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Searched refs:glUniform1fv (Results 1 – 25 of 62) sorted by relevance

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/external/deqp/framework/egl/
DegluStaticES20Library.inl118 { "glUniform1fv", (deFunctionPtr)glUniform1fv },
DegluStaticES30Library.inl199 { "glUniform1fv", (deFunctionPtr)glUniform1fv },
DegluStaticES31Library.inl261 { "glUniform1fv", (deFunctionPtr)glUniform1fv },
DegluStaticES32Library.inl305 { "glUniform1fv", (deFunctionPtr)glUniform1fv },
/external/deqp/modules/gles2/functional/
Des2fNegativeShaderApiTests.cpp574 glUniform1fv(-1, 1, &data[0]); in init()
602 glUniform1fv(vUnif, 1, &data[0]); in init()
620 glUniform1fv(fSampler, 1, &data[0]); in init()
635 glUniform1fv(-2, 1, &data[0]); in init()
645 glUniform1fv(-1, 1, &data[0]); in init()
673 glUniform1fv(vUnif, 2, &data[0]); in init()
/external/skqp/src/gpu/gl/egl/
DGrGLMakeNativeInterface_egl.cpp104 M(glUniform1fv) in egl_get_gl_proc()
/external/skia/src/gpu/gl/egl/
DGrGLMakeNativeInterface_egl.cpp104 M(glUniform1fv) in egl_get_gl_proc()
/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv2.def115 glUniform1fv @113
DlibGLESv2.lds116 glUniform1fv;
DlibGLESv2.hpp187 void (*glUniform1fv)(GLint location, GLsizei count, const GLfloat* v); member in LibGLESv2exports
/external/mesa3d/src/mapi/es2api/
DABI-check336 glUniform1fv
/external/deqp/modules/gles3/functional/
Des3fNegativeShaderApiTests.cpp854 glUniform1fv(-1, 1, &data[0]); in init()
885 glUniform1fv(vec4_v, 1, &data[0]); in init()
905 glUniform1fv(sampler_f, 1, &data[0]); in init()
922 glUniform1fv(-2, 1, &data[0]); in init()
932 glUniform1fv(-1, 1, &data[0]); in init()
962 glUniform1fv(vec4_v, 2, &data[0]); in init()
/external/deqp/framework/opengl/wrapper/
DglwInitES20Direct.inl118 gl->uniform1fv = &glUniform1fv;
DglwInitES30Direct.inl199 gl->uniform1fv = &glUniform1fv;
DglwInitES20.inl118 gl->uniform1fv = (glUniform1fvFunc) loader->get("glUniform1fv");
DglwInitES31Direct.inl261 gl->uniform1fv = &glUniform1fv;
DglwInitES32Direct.inl305 gl->uniform1fv = &glUniform1fv;
DglwInitES30.inl199 gl->uniform1fv = (glUniform1fvFunc) loader->get("glUniform1fv");
DglwInitGL31.inl208 gl->uniform1fv = (glUniform1fvFunc) loader->get("glUniform1fv");
DglwInitGL30.inl197 gl->uniform1fv = (glUniform1fvFunc) loader->get("glUniform1fv");
/external/deqp/modules/gles31/functional/
Des31fNegativeShaderApiTests.cpp1084 ctx.glUniform1fv(-1, 1, &data[0]); in uniformfv_invalid_program()
1116 ctx.glUniform1fv(vec4_v, 1, &data[0]); in uniformfv_incompatible_type()
1136 ctx.glUniform1fv(sampler_f, 1, &data[0]); in uniformfv_incompatible_type()
1154 ctx.glUniform1fv(-2, 1, &data[0]); in uniformfv_invalid_location()
1164 ctx.glUniform1fv(-1, 1, &data[0]); in uniformfv_invalid_location()
1195 ctx.glUniform1fv(vec4_v, 2, &data[0]); in uniformfv_invalid_count()
/external/deqp/doc/
DGLES2 Negative API Functions.txt139 o glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
/external/deqp/modules/glshared/
DglsRandomShaderCase.cpp381 case 1: glUniform1fv(location, 1, (float*)value.value().getValuePtr()); break; in setUniformValue()
/external/deqp/framework/opengl/simplereference/
DsglrContextWrapper.hpp164 void glUniform1fv (int location, int count, const float* v);
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h586 GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);

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