Searched refs:hasTexs (Results 1 – 4 of 4) sorted by relevance
/external/skia/src/core/ |
D | SkVertices.cpp | 30 Sizes(SkVertices::VertexMode mode, int vertexCount, int indexCount, bool hasTexs, in Sizes() 35 fTSize = hasTexs ? safe.mul(vertexCount, sizeof(SkPoint)) : 0; in Sizes() 96 bool hasTexs = SkToBool(builderFlags & SkVertices::kHasTexCoords_BuilderFlag); in Builder() local 101 SkVertices::Sizes(mode, vertexCount, indexCount, hasTexs, hasColors, hasBones)); in Builder() 393 const bool hasTexs = SkToBool(packed & kHasTexs_Mask); in Decode() local 397 Sizes sizes(mode, vertexCount, indexCount, hasTexs, hasColors, hasBones); in Decode()
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/external/skqp/src/core/ |
D | SkVertices.cpp | 30 Sizes(SkVertices::VertexMode mode, int vertexCount, int indexCount, bool hasTexs, in Sizes() 35 fTSize = hasTexs ? safe.mul(vertexCount, sizeof(SkPoint)) : 0; in Sizes() 96 bool hasTexs = SkToBool(builderFlags & SkVertices::kHasTexCoords_BuilderFlag); in Builder() local 101 SkVertices::Sizes(mode, vertexCount, indexCount, hasTexs, hasColors, hasBones)); in Builder() 393 const bool hasTexs = SkToBool(packed & kHasTexs_Mask); in Decode() local 397 Sizes sizes(mode, vertexCount, indexCount, hasTexs, hasColors, hasBones); in Decode()
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/external/skia/src/gpu/ |
D | SkGpuDevice.cpp | 1423 bool hasTexs, bool hasColors, GrPaint* grPaint) { in init_vertices_paint() argument 1424 if (hasTexs && skPaint.getShader()) { in init_vertices_paint() 1519 bool hasTexs = vertices->hasTexCoords(); in drawVertices() local 1520 if ((!hasTexs || !paint.getShader()) && !hasColors) { in drawVertices() 1528 this->ctm(), mode, hasTexs, hasColors, &grPaint)) { in drawVertices()
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/external/skqp/src/gpu/ |
D | SkGpuDevice.cpp | 1583 bool hasTexs, bool hasColors, GrPaint* grPaint) { in init_vertices_paint() argument 1584 if (hasTexs && skPaint.getShader()) { in init_vertices_paint() 1679 bool hasTexs = vertices->hasTexCoords(); in drawVertices() local 1680 if ((!hasTexs || !paint.getShader()) && !hasColors) { in drawVertices() 1688 this->ctm(), mode, hasTexs, hasColors, &grPaint)) { in drawVertices()
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