1 
2 /*
3  * Copyright 2017 Google Inc.
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 
9 #include "../GLWindowContext.h"
10 #include "SkCanvas.h"
11 #include "SkColorFilter.h"
12 #include "WindowContextFactory_ios.h"
13 #include "gl/GrGLInterface.h"
14 #include "sk_tool_utils.h"
15 
16 #include <OpenGLES/ES2/gl.h>
17 
18 #include "SDL.h"
19 
20 using sk_app::DisplayParams;
21 using sk_app::window_context_factory::IOSWindowInfo;
22 using sk_app::GLWindowContext;
23 
24 namespace {
25 
26 // We use SDL to support Mac windowing mainly for convenience's sake. However, it
27 // does not allow us to support a purely raster backend because we have no hooks into
28 // the NSWindow's drawRect: method. Hence we use GL to handle the update. Should we
29 // want to avoid this, we will probably need to write our own windowing backend.
30 
31 class RasterWindowContext_ios : public GLWindowContext {
32 public:
33     RasterWindowContext_ios(const IOSWindowInfo&, const DisplayParams&);
34 
35     ~RasterWindowContext_ios() override;
36 
37     sk_sp<SkSurface> getBackbufferSurface() override;
38 
39     void onSwapBuffers() override;
40 
41     sk_sp<const GrGLInterface> onInitializeContext() override;
42     void onDestroyContext() override;
43 
44 private:
45     SDL_Window*   fWindow;
46     SDL_GLContext fGLContext;
47     sk_sp<SkSurface> fBackbufferSurface;
48 
49     typedef GLWindowContext INHERITED;
50 };
51 
RasterWindowContext_ios(const IOSWindowInfo & info,const DisplayParams & params)52 RasterWindowContext_ios::RasterWindowContext_ios(const IOSWindowInfo& info,
53                                                  const DisplayParams& params)
54     : INHERITED(params)
55     , fWindow(info.fWindow)
56     , fGLContext(nullptr) {
57 
58     // any config code here (particularly for msaa)?
59 
60     this->initializeContext();
61 }
62 
~RasterWindowContext_ios()63 RasterWindowContext_ios::~RasterWindowContext_ios() {
64     this->destroyContext();
65 }
66 
onInitializeContext()67 sk_sp<const GrGLInterface> RasterWindowContext_ios::onInitializeContext() {
68     SkASSERT(fWindow);
69     SkASSERT(fGLContext);
70 
71     if (0 == SDL_GL_MakeCurrent(fWindow, fGLContext)) {
72         glClearStencil(0);
73         glClearColor(0, 0, 0, 0);
74         glStencilMask(0xffffffff);
75         glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
76 
77         SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, &fStencilBits);
78         SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &fSampleCount);
79         fSampleCount = SkTMax(fSampleCount, 1);
80 
81         SDL_GL_GetDrawableSize(fWindow, &fWidth, &fHeight);
82         glViewport(0, 0, fWidth, fHeight);
83     } else {
84         SkDebugf("MakeCurrent failed: %s\n", SDL_GetError());
85     }
86 
87     // make the offscreen image
88     SkImageInfo info = SkImageInfo::Make(fWidth, fHeight, fDisplayParams.fColorType,
89                                          kPremul_SkAlphaType, fDisplayParams.fColorSpace);
90     fBackbufferSurface = SkSurface::MakeRaster(info);
91     return GrGLMakeNativeInterface();
92 }
93 
onDestroyContext()94 void RasterWindowContext_ios::onDestroyContext() {
95     fBackbufferSurface.reset(nullptr);
96 }
97 
getBackbufferSurface()98 sk_sp<SkSurface> RasterWindowContext_ios::getBackbufferSurface() { return fBackbufferSurface; }
99 
onSwapBuffers()100 void RasterWindowContext_ios::onSwapBuffers() {
101     if (fWindow && fGLContext) {
102         // We made/have an off-screen surface. Get the contents as an SkImage:
103         sk_sp<SkImage> snapshot = fBackbufferSurface->makeImageSnapshot();
104 
105         sk_sp<SkSurface> gpuSurface = INHERITED::getBackbufferSurface();
106         SkCanvas* gpuCanvas = gpuSurface->getCanvas();
107         gpuCanvas->drawImage(snapshot, 0, 0);
108         gpuCanvas->flush();
109 
110         SDL_GL_SwapWindow(fWindow);
111     }
112 }
113 
114 }  // anonymous namespace
115 
116 namespace sk_app {
117 namespace window_context_factory {
118 
NewRasterForIOS(const IOSWindowInfo & info,const DisplayParams & params)119 WindowContext* NewRasterForIOS(const IOSWindowInfo& info, const DisplayParams& params) {
120     WindowContext* ctx = new RasterWindowContext_ios(info, params);
121     if (!ctx->isValid()) {
122         delete ctx;
123         return nullptr;
124     }
125     return ctx;
126 }
127 
128 }  // namespace window_context_factory
129 }  // namespace sk_app
130