Searched refs:getFallThrough (Results 1 – 5 of 5) sorted by relevance
287 const MachineBasicBlock *NonEmpty = MBB.empty() ? MBB.getFallThrough() : &MBB; in runOnMachineFunction()
282 MBB.getFallThrough() == &UnsplitSucc; in splitBlock()
819 MachineBasicBlock *MachineBasicBlock::getFallThrough() { in getFallThrough() function in MachineBasicBlock864 return getFallThrough() != nullptr; in canFallThrough()
515 MachineBasicBlock *getFallThrough();
2804 MachineBasicBlock *MBB = MBBI.getFallThrough(); in initFallthroughMap()