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Searched refs:glFramebufferTextureLayer (Results 1 – 25 of 54) sorted by relevance

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/external/deqp/modules/gles31/functional/
Des31fNegativeBufferApiTests.cpp1573 ctx.glFramebufferTextureLayer (-1, GL_COLOR_ATTACHMENT0, tex3D, 0, 1); in framebuffer_texture_layer()
1575 ctx.glFramebufferTextureLayer (GL_RENDERBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, 1); in framebuffer_texture_layer()
1580 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, -1, tex3D, 0, 1); in framebuffer_texture_layer()
1582 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_BACK, tex3D, 0, 1); in framebuffer_texture_layer()
1587 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, -1, 0, 0); in framebuffer_texture_layer()
1589 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2D, 0, 0); in framebuffer_texture_layer()
1594 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, -1); in framebuffer_texture_layer()
1599 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, max3DTexSize); in framebuffer_texture_layer()
1604 …ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, 0, maxArrayTexLay… in framebuffer_texture_layer()
1610 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, 1); in framebuffer_texture_layer()
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Des31fFboColorbufferTests.cpp185 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, ndx); in render()
/external/deqp/modules/gles3/functional/
Des3fNegativeBufferApiTests.cpp1259 glFramebufferTextureLayer (-1, GL_COLOR_ATTACHMENT0, tex3D, 0, 1); in init()
1261 glFramebufferTextureLayer (GL_RENDERBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, 1); in init()
1266 glFramebufferTextureLayer (GL_FRAMEBUFFER, -1, tex3D, 0, 1); in init()
1268 glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_BACK, tex3D, 0, 1); in init()
1273 glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, -1, 0, 0); in init()
1275 glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2D, 0, 0); in init()
1280 glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, -1); in init()
1287 glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, max3DTexSize); in init()
1294glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, 0, maxArrayTexLayers); in init()
1300 glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, 1); in init()
Des3fFboStateQueryTests.cpp383 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureID, 0, layer); in test()
399 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureID, 0, layer); in test()
Des3fFboColorbufferTests.cpp530 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, ndx); in render()
654 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, ndx); in render()
/external/deqp/framework/egl/
DegluStaticES30Library.inl84 { "glFramebufferTextureLayer", (deFunctionPtr)glFramebufferTextureLayer },
DegluStaticES31Library.inl95 { "glFramebufferTextureLayer", (deFunctionPtr)glFramebufferTextureLayer },
DegluStaticES32Library.inl111 { "glFramebufferTextureLayer", (deFunctionPtr)glFramebufferTextureLayer },
/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv2.def217 glFramebufferTextureLayer @233
DlibGLESv2.lds173 glFramebufferTextureLayer;
/external/mesa3d/src/mapi/es2api/
DABI-check136 glFramebufferTextureLayer
/external/deqp/doc/testspecs/GLES3/
Dfunctional.fbo.completeness.txt100 glFramebufferTextureLayer. The framebuffer status is expected to be
/external/deqp/framework/opengl/wrapper/
DglwInitES30Direct.inl84 gl->framebufferTextureLayer = &glFramebufferTextureLayer;
DglwInitES31Direct.inl95 gl->framebufferTextureLayer = &glFramebufferTextureLayer;
DglwInitES32Direct.inl111 gl->framebufferTextureLayer = &glFramebufferTextureLayer;
DglwInitES30.inl84 …ufferTextureLayer = (glFramebufferTextureLayerFunc) loader->get("glFramebufferTextureLayer");
DglwInitGL31.inl91 …ufferTextureLayer = (glFramebufferTextureLayerFunc) loader->get("glFramebufferTextureLayer");
DglwInitGL30.inl88 …ufferTextureLayer = (glFramebufferTextureLayerFunc) loader->get("glFramebufferTextureLayer");
DglwInitGL32.inl98 …ufferTextureLayer = (glFramebufferTextureLayerFunc) loader->get("glFramebufferTextureLayer");
DglwInitES31.inl95 …ufferTextureLayer = (glFramebufferTextureLayerFunc) loader->get("glFramebufferTextureLayer");
DglwInitES32.inl111 …ufferTextureLayer = (glFramebufferTextureLayerFunc) loader->get("glFramebufferTextureLayer");
/external/deqp/framework/opengl/simplereference/
DsglrContextWrapper.cpp194 void ContextWrapper::glFramebufferTextureLayer (deUint32 target, deUint32 attachment, deUint32 text… in glFramebufferTextureLayer() function in sglr::ContextWrapper
DsglrContextWrapper.hpp219 …void glFramebufferTextureLayer (deUint32 target, deUint32 attachment, deUint32 texture, int l…
DsglrGLContext.cpp390 m_wrapper->glFramebufferTextureLayer(target, attachment, texture, level, layer); in framebufferTextureLayer()
/external/deqp/doc/
DGLES3 Negative API Functions.txt161 o glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint…

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