Searched refs:glTexEnvi (Results 1 – 19 of 19) sorted by relevance
/external/mesa3d/src/mapi/es1api/ |
D | ABI-check | 164 glTexEnvi
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/external/mesa3d/src/gallium/targets/osmesa/ |
D | osmesa.mingw.def | 308 glTexEnvi = glTexEnvi@12
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D | osmesa.def | 311 glTexEnvi
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | libGLES_CM.def | 160 glTexEnvi @169
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D | libGLES_CM.lds | 161 glTexEnvi;
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D | libGLES_CM.hpp | 193 void (*glTexEnvi)(GLenum target, GLenum pname, GLint param); member in LibGLES_CMexports
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D | main.cpp | 1283 GL_API void GL_APIENTRY glTexEnvi(GLenum target, GLenum pname, GLint param) in glTexEnvi() function 1568 this->glTexEnvi = es1::TexEnvi; in LibGLES_CMexports()
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D | libGLES_CM.cpp | 4878 FUNCTION(glTexEnvi), in es1GetProcAddress()
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/external/mesa3d/src/gallium/state_trackers/wgl/ |
D | opengl32.mingw.def | 301 glTexEnvi = glTexEnvi@12
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D | opengl32.def | 301 glTexEnvi
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D | stw_context.c | 790 &glTexEnvi,
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/external/replicaisland/src/com/replica/replicaisland/ |
D | GLErrorLogger.java | 1014 public void glTexEnvi(int target, int pname, int param) { in glTexEnvi() method in GLErrorLogger.ErrorLoggingGL 1015 ((GL11)mGL).glTexEnvi(target, pname, param); in glTexEnvi()
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/external/mesa3d/include/GLES/ |
D | gl.h | 544 GL_API void GL_APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
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/external/swiftshader/include/GLES/ |
D | gl.h | 535 GL_API void GL_APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/ |
D | gl.h | 726 GL_API void GL_APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
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/external/deqp/modules/egl/ |
D | teglGetProcAddressTests.inl | 189 "glTexEnvi",
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/external/mesa3d/include/GL/ |
D | gl.h | 1260 GLAPI void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param );
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D | gl_mangle.h | 2139 #define glTexEnvi MANGLE(TexEnvi) macro
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/external/virglrenderer/src/ |
D | vrend_renderer.c | 3527 glTexEnvi(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_TRUE); in vrend_draw_bind_samplers_shader() 3529 glTexEnvi(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_FALSE); in vrend_draw_bind_samplers_shader()
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