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Searched refs:glTexStorage2D (Results 1 – 25 of 63) sorted by relevance

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/external/deqp/external/openglcts/modules/gles31/
Des31cShaderImageLoadStoreTests.cpp1024 glTexStorage2D(GL_TEXTURE_2D, 5, GL_RG32F, 16, 16); in Run()
1126 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in Write()
1254 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in WriteCS()
1410 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in Read()
1551 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in ReadCS()
1653 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in Read()
1666 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in Read()
1818 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in Write()
1830 glTexStorage2D(GL_TEXTURE_CUBE_MAP, 1, internalformat, kSize, kSize); in Write()
2057 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in Write()
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Des31cShaderImageSizeTests.cpp596 glTexStorage2D(target[i], 10, TexInternalFormat<T>(), 512, 128); in Run()
606 glTexStorage2D(target[i], 4, TexInternalFormat<T>(), 16, 16); in Run()
664 glTexStorage2D(target[i], 2, TexInternalFormat<T>(), 2, 2); in Run()
Des31cComputeShaderTests.cpp1176 glTexStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, kWidth, kHeight); in RunIteration()
3546 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 64, 64); in Run()
3551 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 64, 64); in Run()
4042 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 4, 4); in Run()
4295 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 128, 128); in Run()
4622 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 4, 4); in Run()
Des31cShaderStorageBufferObjectTests.cpp5117 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 100, 100); in Run()
5369 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 100, 100); in Run()
5579 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 100, 100); in Run()
5726 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 100, 100); in Run()
5841 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 100, 100); in Run()
6172 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 100, 100); in Run()
6649 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 100, 100); in Run()
8197 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 100, 100); in Run()
/external/deqp/external/openglcts/modules/gl/
Dgl4cES31CompatibilityShaderImageLoadStoreTests.cpp1056 glTexStorage2D(GL_TEXTURE_2D, 5, GL_RG32F, 16, 16); in Run()
1160 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in Write()
1288 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in WriteCS()
1445 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in Read()
1586 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in ReadCS()
1689 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in Read()
1702 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in Read()
1854 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in Write()
1866 glTexStorage2D(GL_TEXTURE_CUBE_MAP, 1, internalformat, kSize, kSize); in Write()
2096 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in Write()
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Dgl4cShaderImageSizeTests.cpp784 glTexStorage2D(target[i], 10, TexInternalFormat<T>(), 512, 128); in Run()
794 glTexStorage2D(target[i], 4, TexInternalFormat<T>(), 16, 16); in Run()
804 glTexStorage2D(target[i], 1, TexInternalFormat<T>(), 16, 8); in Run()
874 glTexStorage2D(target[i], 3, TexInternalFormat<T>(), 15, 7); in Run()
/external/deqp/modules/gles3/functional/
Des3fNegativeTextureApiTests.cpp2902 glTexStorage2D (GL_TEXTURE_2D, 1, 0, 16, 16); in init()
2904 glTexStorage2D (GL_TEXTURE_2D, 1, GL_RGBA_INTEGER, 16, 16); in init()
2909 glTexStorage2D (0, 1, GL_RGBA8, 16, 16); in init()
2911 glTexStorage2D (GL_TEXTURE_3D, 1, GL_RGBA8, 16, 16); in init()
2913 glTexStorage2D (GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 16, 16); in init()
2918 glTexStorage2D (GL_TEXTURE_2D, 1, GL_RGBA8, 0, 16); in init()
2920 glTexStorage2D (GL_TEXTURE_2D, 1, GL_RGBA8, 16, 0); in init()
2922 glTexStorage2D (GL_TEXTURE_2D, 1, GL_RGBA8, 0, 0); in init()
2934 glTexStorage2D (GL_TEXTURE_2D, 1, GL_RGBA8, 16, 16); in init()
2946 glTexStorage2D (GL_TEXTURE_2D, 1, GL_RGBA8, 16, 16); in init()
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Des3fFboStateQueryTests.cpp296 glTexStorage2D(GL_TEXTURE_2D, 7, GL_RGB8, 128, 128); in test()
334 glTexStorage2D(GL_TEXTURE_CUBE_MAP, 1, GL_RGB8, 128, 128); in test()
542 glTexStorage2D(GL_TEXTURE_2D, 1, colorFormat, 128, 128); in test()
748 glTexStorage2D(GL_TEXTURE_2D, 1, internalFormat, 128, 128); in testColorAttachment()
770 glTexStorage2D(GL_TEXTURE_2D, 1, internalFormat, 128, 128); in testDepthAttachment()
Des3fFboColorbufferTests.cpp850 glTexStorage2D(GL_TEXTURE_2D, 1, m_format, fboSizes[fboNdx], fboSizes[fboNdx]); in render()
919 glTexStorage2D(GL_TEXTURE_2D, 1, m_format, fboSizes[fboNdx], fboSizes[fboNdx]); in render()
/external/deqp/modules/gles31/functional/
Des31fNegativeTextureApiTests.cpp3634 ctx.glTexStorage2D(GL_TEXTURE_2D, 1, 0, 16, 16); in texstorage2d()
3636 ctx.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA_INTEGER, 16, 16); in texstorage2d()
3641 ctx.glTexStorage2D(0, 1, GL_RGBA8, 16, 16); in texstorage2d()
3643 ctx.glTexStorage2D(GL_TEXTURE_3D, 1, GL_RGBA8, 16, 16); in texstorage2d()
3645 ctx.glTexStorage2D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 16, 16); in texstorage2d()
3650 ctx.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 0, 16); in texstorage2d()
3652 ctx.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 16, 0); in texstorage2d()
3654 ctx.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 0, 0); in texstorage2d()
3661 ctx.glTexStorage2D(GL_TEXTURE_CUBE_MAP, 1, GL_RGBA8, 0, 16); in texstorage2d()
3663 ctx.glTexStorage2D(GL_TEXTURE_CUBE_MAP, 1, GL_RGBA8, 16, 0); in texstorage2d()
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Des31fIndexedStateQueryTests.cpp515 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate()
579 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate()
586 gl.glTexStorage2D(GL_TEXTURE_2D, 3, GL_RGBA8, 32, 32); in iterate()
643 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate()
707 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate()
771 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate()
835 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate()
Des31fTextureBufferTests.cpp358 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate()
430 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate()
512 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate()
/external/deqp/doc/testspecs/GLES3/
Dfunctional.texture.specification.txt31 + glTexStorage2D() and glTexStorage3D()
/external/swiftshader/tests/GLESUnitTests/
Dunittests.cpp752 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA32F, 16, 16); in TEST_F()
1091 glTexStorage2D(GL_TEXTURE_RECTANGLE_ARB, 1, GL_RGBA8UI, 16, 16); in TEST_F()
1101 glTexStorage2D(GL_TEXTURE_RECTANGLE_ARB, 5, GL_RGBA8UI, 16, 16); in TEST_F()
1112 glTexStorage2D(GL_TEXTURE_RECTANGLE_ARB, 1, GL_RGBA8UI, maxSize, maxSize); in TEST_F()
1121 glTexStorage2D(GL_TEXTURE_RECTANGLE_ARB, 1, GL_RGBA8UI, maxSize + 1, maxSize); in TEST_F()
1123 glTexStorage2D(GL_TEXTURE_RECTANGLE_ARB, 1, GL_RGBA8UI, maxSize, maxSize + 1); in TEST_F()
1130 glTexStorage2D(GL_TEXTURE_RECTANGLE_ARB, 1, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 16, 16); in TEST_F()
/external/deqp/framework/egl/
DegluStaticES30Library.inl193 { "glTexStorage2D", (deFunctionPtr)glTexStorage2D },
DegluStaticES31Library.inl254 { "glTexStorage2D", (deFunctionPtr)glTexStorage2D },
DegluStaticES32Library.inl297 { "glTexStorage2D", (deFunctionPtr)glTexStorage2D },
/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv2.def293 glTexStorage2D @303
DlibGLESv2.lds249 glTexStorage2D;
/external/mesa3d/src/mapi/es2api/
DABI-check328 glTexStorage2D
/external/deqp/framework/opengl/wrapper/
DglwInitES30Direct.inl193 gl->texStorage2D = &glTexStorage2D;
DglwInitES31Direct.inl254 gl->texStorage2D = &glTexStorage2D;
DglwInitES32Direct.inl297 gl->texStorage2D = &glTexStorage2D;
/external/deqp/framework/opengl/simplereference/
DsglrContextWrapper.cpp169 void ContextWrapper::glTexStorage2D (deUint32 target, int levels, deUint32 internalFormat, int widt… in glTexStorage2D() function in sglr::ContextWrapper
/external/virglrenderer/src/
Dvrend_formats.c459 glTexStorage2D(GL_TEXTURE_2D, 1, table[i].internalformat, 32, 32); in vrend_check_texture_storage()

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