Searched refs:gl_prim_to_hw_prim (Results 1 – 1 of 1) sorted by relevance
596 static const GLuint gl_prim_to_hw_prim[GL_TRIANGLE_STRIP_ADJACENCY+1] = { variable831 assert(shader->info.gs.output_primitive < ARRAY_SIZE(gl_prim_to_hw_prim)); in brw_compile_gs()833 gl_prim_to_hw_prim[shader->info.gs.output_primitive]; in brw_compile_gs()