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Searched refs:glsl_prog (Results 1 – 1 of 1) sorted by relevance

/external/virglrenderer/src/
Dvrend_renderer.c295 GLchar *glsl_prog; member
786 free(shader->glsl_prog); in vrend_shader_destroy()
815 glShaderSource(shader->id, 1, (const char **)&shader->glsl_prog, NULL); in vrend_compile_shader()
824 fprintf(stderr,"GLSL:\n%s\n", shader->glsl_prog); in vrend_compile_shader()
1214 fprintf(stderr,"compute shader: %d GLSL\n%s\n", cs->id, cs->glsl_prog); in add_cs_shader_program()
1263 vrend_patch_vertex_shader_interpolants(&ctx->shader_cfg, gs->glsl_prog, in add_shader_program()
1267 vrend_patch_vertex_shader_interpolants(&ctx->shader_cfg, tes->glsl_prog, in add_shader_program()
1271 vrend_patch_vertex_shader_interpolants(&ctx->shader_cfg, vs->glsl_prog, in add_shader_program()
1337 fprintf(stderr,"vert shader: %d GLSL\n%s\n", vs->id, vs->glsl_prog); in add_shader_program()
1339 fprintf(stderr,"geom shader: %d GLSL\n%s\n", gs->id, gs->glsl_prog); in add_shader_program()
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