1LIBRARY libGLESv2
2EXPORTS
3    glActiveTexture                 @1
4    glAttachShader                  @2
5    glBindAttribLocation            @3
6    glBindBuffer                    @4
7    glBindFramebuffer               @5
8    glBindRenderbuffer              @6
9    glBindTexture                   @7
10    glBlendColor                    @8
11    glBlendEquation                 @9
12    glBlendEquationSeparate         @10
13    glBlendFunc                     @11
14    glBlendFuncSeparate             @12
15    glBufferData                    @13
16    glBufferSubData                 @14
17    glCheckFramebufferStatus        @15
18    glClear                         @16
19    glClearColor                    @17
20    glClearDepthf                   @18
21    glClearStencil                  @19
22    glColorMask                     @20
23    glCompileShader                 @21
24    glCompressedTexImage2D          @22
25    glCompressedTexSubImage2D       @23
26    glCopyTexImage2D                @24
27    glCopyTexSubImage2D             @25
28    glCreateProgram                 @26
29    glCreateShader                  @27
30    glCullFace                      @28
31    glDeleteBuffers                 @29
32    glDeleteFramebuffers            @30
33    glDeleteProgram                 @32
34    glDeleteRenderbuffers           @33
35    glDeleteShader                  @34
36    glDeleteTextures                @31
37    glDepthFunc                     @36
38    glDepthMask                     @37
39    glDepthRangef                   @38
40    glDetachShader                  @35
41    glDisable                       @39
42    glDisableVertexAttribArray      @40
43    glDrawArrays                    @41
44    glDrawElements                  @42
45    glEnable                        @43
46    glEnableVertexAttribArray       @44
47    glFinish                        @45
48    glFlush                         @46
49    glFramebufferRenderbuffer       @47
50    glFramebufferTexture2D          @48
51    glFrontFace                     @49
52    glGenBuffers                    @50
53    glGenFramebuffers               @52
54    glGenRenderbuffers              @53
55    glGenTextures                   @54
56    glGenerateMipmap                @51
57    glGetActiveAttrib               @55
58    glGetActiveUniform              @56
59    glGetAttachedShaders            @57
60    glGetAttribLocation             @58
61    glGetBooleanv                   @59
62    glGetBufferParameteriv          @60
63    glGetError                      @61
64    glGetFloatv                     @62
65    glGetFramebufferAttachmentParameteriv   @63
66    glGetIntegerv                   @64
67    glGetProgramInfoLog             @66
68    glGetProgramiv                  @65
69    glGetRenderbufferParameteriv    @67
70    glGetShaderInfoLog              @69
71    glGetShaderPrecisionFormat      @70
72    glGetShaderSource               @71
73    glGetShaderiv                   @68
74    glGetString                     @72
75    glGetTexParameterfv             @73
76    glGetTexParameteriv             @74
77    glGetUniformLocation            @77
78    glGetUniformfv                  @75
79    glGetUniformiv                  @76
80    glGetVertexAttribPointerv       @80
81    glGetVertexAttribfv             @78
82    glGetVertexAttribiv             @79
83    glHint                          @81
84    glIsBuffer                      @82
85    glIsEnabled                     @83
86    glIsFramebuffer                 @84
87    glIsProgram                     @85
88    glIsRenderbuffer                @86
89    glIsShader                      @87
90    glIsTexture                     @88
91    glLineWidth                     @89
92    glLinkProgram                   @90
93    glPixelStorei                   @91
94    glPolygonOffset                 @92
95    glReadPixels                    @93
96    glReleaseShaderCompiler         @94
97    glRenderbufferStorage           @95
98    glSampleCoverage                @96
99    glScissor                       @97
100    glShaderBinary                  @98
101    glShaderSource                  @99
102    glStencilFunc                   @100
103    glStencilFuncSeparate           @101
104    glStencilMask                   @102
105    glStencilMaskSeparate           @103
106    glStencilOp                     @104
107    glStencilOpSeparate             @105
108    glTexImage2D                    @106
109    glTexParameterf                 @107
110    glTexParameterfv                @108
111    glTexParameteri                 @109
112    glTexParameteriv                @110
113    glTexSubImage2D                 @111
114    glUniform1f                     @112
115    glUniform1fv                    @113
116    glUniform1i                     @114
117    glUniform1iv                    @115
118    glUniform2f                     @116
119    glUniform2fv                    @117
120    glUniform2i                     @118
121    glUniform2iv                    @119
122    glUniform3f                     @120
123    glUniform3fv                    @121
124    glUniform3i                     @122
125    glUniform3iv                    @123
126    glUniform4f                     @124
127    glUniform4fv                    @125
128    glUniform4i                     @126
129    glUniform4iv                    @127
130    glUniformMatrix2fv              @128
131    glUniformMatrix3fv              @129
132    glUniformMatrix4fv              @130
133    glUseProgram                    @131
134    glValidateProgram               @132
135    glVertexAttrib1f                @133
136    glVertexAttrib1fv               @134
137    glVertexAttrib2f                @135
138    glVertexAttrib2fv               @136
139    glVertexAttrib3f                @137
140    glVertexAttrib3fv               @138
141    glVertexAttrib4f                @139
142    glVertexAttrib4fv               @140
143    glVertexAttribPointer           @141
144    glViewport                      @142
145
146    ; Extensions
147    glTexImage3DOES
148    glBlitFramebufferANGLE
149    glRenderbufferStorageMultisampleANGLE
150    glDeleteFencesNV
151    glFinishFenceNV
152    glGenFencesNV
153    glGetFenceivNV
154    glIsFenceNV
155    glSetFenceNV
156    glTestFenceNV
157    glGetGraphicsResetStatusEXT
158    glReadnPixelsEXT
159    glGetnUniformfvEXT
160    glGetnUniformivEXT
161    glGenQueriesEXT
162    glDeleteQueriesEXT
163    glIsQueryEXT
164    glBeginQueryEXT
165    glEndQueryEXT
166    glGetQueryivEXT
167    glGetQueryObjectuivEXT
168	glEGLImageTargetTexture2DOES
169	glEGLImageTargetRenderbufferStorageOES
170	glIsRenderbufferOES
171	glBindRenderbufferOES
172	glDeleteRenderbuffersOES
173	glGenRenderbuffersOES
174	glRenderbufferStorageOES
175	glGetRenderbufferParameterivOES
176	glIsFramebufferOES
177	glBindFramebufferOES
178	glDeleteFramebuffersOES
179	glGenFramebuffersOES
180	glCheckFramebufferStatusOES
181	glFramebufferRenderbufferOES
182	glFramebufferTexture2DOES
183	glGetFramebufferAttachmentParameterivOES
184	glGenerateMipmapOES
185	glDrawBuffersEXT
186    glBindVertexArrayOES
187    glDeleteVertexArraysOES
188    glGenVertexArraysOES
189    glIsVertexArrayOES
190
191    ; GLES 3.0 Functions
192    glReadBuffer                    @211
193    glDrawRangeElements             @212
194    glTexImage3D                    @213
195    glTexSubImage3D                 @214
196    glCopyTexSubImage3D             @215
197    glCompressedTexImage3D          @216
198    glCompressedTexSubImage3D       @217
199    glGenQueries                    @218
200    glDeleteQueries                 @219
201    glIsQuery                       @220
202    glBeginQuery                    @221
203    glEndQuery                      @222
204    glGetQueryiv                    @223
205    glGetQueryObjectuiv             @224
206    glUnmapBuffer                   @204
207    glGetBufferPointerv             @205
208    glDrawBuffers                   @225
209    glUniformMatrix2x3fv            @226
210    glUniformMatrix3x2fv            @227
211    glUniformMatrix2x4fv            @228
212    glUniformMatrix4x2fv            @229
213    glUniformMatrix3x4fv            @230
214    glUniformMatrix4x3fv            @231
215    glBlitFramebuffer               @232
216    glRenderbufferStorageMultisample @305
217    glFramebufferTextureLayer       @233
218    glMapBufferRange                @307
219    glFlushMappedBufferRange        @234
220    glBindVertexArray               @206
221    glDeleteVertexArrays            @207
222    glGenVertexArrays               @208
223    glIsVertexArray                 @209
224    glGetIntegeri_v                 @235
225    glBeginTransformFeedback        @236
226    glEndTransformFeedback          @237
227    glBindBufferRange               @238
228    glBindBufferBase                @239
229    glTransformFeedbackVaryings     @240
230    glGetTransformFeedbackVarying   @241
231    glVertexAttribIPointer          @242
232    glGetVertexAttribIiv            @243
233    glGetVertexAttribIuiv           @244
234    glVertexAttribI4i               @245
235    glVertexAttribI4ui              @246
236    glVertexAttribI4iv              @247
237    glVertexAttribI4uiv             @248
238    glGetUniformuiv                 @249
239    glGetFragDataLocation           @309
240    glUniform1ui                    @250
241    glUniform2ui                    @251
242    glUniform3ui                    @252
243    glUniform4ui                    @253
244    glUniform1uiv                   @254
245    glUniform2uiv                   @255
246    glUniform3uiv                   @256
247    glUniform4uiv                   @257
248    glClearBufferiv                 @258
249    glClearBufferuiv                @259
250    glClearBufferfv                 @260
251    glClearBufferfi                 @261
252    glGetStringi                    @262
253    glCopyBufferSubData             @263
254    glGetUniformIndices             @264
255    glGetActiveUniformsiv           @265
256    glGetUniformBlockIndex          @267
257    glGetActiveUniformBlockiv       @268
258    glGetActiveUniformBlockName     @269
259    glUniformBlockBinding           @270
260    glDrawArraysInstanced           @271
261    glDrawElementsInstanced         @272
262    glFenceSync                     @273
263    glIsSync                        @274
264    glDeleteSync                    @275
265    glClientWaitSync                @276
266    glWaitSync                      @277
267    glGetInteger64v                 @278
268    glGetSynciv                     @279
269    glGetInteger64i_v               @280
270    glGetBufferParameteri64v        @306
271    glGenSamplers                   @281
272    glDeleteSamplers                @282
273    glIsSampler                     @283
274    glBindSampler                   @284
275    glSamplerParameteri             @285
276    glSamplerParameteriv            @286
277    glSamplerParameterf             @287
278    glSamplerParameterfv            @288
279    glGetSamplerParameteriv         @289
280    glGetSamplerParameterfv         @290
281    glVertexAttribDivisor           @291
282    glBindTransformFeedback         @292
283    glDeleteTransformFeedbacks      @293
284    glGenTransformFeedbacks         @294
285    glIsTransformFeedback           @295
286    glPauseTransformFeedback        @296
287    glResumeTransformFeedback       @297
288    glGetProgramBinary              @299
289    glProgramBinary                 @300
290    glProgramParameteri             @301
291    glInvalidateFramebuffer         @210
292    glInvalidateSubFramebuffer      @302
293    glTexStorage2D                  @303
294    glTexStorage3D                  @304
295    glGetInternalformativ           @308
296
297    libGLESv2_swiftshader
298