vendor(); in init()