Searched refs:haveAccumBuffer (Results 1 – 12 of 12) sorted by relevance
300 modes->haveAccumBuffer = ((modes->accumRedBits + in driCreateConfigs()
376 stvis->accum_format = (mode->haveAccumBuffer) ? in dri_fill_st_visual()
467 if (ctx->DrawBuffer->Visual.haveAccumBuffer == 0) { in _mesa_Accum()
216 && ctx->DrawBuffer->Visual.haveAccumBuffer) { in clear()
496 fb->Visual.haveAccumBuffer = GL_TRUE; in _mesa_update_framebuffer_visual()
306 vis->haveAccumBuffer = accumRedBits > 0; in _mesa_initialize_visual()
217 GLboolean haveAccumBuffer; member
587 visual->haveAccumBuffer, in dri_create_buffer()
867 osmesa->gl_visual->haveAccumBuffer, in OSMesaCreateContextAttribs()
405 mode->haveAccumBuffer = GL_TRUE; in st_visual_to_context_mode()
866 vis->haveAccumBuffer = accum_red_size > 0; in XMesaCreateVisual()
342 vis->mesa_visual.haveAccumBuffer, in create_xmesa_buffer()