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Searched refs:getFallThrough (Results 1 – 5 of 5) sorted by relevance

/external/swiftshader/third_party/llvm-7.0/llvm/lib/Target/X86/
DShadowCallStack.cpp287 const MachineBasicBlock *NonEmpty = MBB.empty() ? MBB.getFallThrough() : &MBB; in runOnMachineFunction()
DX86FlagsCopyLowering.cpp282 MBB.getFallThrough() == &UnsplitSucc; in splitBlock()
/external/swiftshader/third_party/llvm-7.0/llvm/lib/CodeGen/
DMachineBasicBlock.cpp819 MachineBasicBlock *MachineBasicBlock::getFallThrough() { in getFallThrough() function in MachineBasicBlock
864 return getFallThrough() != nullptr; in canFallThrough()
/external/swiftshader/third_party/llvm-7.0/llvm/include/llvm/CodeGen/
DMachineBasicBlock.h515 MachineBasicBlock *getFallThrough();
/external/swiftshader/third_party/llvm-7.0/llvm/lib/Target/AMDGPU/
DAMDGPUMachineCFGStructurizer.cpp2804 MachineBasicBlock *MBB = MBBI.getFallThrough(); in initFallthroughMap()