/external/deqp/framework/egl/ |
D | egluStaticES20Library.inl | 74 { "glGetShaderPrecisionFormat", (deFunctionPtr)glGetShaderPrecisionFormat },
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D | egluStaticES30Library.inl | 124 { "glGetShaderPrecisionFormat", (deFunctionPtr)glGetShaderPrecisionFormat },
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D | egluStaticES31Library.inl | 146 { "glGetShaderPrecisionFormat", (deFunctionPtr)glGetShaderPrecisionFormat },
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D | egluStaticES32Library.inl | 169 { "glGetShaderPrecisionFormat", (deFunctionPtr)glGetShaderPrecisionFormat },
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/external/deqp/modules/gles2/functional/ |
D | es2fNegativeStateApiTests.cpp | 225 glGetShaderPrecisionFormat (-1, GL_MEDIUM_FLOAT, &range[0], &precision[0]); in init() 227 glGetShaderPrecisionFormat (GL_VERTEX_SHADER, -1, &range[0], &precision[0]); in init() 229 glGetShaderPrecisionFormat (-1, -1, &range[0], &precision[0]); in init() 234 glGetShaderPrecisionFormat (GL_VERTEX_SHADER, GL_MEDIUM_FLOAT, &range[0], &precision[0]); in init()
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/external/skqp/src/gpu/gl/egl/ |
D | GrGLMakeNativeInterface_egl.cpp | 79 M(glGetShaderPrecisionFormat) in egl_get_gl_proc()
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/external/skia/src/gpu/gl/egl/ |
D | GrGLMakeNativeInterface_egl.cpp | 79 M(glGetShaderPrecisionFormat) in egl_get_gl_proc()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | libGLESv2.def | 71 glGetShaderPrecisionFormat @70
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D | libGLESv2.lds | 72 glGetShaderPrecisionFormat;
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D | libGLESv2.hpp | 132 …void (*glGetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* p… member in LibGLESv2exports
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/external/mesa3d/src/mapi/es2api/ |
D | ABI-check | 194 glGetShaderPrecisionFormat
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 74 gl->getShaderPrecisionFormat = &glGetShaderPrecisionFormat;
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D | glwInitES30Direct.inl | 124 gl->getShaderPrecisionFormat = &glGetShaderPrecisionFormat;
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D | glwInitES20.inl | 74 …rPrecisionFormat = (glGetShaderPrecisionFormatFunc) loader->get("glGetShaderPrecisionFormat");
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D | glwInitES31Direct.inl | 146 gl->getShaderPrecisionFormat = &glGetShaderPrecisionFormat;
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D | glwInitES32Direct.inl | 169 gl->getShaderPrecisionFormat = &glGetShaderPrecisionFormat;
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D | glwInitES30.inl | 124 …rPrecisionFormat = (glGetShaderPrecisionFormatFunc) loader->get("glGetShaderPrecisionFormat");
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D | glwInitES31.inl | 146 …rPrecisionFormat = (glGetShaderPrecisionFormatFunc) loader->get("glGetShaderPrecisionFormat");
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D | glwInitES32.inl | 169 …rPrecisionFormat = (glGetShaderPrecisionFormatFunc) loader->get("glGetShaderPrecisionFormat");
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/external/deqp/modules/gles3/functional/ |
D | es3fNegativeStateApiTests.cpp | 273 glGetShaderPrecisionFormat (-1, GL_MEDIUM_FLOAT, &range[0], &precision[0]); in init() 275 glGetShaderPrecisionFormat (GL_VERTEX_SHADER, -1, &range[0], &precision[0]); in init() 277 glGetShaderPrecisionFormat (-1, -1, &range[0], &precision[0]); in init()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeStateApiTests.cpp | 359 ctx.glGetShaderPrecisionFormat (-1, GL_MEDIUM_FLOAT, &range[0], &precision[0]); in get_shader_precision_format() 361 ctx.glGetShaderPrecisionFormat (GL_VERTEX_SHADER, -1, &range[0], &precision[0]); in get_shader_precision_format() 363 ctx.glGetShaderPrecisionFormat (-1, -1, &range[0], &precision[0]); in get_shader_precision_format()
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/external/deqp/doc/ |
D | GLES2 Negative API Functions.txt | 53 o glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* preci…
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D | GLES3 Negative API Functions.txt | 86 o glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* preci…
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/external/deqp/framework/opengl/simplereference/ |
D | sglrContextWrapper.hpp | 119 …void glGetShaderPrecisionFormat (deUint32 shadertype, deUint32 precisiontype, int* range, int…
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
D | gl2.h | 543 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precision…
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