/external/webrtc/talk/app/webrtc/androidtests/src/org/webrtc/ |
D | SurfaceTextureHelperTest.java | 145 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); in testThreeConstantColorFrames() 210 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); in testLateReturnFrame() 261 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); in testDisconnect() 271 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); in testDisconnect() 314 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); in testFrameOnSeparateThread() 350 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); in testLateReturnFrameOnSeparateThread() 397 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); in testTexturetoYUV()
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/external/autotest/client/deps/glbench/src/ |
D | cleartest.cc | 28 glClear(mask); in TestFunc() 31 glClear(mask); in TestFunc()
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D | testbase.cc | 175 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TestFunc() 222 glClear(GL_COLOR_BUFFER_BIT); in TestFunc()
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D | textureupdatetest.cc | 25 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TestFunc()
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/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
D | importgl.h | 67 FNDEF(void, glClear, (GLbitfield mask)); 116 #define glClear FNPTR(glClear) macro
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D | importgl.c | 59 IMPORT_FUNC_GL(glClear); in importGLInit()
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/external/deqp/modules/gles3/functional/ |
D | es3fFboInvalidateTests.cpp | 152 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render() 226 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render() 318 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render() 335 glClear (m_buffers); in render() 384 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render() 423 glClear (m_buffers); in render() 501 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render() 621 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render() 722 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render() 748 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render() [all …]
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D | es3fRasterizerDiscardTests.cpp | 302 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in iterate() 315 glClear (GL_COLOR_BUFFER_BIT); in iterate() 336 …s & CASEOPTION_FBO) ? glClearBufferfv(GL_COLOR, 0, &FAIL_COLOR_RED[0]) : glClear(GL_COLOR_BUFFER_B… in iterate() 337 …Options & CASEOPTION_FBO) ? glClearBufferfv(GL_DEPTH, 0, &FAIL_DEPTH) : glClear(GL_DEPTH_BUFFER_B… in iterate() 338 …ions & CASEOPTION_FBO) ? glClearBufferiv(GL_STENCIL, 0, &FAIL_STENCIL) : glClear(GL_STENCIL_BUFFER… in iterate()
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D | es3fPrerequisiteTests.cpp | 142 glClear(GL_COLOR_BUFFER_BIT); in iterate() 229 glClear(GL_COLOR_BUFFER_BIT); in iterate()
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D | es3fMultisampleTests.cpp | 586 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate() 805 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate() 1082 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)); in renderPattern() 1141 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)); in iterate() 1167 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate() 1297 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate() 1446 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate() 1586 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate() 1594 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate()
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/external/deqp/modules/gles2/functional/ |
D | es2fNegativeBufferApiTests.cpp | 150 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in init() 152 glClear(0x00000200); in init() 154 glClear(0x00001000); in init() 156 glClear(0x00000010); in init()
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D | es2fPrerequisiteTests.cpp | 142 glClear(GL_COLOR_BUFFER_BIT); in iterate() 229 glClear(GL_COLOR_BUFFER_BIT); in iterate()
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D | es2fMultisampleTests.cpp | 428 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate() 643 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate() 920 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)); in renderPattern() 982 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)); in iterate() 1008 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate() 1141 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate() 1293 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate() 1436 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate() 1444 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate()
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/external/swiftshader/tests/GLESUnitTests/ |
D | unittests.cpp | 426 glClear(GL_COLOR_BUFFER_BIT); in TEST_F() 489 glClear(GL_COLOR_BUFFER_BIT); in TEST_F() 545 glClear(GL_COLOR_BUFFER_BIT); in TEST_F() 736 glClear(GL_COLOR_BUFFER_BIT); in TEST_F() 791 glClear(GL_COLOR_BUFFER_BIT); in TEST_F() 885 glClear(GL_COLOR_BUFFER_BIT); in TEST_F() 938 glClear(GL_COLOR_BUFFER_BIT); in TEST_F() 1246 glClear(GL_COLOR_BUFFER_BIT); in TEST_F() 1300 glClear(GL_COLOR_BUFFER_BIT); in TEST_F() 1332 glClear(GL_COLOR_BUFFER_BIT); in TEST_F() [all …]
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cDrawIndirectTests.cpp | 1978 glClear(GL_COLOR_BUFFER_BIT); in Setup() 2131 glClear(GL_COLOR_BUFFER_BIT); in Setup() 2449 glClear(GL_COLOR_BUFFER_BIT); in Setup() 2822 glClear(GL_COLOR_BUFFER_BIT); in Setup() 2915 glClear(GL_COLOR_BUFFER_BIT); in Setup() 3012 glClear(GL_COLOR_BUFFER_BIT); in Setup() 3105 glClear(GL_COLOR_BUFFER_BIT); in Setup() 3210 glClear(GL_COLOR_BUFFER_BIT); in Setup() 3320 glClear(GL_COLOR_BUFFER_BIT); in Setup() 3430 glClear(GL_COLOR_BUFFER_BIT); in Setup() [all …]
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/external/replicaisland/src/com/replica/replicaisland/ |
D | GameRenderer.java | 101 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); in onSurfaceCreated() 231 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); in onDrawFrame()
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/external/deqp/framework/egl/ |
D | egluStaticES20Library.inl | 21 { "glClear", (deFunctionPtr)glClear },
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/external/autotest/client/site_tests/graphics_HwOverlays/ |
D | control.canvas3D | 18 a glClear passes), then inspects the amount of hardware overlays reported by the
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/external/deqp/modules/egl/ |
D | teglGLES1RenderUtil.cpp | 46 glClear(GL_COLOR_BUFFER_BIT); in clear()
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/external/skia/tools/sk_app/ios/ |
D | GLWindowContext_ios.cpp | 61 glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT); in onInitializeContext()
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D | RasterWindowContext_ios.cpp | 75 glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT); in onInitializeContext()
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/external/skqp/tools/sk_app/ios/ |
D | GLWindowContext_ios.cpp | 61 glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT); in onInitializeContext()
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D | RasterWindowContext_ios.cpp | 75 glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT); in onInitializeContext()
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/external/webrtc/webrtc/test/gl/ |
D | gl_renderer.cc | 88 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in RenderFrame()
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/04_BasicTnL/OGLES/ |
D | OGLESBasicTnL.cpp | 202 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in RenderScene()
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