/external/deqp/framework/egl/ |
D | egluStaticES20Library.inl | 61 { "glGetActiveUniform", (deFunctionPtr)glGetActiveUniform },
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D | egluStaticES30Library.inl | 96 { "glGetActiveUniform", (deFunctionPtr)glGetActiveUniform },
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D | egluStaticES31Library.inl | 108 { "glGetActiveUniform", (deFunctionPtr)glGetActiveUniform },
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D | egluStaticES32Library.inl | 124 { "glGetActiveUniform", (deFunctionPtr)glGetActiveUniform },
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/external/deqp/modules/gles2/functional/ |
D | es2fNegativeShaderApiTests.cpp | 429 glGetActiveUniform(-1, 0, 0, 0, 0, 0, 0); in init() 434 glGetActiveUniform(shader, 0, 0, 0, 0, 0, 0); in init() 440 glGetActiveUniform(program.getProgram(), 5, 0, 0, 0, 0, 0); in init() 445 glGetActiveUniform(program.getProgram(), 0, -1, 0, 0, 0, 0); in init()
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D | es2fShaderStateQueryTests.cpp | 1256 glGetActiveUniform(program, ndx, DE_LENGTH_OF_ARRAY(buffer), &written, &size, &type, buffer); in test() 1285 glGetActiveUniform(program, ndx, 1, &written, &size, &type, buffer); in test() 1395 glGetActiveUniform(program, index, 0, &written, &size, &type, buffer); in test()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | libGLESv2.def | 58 glGetActiveUniform @56
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D | libGLESv2.lds | 59 glGetActiveUniform;
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D | libGLESv2.hpp | 114 …void (*glGetActiveUniform)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* … member in LibGLESv2exports
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/external/deqp/modules/gles3/functional/ |
D | es3fNegativeStateApiTests.cpp | 505 glGetActiveUniform(-1, 0, 0, 0, 0, 0, 0); in init() 510 glGetActiveUniform(shader, 0, 0, 0, 0, 0, 0); in init() 516 glGetActiveUniform(program.getProgram(), numActiveUniforms, 0, 0, 0, 0, 0); in init() 521 glGetActiveUniform(program.getProgram(), 0, -1, 0, 0, 0, 0); in init()
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/external/mesa3d/src/mapi/es2api/ |
D | ABI-check | 149 glGetActiveUniform
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 61 gl->getActiveUniform = &glGetActiveUniform;
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D | glwInitES30Direct.inl | 96 gl->getActiveUniform = &glGetActiveUniform;
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D | glwInitES20.inl | 61 gl->getActiveUniform = (glGetActiveUniformFunc) loader->get("glGetActiveUniform");
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D | glwInitES31Direct.inl | 108 gl->getActiveUniform = &glGetActiveUniform;
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D | glwInitES32Direct.inl | 124 gl->getActiveUniform = &glGetActiveUniform;
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D | glwInitES30.inl | 96 gl->getActiveUniform = (glGetActiveUniformFunc) loader->get("glGetActiveUniform");
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D | glwInitGL31.inl | 101 gl->getActiveUniform = (glGetActiveUniformFunc) loader->get("glGetActiveUniform");
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D | glwInitGL30.inl | 98 gl->getActiveUniform = (glGetActiveUniformFunc) loader->get("glGetActiveUniform");
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D | glwInitGL32.inl | 108 gl->getActiveUniform = (glGetActiveUniformFunc) loader->get("glGetActiveUniform");
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D | glwInitES31.inl | 108 gl->getActiveUniform = (glGetActiveUniformFunc) loader->get("glGetActiveUniform");
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeStateApiTests.cpp | 790 ctx.glGetActiveUniform(-1, 0, 0, 0, 0, 0, 0); in get_active_uniform() 795 ctx.glGetActiveUniform(shader, 0, 0, 0, 0, 0, 0); in get_active_uniform() 801 ctx.glGetActiveUniform(program.getProgram(), numActiveUniforms, 0, 0, 0, 0, 0); in get_active_uniform() 806 ctx.glGetActiveUniform(program.getProgram(), 0, -1, 0, 0, 0, 0); in get_active_uniform()
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/external/deqp/doc/ |
D | GLES2 Negative API Functions.txt | 131 o glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size,…
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/external/deqp/framework/opengl/simplereference/ |
D | sglrContextWrapper.hpp | 105 …void glGetActiveUniform (deUint32 program, deUint32 index, int bufsize, int* length, int* s…
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
D | gl2.h | 529 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsi…
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