/external/deqp/framework/egl/ |
D | egluStaticES20Library.inl | 133 { "glUniformMatrix2fv", (deFunctionPtr)glUniformMatrix2fv },
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D | egluStaticES30Library.inl | 223 { "glUniformMatrix2fv", (deFunctionPtr)glUniformMatrix2fv },
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D | egluStaticES31Library.inl | 285 { "glUniformMatrix2fv", (deFunctionPtr)glUniformMatrix2fv },
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D | egluStaticES32Library.inl | 329 { "glUniformMatrix2fv", (deFunctionPtr)glUniformMatrix2fv },
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/external/deqp/modules/gles2/functional/ |
D | es2fNegativeShaderApiTests.cpp | 888 glUniformMatrix2fv(-1, 1, GL_FALSE, &data[0]); in init() 915 glUniformMatrix2fv(vMatUnif, 1, GL_FALSE, &data[0]); in init() 942 glUniformMatrix2fv(-2, 1, GL_FALSE, &data[0]); in init() 950 glUniformMatrix2fv(-1, 1, GL_FALSE, &data[0]); in init() 979 glUniformMatrix2fv(vMatUnif, 2, GL_FALSE, &data[0]); in init() 1006 glUniformMatrix2fv(0, 1, GL_TRUE, &data[0]); in init()
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/external/skqp/src/gpu/gl/egl/ |
D | GrGLMakeNativeInterface_egl.cpp | 119 M(glUniformMatrix2fv) in egl_get_gl_proc()
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/external/skia/src/gpu/gl/egl/ |
D | GrGLMakeNativeInterface_egl.cpp | 119 M(glUniformMatrix2fv) in egl_get_gl_proc()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | libGLESv2.def | 130 glUniformMatrix2fv @128
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D | libGLESv2.lds | 131 glUniformMatrix2fv;
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D | libGLESv2.hpp | 202 …void (*glUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* valu… member in LibGLESv2exports
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/external/mesa3d/src/mapi/es2api/ |
D | ABI-check | 360 glUniformMatrix2fv
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/external/deqp/modules/gles3/functional/ |
D | es3fNegativeShaderApiTests.cpp | 1480 glUniformMatrix2fv(-1, 1, GL_FALSE, &data[0]); in init() 1520 glUniformMatrix2fv(mat4_v, 1, GL_FALSE, &data[0]); in init() 1543 glUniformMatrix2fv(sampler_f, 1, GL_FALSE, &data[0]); in init() 1577 glUniformMatrix2fv(-2, 1, GL_FALSE, &data[0]); in init() 1598 glUniformMatrix2fv(-1, 1, GL_FALSE, &data[0]); in init() 1639 glUniformMatrix2fv(mat4_v, 2, GL_FALSE, &data[0]); in init()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 133 gl->uniformMatrix2fv = &glUniformMatrix2fv;
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D | glwInitES30Direct.inl | 223 gl->uniformMatrix2fv = &glUniformMatrix2fv;
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D | glwInitES20.inl | 133 gl->uniformMatrix2fv = (glUniformMatrix2fvFunc) loader->get("glUniformMatrix2fv");
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D | glwInitES31Direct.inl | 285 gl->uniformMatrix2fv = &glUniformMatrix2fv;
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D | glwInitES32Direct.inl | 329 gl->uniformMatrix2fv = &glUniformMatrix2fv;
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D | glwInitES30.inl | 223 gl->uniformMatrix2fv = (glUniformMatrix2fvFunc) loader->get("glUniformMatrix2fv");
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D | glwInitGL31.inl | 232 gl->uniformMatrix2fv = (glUniformMatrix2fvFunc) loader->get("glUniformMatrix2fv");
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeShaderApiTests.cpp | 1723 ctx.glUniformMatrix2fv(-1, 1, GL_FALSE, &data[0]); in uniform_matrixfv_invalid_program() 1764 ctx.glUniformMatrix2fv(mat4_v, 1, GL_FALSE, &data[0]); in uniform_matrixfv_incompatible_type() 1787 ctx.glUniformMatrix2fv(sampler_f, 1, GL_FALSE, &data[0]); in uniform_matrixfv_incompatible_type() 1822 ctx.glUniformMatrix2fv(-2, 1, GL_FALSE, &data[0]); in uniform_matrixfv_invalid_location() 1843 ctx.glUniformMatrix2fv(-1, 1, GL_FALSE, &data[0]); in uniform_matrixfv_invalid_location() 1885 ctx.glUniformMatrix2fv(mat4_v, 2, GL_FALSE, &data[0]); in uniform_matrixfv_invalid_count()
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/ |
D | PVRTPFXParserAPI.cpp | 845 glUniformMatrix2fv(nLocation, 1, GL_FALSE, psDefaultValue->pfData); in SetDefaultUniformValue()
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/external/deqp/doc/ |
D | GLES2 Negative API Functions.txt | 154 o glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
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/external/deqp/framework/opengl/simplereference/ |
D | sglrContextWrapper.hpp | 179 void glUniformMatrix2fv (int location, int count, deBool transpose, const float* value);
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/external/eigen/unsupported/Eigen/ |
D | OpenGLSupport | 258 inline void glUniformMatrix2fv_ei (GLint loc, const float* v) { glUniformMatrix2fv(loc,1,f…
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
D | gl2.h | 601 GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean tr…
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