/external/deqp/external/openglcts/modules/gles31/ |
D | es31cShaderImageLoadStoreTests.cpp | 1024 glTexStorage2D(GL_TEXTURE_2D, 5, GL_RG32F, 16, 16); in Run() 1126 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in Write() 1254 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in WriteCS() 1410 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in Read() 1551 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in ReadCS() 1653 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in Read() 1666 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in Read() 1818 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in Write() 1830 glTexStorage2D(GL_TEXTURE_CUBE_MAP, 1, internalformat, kSize, kSize); in Write() 2057 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in Write() [all …]
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D | es31cShaderImageSizeTests.cpp | 596 glTexStorage2D(target[i], 10, TexInternalFormat<T>(), 512, 128); in Run() 606 glTexStorage2D(target[i], 4, TexInternalFormat<T>(), 16, 16); in Run() 664 glTexStorage2D(target[i], 2, TexInternalFormat<T>(), 2, 2); in Run()
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D | es31cComputeShaderTests.cpp | 1176 glTexStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, kWidth, kHeight); in RunIteration() 3546 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 64, 64); in Run() 3551 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 64, 64); in Run() 4042 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 4, 4); in Run() 4295 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 128, 128); in Run() 4622 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 4, 4); in Run()
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D | es31cShaderStorageBufferObjectTests.cpp | 5117 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 100, 100); in Run() 5369 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 100, 100); in Run() 5579 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 100, 100); in Run() 5726 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 100, 100); in Run() 5841 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 100, 100); in Run() 6172 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 100, 100); in Run() 6649 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 100, 100); in Run() 8197 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 100, 100); in Run()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cES31CompatibilityShaderImageLoadStoreTests.cpp | 1056 glTexStorage2D(GL_TEXTURE_2D, 5, GL_RG32F, 16, 16); in Run() 1160 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in Write() 1288 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in WriteCS() 1445 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in Read() 1586 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in ReadCS() 1689 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in Read() 1702 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in Read() 1854 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in Write() 1866 glTexStorage2D(GL_TEXTURE_CUBE_MAP, 1, internalformat, kSize, kSize); in Write() 2096 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in Write() [all …]
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D | gl4cShaderImageSizeTests.cpp | 784 glTexStorage2D(target[i], 10, TexInternalFormat<T>(), 512, 128); in Run() 794 glTexStorage2D(target[i], 4, TexInternalFormat<T>(), 16, 16); in Run() 804 glTexStorage2D(target[i], 1, TexInternalFormat<T>(), 16, 8); in Run() 874 glTexStorage2D(target[i], 3, TexInternalFormat<T>(), 15, 7); in Run()
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/external/deqp/modules/gles3/functional/ |
D | es3fNegativeTextureApiTests.cpp | 2902 glTexStorage2D (GL_TEXTURE_2D, 1, 0, 16, 16); in init() 2904 glTexStorage2D (GL_TEXTURE_2D, 1, GL_RGBA_INTEGER, 16, 16); in init() 2909 glTexStorage2D (0, 1, GL_RGBA8, 16, 16); in init() 2911 glTexStorage2D (GL_TEXTURE_3D, 1, GL_RGBA8, 16, 16); in init() 2913 glTexStorage2D (GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 16, 16); in init() 2918 glTexStorage2D (GL_TEXTURE_2D, 1, GL_RGBA8, 0, 16); in init() 2920 glTexStorage2D (GL_TEXTURE_2D, 1, GL_RGBA8, 16, 0); in init() 2922 glTexStorage2D (GL_TEXTURE_2D, 1, GL_RGBA8, 0, 0); in init() 2934 glTexStorage2D (GL_TEXTURE_2D, 1, GL_RGBA8, 16, 16); in init() 2946 glTexStorage2D (GL_TEXTURE_2D, 1, GL_RGBA8, 16, 16); in init() [all …]
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D | es3fFboStateQueryTests.cpp | 296 glTexStorage2D(GL_TEXTURE_2D, 7, GL_RGB8, 128, 128); in test() 334 glTexStorage2D(GL_TEXTURE_CUBE_MAP, 1, GL_RGB8, 128, 128); in test() 542 glTexStorage2D(GL_TEXTURE_2D, 1, colorFormat, 128, 128); in test() 748 glTexStorage2D(GL_TEXTURE_2D, 1, internalFormat, 128, 128); in testColorAttachment() 770 glTexStorage2D(GL_TEXTURE_2D, 1, internalFormat, 128, 128); in testDepthAttachment()
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D | es3fFboColorbufferTests.cpp | 850 glTexStorage2D(GL_TEXTURE_2D, 1, m_format, fboSizes[fboNdx], fboSizes[fboNdx]); in render() 919 glTexStorage2D(GL_TEXTURE_2D, 1, m_format, fboSizes[fboNdx], fboSizes[fboNdx]); in render()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeTextureApiTests.cpp | 3634 ctx.glTexStorage2D(GL_TEXTURE_2D, 1, 0, 16, 16); in texstorage2d() 3636 ctx.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA_INTEGER, 16, 16); in texstorage2d() 3641 ctx.glTexStorage2D(0, 1, GL_RGBA8, 16, 16); in texstorage2d() 3643 ctx.glTexStorage2D(GL_TEXTURE_3D, 1, GL_RGBA8, 16, 16); in texstorage2d() 3645 ctx.glTexStorage2D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 16, 16); in texstorage2d() 3650 ctx.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 0, 16); in texstorage2d() 3652 ctx.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 16, 0); in texstorage2d() 3654 ctx.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 0, 0); in texstorage2d() 3661 ctx.glTexStorage2D(GL_TEXTURE_CUBE_MAP, 1, GL_RGBA8, 0, 16); in texstorage2d() 3663 ctx.glTexStorage2D(GL_TEXTURE_CUBE_MAP, 1, GL_RGBA8, 16, 0); in texstorage2d() [all …]
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D | es31fIndexedStateQueryTests.cpp | 515 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate() 579 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate() 586 gl.glTexStorage2D(GL_TEXTURE_2D, 3, GL_RGBA8, 32, 32); in iterate() 643 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate() 707 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate() 771 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate() 835 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate()
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D | es31fTextureBufferTests.cpp | 358 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate() 430 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate() 512 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate()
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/external/deqp/doc/testspecs/GLES3/ |
D | functional.texture.specification.txt | 31 + glTexStorage2D() and glTexStorage3D()
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/external/swiftshader/tests/GLESUnitTests/ |
D | unittests.cpp | 752 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA32F, 16, 16); in TEST_F() 1091 glTexStorage2D(GL_TEXTURE_RECTANGLE_ARB, 1, GL_RGBA8UI, 16, 16); in TEST_F() 1101 glTexStorage2D(GL_TEXTURE_RECTANGLE_ARB, 5, GL_RGBA8UI, 16, 16); in TEST_F() 1112 glTexStorage2D(GL_TEXTURE_RECTANGLE_ARB, 1, GL_RGBA8UI, maxSize, maxSize); in TEST_F() 1121 glTexStorage2D(GL_TEXTURE_RECTANGLE_ARB, 1, GL_RGBA8UI, maxSize + 1, maxSize); in TEST_F() 1123 glTexStorage2D(GL_TEXTURE_RECTANGLE_ARB, 1, GL_RGBA8UI, maxSize, maxSize + 1); in TEST_F() 1130 glTexStorage2D(GL_TEXTURE_RECTANGLE_ARB, 1, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 16, 16); in TEST_F()
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/external/deqp/framework/egl/ |
D | egluStaticES30Library.inl | 193 { "glTexStorage2D", (deFunctionPtr)glTexStorage2D },
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D | egluStaticES31Library.inl | 254 { "glTexStorage2D", (deFunctionPtr)glTexStorage2D },
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D | egluStaticES32Library.inl | 297 { "glTexStorage2D", (deFunctionPtr)glTexStorage2D },
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | libGLESv2.def | 293 glTexStorage2D @303
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D | libGLESv2.lds | 249 glTexStorage2D;
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/external/mesa3d/src/mapi/es2api/ |
D | ABI-check | 328 glTexStorage2D
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES30Direct.inl | 193 gl->texStorage2D = &glTexStorage2D;
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D | glwInitES31Direct.inl | 254 gl->texStorage2D = &glTexStorage2D;
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D | glwInitES32Direct.inl | 297 gl->texStorage2D = &glTexStorage2D;
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/external/deqp/framework/opengl/simplereference/ |
D | sglrContextWrapper.cpp | 169 void ContextWrapper::glTexStorage2D (deUint32 target, int levels, deUint32 internalFormat, int widt… in glTexStorage2D() function in sglr::ContextWrapper
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/external/virglrenderer/src/ |
D | vrend_formats.c | 459 glTexStorage2D(GL_TEXTURE_2D, 1, table[i].internalformat, 32, 32); in vrend_check_texture_storage()
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