/external/deqp/modules/gles31/functional/ |
D | es31fNegativeBufferApiTests.cpp | 1573 ctx.glFramebufferTextureLayer (-1, GL_COLOR_ATTACHMENT0, tex3D, 0, 1); in framebuffer_texture_layer() 1575 ctx.glFramebufferTextureLayer (GL_RENDERBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, 1); in framebuffer_texture_layer() 1580 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, -1, tex3D, 0, 1); in framebuffer_texture_layer() 1582 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_BACK, tex3D, 0, 1); in framebuffer_texture_layer() 1587 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, -1, 0, 0); in framebuffer_texture_layer() 1589 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2D, 0, 0); in framebuffer_texture_layer() 1594 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, -1); in framebuffer_texture_layer() 1599 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, max3DTexSize); in framebuffer_texture_layer() 1604 …ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, 0, maxArrayTexLay… in framebuffer_texture_layer() 1610 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, 1); in framebuffer_texture_layer() [all …]
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D | es31fFboColorbufferTests.cpp | 185 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, ndx); in render()
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/external/deqp/modules/gles3/functional/ |
D | es3fNegativeBufferApiTests.cpp | 1259 glFramebufferTextureLayer (-1, GL_COLOR_ATTACHMENT0, tex3D, 0, 1); in init() 1261 glFramebufferTextureLayer (GL_RENDERBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, 1); in init() 1266 glFramebufferTextureLayer (GL_FRAMEBUFFER, -1, tex3D, 0, 1); in init() 1268 glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_BACK, tex3D, 0, 1); in init() 1273 glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, -1, 0, 0); in init() 1275 glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2D, 0, 0); in init() 1280 glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, -1); in init() 1287 glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, max3DTexSize); in init() 1294 …glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, 0, maxArrayTexLayers); in init() 1300 glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, 1); in init()
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D | es3fFboStateQueryTests.cpp | 383 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureID, 0, layer); in test() 399 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureID, 0, layer); in test()
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D | es3fFboColorbufferTests.cpp | 530 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, ndx); in render() 654 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, ndx); in render()
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/external/deqp/framework/egl/ |
D | egluStaticES30Library.inl | 84 { "glFramebufferTextureLayer", (deFunctionPtr)glFramebufferTextureLayer },
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D | egluStaticES31Library.inl | 95 { "glFramebufferTextureLayer", (deFunctionPtr)glFramebufferTextureLayer },
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D | egluStaticES32Library.inl | 111 { "glFramebufferTextureLayer", (deFunctionPtr)glFramebufferTextureLayer },
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | libGLESv2.def | 217 glFramebufferTextureLayer @233
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D | libGLESv2.lds | 173 glFramebufferTextureLayer;
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/external/mesa3d/src/mapi/es2api/ |
D | ABI-check | 136 glFramebufferTextureLayer
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/external/deqp/doc/testspecs/GLES3/ |
D | functional.fbo.completeness.txt | 100 glFramebufferTextureLayer. The framebuffer status is expected to be
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES30Direct.inl | 84 gl->framebufferTextureLayer = &glFramebufferTextureLayer;
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D | glwInitES31Direct.inl | 95 gl->framebufferTextureLayer = &glFramebufferTextureLayer;
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D | glwInitES32Direct.inl | 111 gl->framebufferTextureLayer = &glFramebufferTextureLayer;
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D | glwInitES30.inl | 84 …ufferTextureLayer = (glFramebufferTextureLayerFunc) loader->get("glFramebufferTextureLayer");
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D | glwInitGL31.inl | 91 …ufferTextureLayer = (glFramebufferTextureLayerFunc) loader->get("glFramebufferTextureLayer");
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D | glwInitGL30.inl | 88 …ufferTextureLayer = (glFramebufferTextureLayerFunc) loader->get("glFramebufferTextureLayer");
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D | glwInitGL32.inl | 98 …ufferTextureLayer = (glFramebufferTextureLayerFunc) loader->get("glFramebufferTextureLayer");
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D | glwInitES31.inl | 95 …ufferTextureLayer = (glFramebufferTextureLayerFunc) loader->get("glFramebufferTextureLayer");
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D | glwInitES32.inl | 111 …ufferTextureLayer = (glFramebufferTextureLayerFunc) loader->get("glFramebufferTextureLayer");
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/external/deqp/framework/opengl/simplereference/ |
D | sglrContextWrapper.cpp | 194 void ContextWrapper::glFramebufferTextureLayer (deUint32 target, deUint32 attachment, deUint32 text… in glFramebufferTextureLayer() function in sglr::ContextWrapper
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D | sglrContextWrapper.hpp | 219 …void glFramebufferTextureLayer (deUint32 target, deUint32 attachment, deUint32 texture, int l…
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D | sglrGLContext.cpp | 390 m_wrapper->glFramebufferTextureLayer(target, attachment, texture, level, layer); in framebufferTextureLayer()
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/external/deqp/doc/ |
D | GLES3 Negative API Functions.txt | 161 o glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint…
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