1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included
14  * in all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22  * OTHER DEALINGS IN THE SOFTWARE.
23  */
24 
25 
26 /*
27  * Off-Screen Mesa rendering / Rendering into client memory space
28  *
29  * Note on thread safety:  this driver is thread safe.  All
30  * functions are reentrant.  The notion of current context is
31  * managed by the core _mesa_make_current() and _mesa_get_current_context()
32  * functions.  Those functions are thread-safe.
33  */
34 
35 
36 #include <stdio.h>
37 #include "main/glheader.h"
38 #include "GL/osmesa.h"
39 #include "main/api_exec.h"
40 #include "main/context.h"
41 #include "main/extensions.h"
42 #include "main/formats.h"
43 #include "main/framebuffer.h"
44 #include "main/imports.h"
45 #include "main/macros.h"
46 #include "main/mipmap.h"
47 #include "main/mtypes.h"
48 #include "main/renderbuffer.h"
49 #include "main/version.h"
50 #include "main/vtxfmt.h"
51 #include "swrast/swrast.h"
52 #include "swrast_setup/swrast_setup.h"
53 #include "swrast/s_context.h"
54 #include "swrast/s_lines.h"
55 #include "swrast/s_renderbuffer.h"
56 #include "swrast/s_triangle.h"
57 #include "tnl/tnl.h"
58 #include "tnl/t_context.h"
59 #include "tnl/t_pipeline.h"
60 #include "drivers/common/driverfuncs.h"
61 #include "drivers/common/meta.h"
62 #include "vbo/vbo.h"
63 
64 
65 #define OSMESA_RENDERBUFFER_CLASS 0x053
66 
67 
68 /**
69  * OSMesa rendering context, derived from core Mesa struct gl_context.
70  */
71 struct osmesa_context
72 {
73    struct gl_context mesa;		/*< Base class - this must be first */
74    struct gl_config *gl_visual;		/*< Describes the buffers */
75    struct swrast_renderbuffer *srb;     /*< The user's colorbuffer */
76    struct gl_framebuffer *gl_buffer;	/*< The framebuffer, containing user's rb */
77    GLenum format;		/*< User-specified context format */
78    GLint userRowLength;		/*< user-specified number of pixels per row */
79    GLint rInd, gInd, bInd, aInd;/*< index offsets for RGBA formats */
80    GLvoid *rowaddr[SWRAST_MAX_HEIGHT];	/*< address of first pixel in each image row */
81    GLboolean yup;		/*< TRUE  -> Y increases upward */
82 				/*< FALSE -> Y increases downward */
83    GLenum DataType;
84 };
85 
86 
87 static inline OSMesaContext
OSMESA_CONTEXT(struct gl_context * ctx)88 OSMESA_CONTEXT(struct gl_context *ctx)
89 {
90    /* Just cast, since we're using structure containment */
91    return (OSMesaContext) ctx;
92 }
93 
94 
95 /**********************************************************************/
96 /*** Private Device Driver Functions                                ***/
97 /**********************************************************************/
98 
99 
100 static const GLubyte *
get_string(struct gl_context * ctx,GLenum name)101 get_string( struct gl_context *ctx, GLenum name )
102 {
103    (void) ctx;
104    switch (name) {
105       case GL_RENDERER:
106 #if CHAN_BITS == 32
107          return (const GLubyte *) "Mesa OffScreen32";
108 #elif CHAN_BITS == 16
109          return (const GLubyte *) "Mesa OffScreen16";
110 #else
111          return (const GLubyte *) "Mesa OffScreen";
112 #endif
113       default:
114          return NULL;
115    }
116 }
117 
118 
119 static void
osmesa_update_state(struct gl_context * ctx,GLuint new_state)120 osmesa_update_state(struct gl_context *ctx, GLuint new_state)
121 {
122    if (new_state & (_NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT))
123       _mesa_update_draw_buffer_bounds(ctx, ctx->DrawBuffer);
124 
125    /* easy - just propogate */
126    _swrast_InvalidateState( ctx, new_state );
127    _swsetup_InvalidateState( ctx, new_state );
128    _tnl_InvalidateState( ctx, new_state );
129 }
130 
131 static void
osmesa_update_state_wrapper(struct gl_context * ctx)132 osmesa_update_state_wrapper(struct gl_context *ctx)
133 {
134    osmesa_update_state(ctx, ctx->NewState);
135 }
136 
137 
138 /**
139  * Macros for optimized line/triangle rendering.
140  * Only for 8-bit channel, RGBA, BGRA, ARGB formats.
141  */
142 
143 #define PACK_RGBA(DST, R, G, B, A)	\
144 do {					\
145    (DST)[osmesa->rInd] = R;		\
146    (DST)[osmesa->gInd] = G;		\
147    (DST)[osmesa->bInd] = B;		\
148    (DST)[osmesa->aInd] = A;		\
149 } while (0)
150 
151 #define PIXELADDR4(X,Y)  ((GLchan *) osmesa->rowaddr[Y] + 4 * (X))
152 
153 
154 /**
155  * Draw a flat-shaded, RGB line into an osmesa buffer.
156  */
157 #define NAME flat_rgba_line
158 #define CLIP_HACK 1
159 #define SETUP_CODE						\
160    const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);		\
161    const GLchan *color = vert1->color;
162 
163 #define PLOT(X, Y)						\
164 do {								\
165    GLchan *p = PIXELADDR4(X, Y);				\
166    PACK_RGBA(p, color[0], color[1], color[2], color[3]);	\
167 } while (0)
168 
169 #include "swrast/s_linetemp.h"
170 
171 
172 
173 /**
174  * Draw a flat-shaded, Z-less, RGB line into an osmesa buffer.
175  */
176 #define NAME flat_rgba_z_line
177 #define CLIP_HACK 1
178 #define INTERP_Z 1
179 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
180 #define SETUP_CODE					\
181    const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);	\
182    const GLchan *color = vert1->color;
183 
184 #define PLOT(X, Y)					\
185 do {							\
186    if (Z < *zPtr) {					\
187       GLchan *p = PIXELADDR4(X, Y);			\
188       PACK_RGBA(p, color[RCOMP], color[GCOMP],		\
189                    color[BCOMP], color[ACOMP]);		\
190       *zPtr = Z;					\
191    }							\
192 } while (0)
193 
194 #include "swrast/s_linetemp.h"
195 
196 
197 
198 /**
199  * Analyze context state to see if we can provide a fast line drawing
200  * function.  Otherwise, return NULL.
201  */
202 static swrast_line_func
osmesa_choose_line_function(struct gl_context * ctx)203 osmesa_choose_line_function( struct gl_context *ctx )
204 {
205    const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
206    const SWcontext *swrast = SWRAST_CONTEXT(ctx);
207 
208    if (ctx->DrawBuffer &&
209        ctx->DrawBuffer->Visual.redBits == 32) {
210       /* the special-case line functions in this file don't work
211        * for float color channels.
212        */
213       return NULL;
214    }
215 
216    if (ctx->RenderMode != GL_RENDER ||
217        ctx->Texture._MaxEnabledTexImageUnit == -1 ||
218        ctx->Light.ShadeModel != GL_FLAT ||
219        ctx->Line.Width != 1.0F ||
220        ctx->Line.StippleFlag ||
221        ctx->Line.SmoothFlag) {
222       return NULL;
223    }
224 
225    if (osmesa->format != OSMESA_RGBA &&
226        osmesa->format != OSMESA_BGRA &&
227        osmesa->format != OSMESA_ARGB) {
228       return NULL;
229    }
230 
231    if (swrast->_RasterMask == DEPTH_BIT
232        && ctx->Depth.Func == GL_LESS
233        && ctx->Depth.Mask == GL_TRUE
234        && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) {
235       return flat_rgba_z_line;
236    }
237 
238    if (swrast->_RasterMask == 0) {
239       return flat_rgba_line;
240    }
241 
242    return (swrast_line_func) NULL;
243 }
244 
245 
246 /**********************************************************************/
247 /*****                 Optimized triangle rendering               *****/
248 /**********************************************************************/
249 
250 
251 /*
252  * Smooth-shaded, z-less triangle, RGBA color.
253  */
254 #define NAME smooth_rgba_z_triangle
255 #define INTERP_Z 1
256 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
257 #define INTERP_RGB 1
258 #define INTERP_ALPHA 1
259 #define SETUP_CODE \
260    const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
261 #define RENDER_SPAN( span ) {					\
262    GLuint i;							\
263    GLchan *img = PIXELADDR4(span.x, span.y); 			\
264    for (i = 0; i < span.end; i++, img += 4) {			\
265       const GLuint z = FixedToDepth(span.z);			\
266       if (z < zRow[i]) {					\
267          PACK_RGBA(img, FixedToChan(span.red),			\
268             FixedToChan(span.green), FixedToChan(span.blue),	\
269             FixedToChan(span.alpha));				\
270          zRow[i] = z;						\
271       }								\
272       span.red += span.redStep;					\
273       span.green += span.greenStep;				\
274       span.blue += span.blueStep;				\
275       span.alpha += span.alphaStep;				\
276       span.z += span.zStep;					\
277    }                                                            \
278 }
279 #include "swrast/s_tritemp.h"
280 
281 
282 
283 /*
284  * Flat-shaded, z-less triangle, RGBA color.
285  */
286 #define NAME flat_rgba_z_triangle
287 #define INTERP_Z 1
288 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
289 #define SETUP_CODE						\
290    const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);		\
291    GLuint pixel;						\
292    PACK_RGBA((GLchan *) &pixel, v2->color[0], v2->color[1],	\
293                                 v2->color[2], v2->color[3]);
294 
295 #define RENDER_SPAN( span ) {				\
296    GLuint i;						\
297    GLuint *img = (GLuint *) PIXELADDR4(span.x, span.y);	\
298    for (i = 0; i < span.end; i++) {			\
299       const GLuint z = FixedToDepth(span.z);		\
300       if (z < zRow[i]) {				\
301          img[i] = pixel;				\
302          zRow[i] = z;					\
303       }							\
304       span.z += span.zStep;				\
305    }                                                    \
306 }
307 
308 #include "swrast/s_tritemp.h"
309 
310 
311 
312 /**
313  * Return pointer to an optimized triangle function if possible.
314  */
315 static swrast_tri_func
osmesa_choose_triangle_function(struct gl_context * ctx)316 osmesa_choose_triangle_function( struct gl_context *ctx )
317 {
318    const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
319    const SWcontext *swrast = SWRAST_CONTEXT(ctx);
320 
321    if (ctx->DrawBuffer &&
322        ctx->DrawBuffer->Visual.redBits == 32) {
323       /* the special-case triangle functions in this file don't work
324        * for float color channels.
325        */
326       return NULL;
327    }
328 
329    if (ctx->RenderMode != GL_RENDER ||
330        ctx->Polygon.SmoothFlag ||
331        ctx->Polygon.StippleFlag ||
332        ctx->Texture._MaxEnabledTexImageUnit != -1) {
333       return NULL;
334    }
335 
336    if (osmesa->format != OSMESA_RGBA &&
337        osmesa->format != OSMESA_BGRA &&
338        osmesa->format != OSMESA_ARGB) {
339       return NULL;
340    }
341 
342    if (ctx->Polygon.CullFlag &&
343        ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) {
344       return NULL;
345    }
346 
347    if (swrast->_RasterMask == DEPTH_BIT &&
348        ctx->Depth.Func == GL_LESS &&
349        ctx->Depth.Mask == GL_TRUE &&
350        ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) {
351       if (ctx->Light.ShadeModel == GL_SMOOTH) {
352          return smooth_rgba_z_triangle;
353       }
354       else {
355          return flat_rgba_z_triangle;
356       }
357    }
358 
359    return NULL;
360 }
361 
362 
363 
364 /* Override for the swrast triangle-selection function.  Try to use one
365  * of our internal triangle functions, otherwise fall back to the
366  * standard swrast functions.
367  */
368 static void
osmesa_choose_triangle(struct gl_context * ctx)369 osmesa_choose_triangle( struct gl_context *ctx )
370 {
371    SWcontext *swrast = SWRAST_CONTEXT(ctx);
372 
373    swrast->Triangle = osmesa_choose_triangle_function( ctx );
374    if (!swrast->Triangle)
375       _swrast_choose_triangle( ctx );
376 }
377 
378 static void
osmesa_choose_line(struct gl_context * ctx)379 osmesa_choose_line( struct gl_context *ctx )
380 {
381    SWcontext *swrast = SWRAST_CONTEXT(ctx);
382 
383    swrast->Line = osmesa_choose_line_function( ctx );
384    if (!swrast->Line)
385       _swrast_choose_line( ctx );
386 }
387 
388 
389 
390 /**
391  * Recompute the values of the context's rowaddr array.
392  */
393 static void
compute_row_addresses(OSMesaContext osmesa)394 compute_row_addresses( OSMesaContext osmesa )
395 {
396    GLint bytesPerRow, i;
397    GLubyte *origin = (GLubyte *) osmesa->srb->Buffer;
398    GLint rowlength; /* in pixels */
399    GLint height = osmesa->srb->Base.Height;
400 
401    if (osmesa->userRowLength)
402       rowlength = osmesa->userRowLength;
403    else
404       rowlength = osmesa->srb->Base.Width;
405 
406    bytesPerRow = rowlength * _mesa_get_format_bytes(osmesa->srb->Base.Format);
407 
408    if (osmesa->yup) {
409       /* Y=0 is bottom line of window */
410       for (i = 0; i < height; i++) {
411          osmesa->rowaddr[i] = (GLvoid *) ((GLubyte *) origin + i * bytesPerRow);
412       }
413    }
414    else {
415       /* Y=0 is top line of window */
416       for (i = 0; i < height; i++) {
417          GLint j = height - i - 1;
418          osmesa->rowaddr[i] = (GLvoid *) ((GLubyte *) origin + j * bytesPerRow);
419       }
420    }
421 }
422 
423 
424 
425 /**
426  * Don't use _mesa_delete_renderbuffer since we can't free rb->Buffer.
427  */
428 static void
osmesa_delete_renderbuffer(struct gl_context * ctx,struct gl_renderbuffer * rb)429 osmesa_delete_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
430 {
431    _mesa_delete_renderbuffer(ctx, rb);
432 }
433 
434 
435 /**
436  * Allocate renderbuffer storage.  We don't actually allocate any storage
437  * since we're using a user-provided buffer.
438  * Just set up all the gl_renderbuffer methods.
439  */
440 static GLboolean
osmesa_renderbuffer_storage(struct gl_context * ctx,struct gl_renderbuffer * rb,GLenum internalFormat,GLuint width,GLuint height)441 osmesa_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
442                             GLenum internalFormat, GLuint width, GLuint height)
443 {
444    const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
445 
446    /* Note: we can ignoring internalFormat for "window-system" renderbuffers */
447    (void) internalFormat;
448 
449    /* Given the user-provided format and type, figure out which MESA_FORMAT_x
450     * to use.
451     * XXX There aren't Mesa formats for all the possible combinations here!
452     * XXX Specifically, there's only RGBA-order 16-bit/channel and float
453     * XXX formats.
454     * XXX The 8-bit/channel formats should all be OK.
455     */
456    if (osmesa->format == OSMESA_RGBA) {
457       if (osmesa->DataType == GL_UNSIGNED_BYTE) {
458          if (_mesa_little_endian())
459             rb->Format = MESA_FORMAT_R8G8B8A8_UNORM;
460          else
461             rb->Format = MESA_FORMAT_A8B8G8R8_UNORM;
462       }
463       else if (osmesa->DataType == GL_UNSIGNED_SHORT) {
464          rb->Format = MESA_FORMAT_RGBA_UNORM16;
465       }
466       else {
467          rb->Format = MESA_FORMAT_RGBA_FLOAT32;
468       }
469    }
470    else if (osmesa->format == OSMESA_BGRA) {
471       if (osmesa->DataType == GL_UNSIGNED_BYTE) {
472          if (_mesa_little_endian())
473             rb->Format = MESA_FORMAT_B8G8R8A8_UNORM;
474          else
475             rb->Format = MESA_FORMAT_A8R8G8B8_UNORM;
476       }
477       else if (osmesa->DataType == GL_UNSIGNED_SHORT) {
478          _mesa_warning(ctx, "Unsupported OSMesa format BGRA/GLushort");
479          rb->Format = MESA_FORMAT_RGBA_UNORM16; /* not exactly right */
480       }
481       else {
482          _mesa_warning(ctx, "Unsupported OSMesa format BGRA/GLfloat");
483          rb->Format = MESA_FORMAT_RGBA_FLOAT32; /* not exactly right */
484       }
485    }
486    else if (osmesa->format == OSMESA_ARGB) {
487       if (osmesa->DataType == GL_UNSIGNED_BYTE) {
488          if (_mesa_little_endian())
489             rb->Format = MESA_FORMAT_A8R8G8B8_UNORM;
490          else
491             rb->Format = MESA_FORMAT_B8G8R8A8_UNORM;
492       }
493       else if (osmesa->DataType == GL_UNSIGNED_SHORT) {
494          _mesa_warning(ctx, "Unsupported OSMesa format ARGB/GLushort");
495          rb->Format = MESA_FORMAT_RGBA_UNORM16; /* not exactly right */
496       }
497       else {
498          _mesa_warning(ctx, "Unsupported OSMesa format ARGB/GLfloat");
499          rb->Format = MESA_FORMAT_RGBA_FLOAT32; /* not exactly right */
500       }
501    }
502    else if (osmesa->format == OSMESA_RGB) {
503       if (osmesa->DataType == GL_UNSIGNED_BYTE) {
504          rb->Format = MESA_FORMAT_BGR_UNORM8;
505       }
506       else if (osmesa->DataType == GL_UNSIGNED_SHORT) {
507          _mesa_warning(ctx, "Unsupported OSMesa format RGB/GLushort");
508          rb->Format = MESA_FORMAT_RGBA_UNORM16; /* not exactly right */
509       }
510       else {
511          _mesa_warning(ctx, "Unsupported OSMesa format RGB/GLfloat");
512          rb->Format = MESA_FORMAT_RGBA_FLOAT32; /* not exactly right */
513       }
514    }
515    else if (osmesa->format == OSMESA_BGR) {
516       if (osmesa->DataType == GL_UNSIGNED_BYTE) {
517          rb->Format = MESA_FORMAT_RGB_UNORM8;
518       }
519       else if (osmesa->DataType == GL_UNSIGNED_SHORT) {
520          _mesa_warning(ctx, "Unsupported OSMesa format BGR/GLushort");
521          rb->Format = MESA_FORMAT_RGBA_UNORM16; /* not exactly right */
522       }
523       else {
524          _mesa_warning(ctx, "Unsupported OSMesa format BGR/GLfloat");
525          rb->Format = MESA_FORMAT_RGBA_FLOAT32; /* not exactly right */
526       }
527    }
528    else if (osmesa->format == OSMESA_RGB_565) {
529       assert(osmesa->DataType == GL_UNSIGNED_BYTE);
530       rb->Format = MESA_FORMAT_B5G6R5_UNORM;
531    }
532    else {
533       _mesa_problem(ctx, "bad pixel format in osmesa renderbuffer_storage");
534    }
535 
536    rb->Width = width;
537    rb->Height = height;
538 
539    compute_row_addresses( osmesa );
540 
541    return GL_TRUE;
542 }
543 
544 
545 /**
546  * Allocate a new renderbuffer to describe the user-provided color buffer.
547  */
548 static struct swrast_renderbuffer *
new_osmesa_renderbuffer(struct gl_context * ctx,GLenum format,GLenum type)549 new_osmesa_renderbuffer(struct gl_context *ctx, GLenum format, GLenum type)
550 {
551    const GLuint name = 0;
552    struct swrast_renderbuffer *srb = CALLOC_STRUCT(swrast_renderbuffer);
553 
554    if (srb) {
555       _mesa_init_renderbuffer(&srb->Base, name);
556 
557       srb->Base.ClassID = OSMESA_RENDERBUFFER_CLASS;
558       srb->Base.Delete = osmesa_delete_renderbuffer;
559       srb->Base.AllocStorage = osmesa_renderbuffer_storage;
560 
561       srb->Base.InternalFormat = GL_RGBA;
562       srb->Base._BaseFormat = GL_RGBA;
563 
564       return srb;
565    }
566    return NULL;
567 }
568 
569 
570 
571 static void
osmesa_MapRenderbuffer(struct gl_context * ctx,struct gl_renderbuffer * rb,GLuint x,GLuint y,GLuint w,GLuint h,GLbitfield mode,GLubyte ** mapOut,GLint * rowStrideOut)572 osmesa_MapRenderbuffer(struct gl_context *ctx,
573                        struct gl_renderbuffer *rb,
574                        GLuint x, GLuint y, GLuint w, GLuint h,
575                        GLbitfield mode,
576                        GLubyte **mapOut, GLint *rowStrideOut)
577 {
578    const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
579 
580    if (rb->ClassID == OSMESA_RENDERBUFFER_CLASS) {
581       /* this is an OSMesa renderbuffer which wraps user memory */
582       struct swrast_renderbuffer *srb = swrast_renderbuffer(rb);
583       const GLuint bpp = _mesa_get_format_bytes(rb->Format);
584       GLint rowStride; /* in bytes */
585 
586       if (osmesa->userRowLength)
587          rowStride = osmesa->userRowLength * bpp;
588       else
589          rowStride = rb->Width * bpp;
590 
591       if (!osmesa->yup) {
592          /* Y=0 is top line of window */
593          y = rb->Height - y - 1;
594          *rowStrideOut = -rowStride;
595       }
596       else {
597          *rowStrideOut = rowStride;
598       }
599 
600       *mapOut = (GLubyte *) srb->Buffer + y * rowStride + x * bpp;
601    }
602    else {
603       _swrast_map_soft_renderbuffer(ctx, rb, x, y, w, h, mode,
604                                     mapOut, rowStrideOut);
605    }
606 }
607 
608 
609 static void
osmesa_UnmapRenderbuffer(struct gl_context * ctx,struct gl_renderbuffer * rb)610 osmesa_UnmapRenderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
611 {
612    if (rb->ClassID == OSMESA_RENDERBUFFER_CLASS) {
613       /* no-op */
614    }
615    else {
616       _swrast_unmap_soft_renderbuffer(ctx, rb);
617    }
618 }
619 
620 
621 /**********************************************************************/
622 /*****                    Public Functions                        *****/
623 /**********************************************************************/
624 
625 
626 /**
627  * Create an Off-Screen Mesa rendering context.  The only attribute needed is
628  * an RGBA vs Color-Index mode flag.
629  *
630  * Input:  format - Must be GL_RGBA
631  *         sharelist - specifies another OSMesaContext with which to share
632  *                     display lists.  NULL indicates no sharing.
633  * Return:  an OSMesaContext or 0 if error
634  */
635 GLAPI OSMesaContext GLAPIENTRY
OSMesaCreateContext(GLenum format,OSMesaContext sharelist)636 OSMesaCreateContext( GLenum format, OSMesaContext sharelist )
637 {
638    return OSMesaCreateContextExt(format, DEFAULT_SOFTWARE_DEPTH_BITS,
639                                  8, 0, sharelist);
640 }
641 
642 
643 
644 /**
645  * New in Mesa 3.5
646  *
647  * Create context and specify size of ancillary buffers.
648  */
649 GLAPI OSMesaContext GLAPIENTRY
OSMesaCreateContextExt(GLenum format,GLint depthBits,GLint stencilBits,GLint accumBits,OSMesaContext sharelist)650 OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
651                         GLint accumBits, OSMesaContext sharelist )
652 {
653    int attribs[100], n = 0;
654 
655    attribs[n++] = OSMESA_FORMAT;
656    attribs[n++] = format;
657    attribs[n++] = OSMESA_DEPTH_BITS;
658    attribs[n++] = depthBits;
659    attribs[n++] = OSMESA_STENCIL_BITS;
660    attribs[n++] = stencilBits;
661    attribs[n++] = OSMESA_ACCUM_BITS;
662    attribs[n++] = accumBits;
663    attribs[n++] = 0;
664 
665    return OSMesaCreateContextAttribs(attribs, sharelist);
666 }
667 
668 
669 /**
670  * New in Mesa 11.2
671  *
672  * Create context with attribute list.
673  */
674 GLAPI OSMesaContext GLAPIENTRY
OSMesaCreateContextAttribs(const int * attribList,OSMesaContext sharelist)675 OSMesaCreateContextAttribs(const int *attribList, OSMesaContext sharelist)
676 {
677    OSMesaContext osmesa;
678    struct dd_function_table functions;
679    GLint rind, gind, bind, aind;
680    GLint redBits = 0, greenBits = 0, blueBits = 0, alphaBits =0;
681    GLenum format = OSMESA_RGBA;
682    GLint depthBits = 0, stencilBits = 0, accumBits = 0;
683    int profile = OSMESA_COMPAT_PROFILE, version_major = 1, version_minor = 0;
684    gl_api api_profile = API_OPENGL_COMPAT;
685    int i;
686 
687    for (i = 0; attribList[i]; i += 2) {
688       switch (attribList[i]) {
689       case OSMESA_FORMAT:
690          format = attribList[i+1];
691          switch (format) {
692          case OSMESA_COLOR_INDEX:
693          case OSMESA_RGBA:
694          case OSMESA_BGRA:
695          case OSMESA_ARGB:
696          case OSMESA_RGB:
697          case OSMESA_BGR:
698          case OSMESA_RGB_565:
699             /* legal */
700             break;
701          default:
702             return NULL;
703          }
704          break;
705       case OSMESA_DEPTH_BITS:
706          depthBits = attribList[i+1];
707          if (depthBits < 0)
708             return NULL;
709          break;
710       case OSMESA_STENCIL_BITS:
711          stencilBits = attribList[i+1];
712          if (stencilBits < 0)
713             return NULL;
714          break;
715       case OSMESA_ACCUM_BITS:
716          accumBits = attribList[i+1];
717          if (accumBits < 0)
718             return NULL;
719          break;
720       case OSMESA_PROFILE:
721          profile = attribList[i+1];
722          if (profile == OSMESA_COMPAT_PROFILE)
723             api_profile = API_OPENGL_COMPAT;
724          else if (profile == OSMESA_CORE_PROFILE)
725             api_profile = API_OPENGL_CORE;
726          else
727             return NULL;
728          break;
729       case OSMESA_CONTEXT_MAJOR_VERSION:
730          version_major = attribList[i+1];
731          if (version_major < 1)
732             return NULL;
733          break;
734       case OSMESA_CONTEXT_MINOR_VERSION:
735          version_minor = attribList[i+1];
736          if (version_minor < 0)
737             return NULL;
738          break;
739       case 0:
740          /* end of list */
741          break;
742       default:
743          fprintf(stderr, "Bad attribute in OSMesaCreateContextAttribs()\n");
744          return NULL;
745       }
746    }
747 
748    rind = gind = bind = aind = 0;
749    if (format==OSMESA_RGBA) {
750       redBits = CHAN_BITS;
751       greenBits = CHAN_BITS;
752       blueBits = CHAN_BITS;
753       alphaBits = CHAN_BITS;
754       rind = 0;
755       gind = 1;
756       bind = 2;
757       aind = 3;
758    }
759    else if (format==OSMESA_BGRA) {
760       redBits = CHAN_BITS;
761       greenBits = CHAN_BITS;
762       blueBits = CHAN_BITS;
763       alphaBits = CHAN_BITS;
764       bind = 0;
765       gind = 1;
766       rind = 2;
767       aind = 3;
768    }
769    else if (format==OSMESA_ARGB) {
770       redBits = CHAN_BITS;
771       greenBits = CHAN_BITS;
772       blueBits = CHAN_BITS;
773       alphaBits = CHAN_BITS;
774       aind = 0;
775       rind = 1;
776       gind = 2;
777       bind = 3;
778    }
779    else if (format==OSMESA_RGB) {
780       redBits = CHAN_BITS;
781       greenBits = CHAN_BITS;
782       blueBits = CHAN_BITS;
783       alphaBits = 0;
784       rind = 0;
785       gind = 1;
786       bind = 2;
787    }
788    else if (format==OSMESA_BGR) {
789       redBits = CHAN_BITS;
790       greenBits = CHAN_BITS;
791       blueBits = CHAN_BITS;
792       alphaBits = 0;
793       rind = 2;
794       gind = 1;
795       bind = 0;
796    }
797 #if CHAN_TYPE == GL_UNSIGNED_BYTE
798    else if (format==OSMESA_RGB_565) {
799       redBits = 5;
800       greenBits = 6;
801       blueBits = 5;
802       alphaBits = 0;
803       rind = 0; /* not used */
804       gind = 0;
805       bind = 0;
806    }
807 #endif
808    else {
809       return NULL;
810    }
811 
812    osmesa = (OSMesaContext) CALLOC_STRUCT(osmesa_context);
813    if (osmesa) {
814       osmesa->gl_visual = _mesa_create_visual( GL_FALSE,    /* double buffer */
815                                                GL_FALSE,    /* stereo */
816                                                redBits,
817                                                greenBits,
818                                                blueBits,
819                                                alphaBits,
820                                                depthBits,
821                                                stencilBits,
822                                                accumBits,
823                                                accumBits,
824                                                accumBits,
825                                                alphaBits ? accumBits : 0,
826                                                1            /* num samples */
827                                                );
828       if (!osmesa->gl_visual) {
829          free(osmesa);
830          return NULL;
831       }
832 
833       /* Initialize device driver function table */
834       _mesa_init_driver_functions(&functions);
835       /* override with our functions */
836       functions.GetString = get_string;
837       functions.UpdateState = osmesa_update_state_wrapper;
838 
839       if (!_mesa_initialize_context(&osmesa->mesa,
840                                     api_profile,
841                                     osmesa->gl_visual,
842                                     sharelist ? &sharelist->mesa
843                                               : (struct gl_context *) NULL,
844                                     &functions)) {
845          _mesa_destroy_visual( osmesa->gl_visual );
846          free(osmesa);
847          return NULL;
848       }
849 
850       _mesa_enable_sw_extensions(&(osmesa->mesa));
851 
852       osmesa->gl_buffer = _mesa_create_framebuffer(osmesa->gl_visual);
853       if (!osmesa->gl_buffer) {
854          _mesa_destroy_visual( osmesa->gl_visual );
855          _mesa_free_context_data( &osmesa->mesa );
856          free(osmesa);
857          return NULL;
858       }
859 
860       /* Create depth/stencil/accum buffers.  We'll create the color
861        * buffer later in OSMesaMakeCurrent().
862        */
863       _swrast_add_soft_renderbuffers(osmesa->gl_buffer,
864                                      GL_FALSE, /* color */
865                                      osmesa->gl_visual->haveDepthBuffer,
866                                      osmesa->gl_visual->haveStencilBuffer,
867                                      osmesa->gl_visual->haveAccumBuffer,
868                                      GL_FALSE, /* alpha */
869                                      GL_FALSE /* aux */ );
870 
871       osmesa->format = format;
872       osmesa->userRowLength = 0;
873       osmesa->yup = GL_TRUE;
874       osmesa->rInd = rind;
875       osmesa->gInd = gind;
876       osmesa->bInd = bind;
877       osmesa->aInd = aind;
878 
879       _mesa_meta_init(&osmesa->mesa);
880 
881       /* Initialize the software rasterizer and helper modules. */
882       {
883 	 struct gl_context *ctx = &osmesa->mesa;
884          SWcontext *swrast;
885          TNLcontext *tnl;
886 
887 	 if (!_swrast_CreateContext( ctx ) ||
888              !_vbo_CreateContext( ctx ) ||
889              !_tnl_CreateContext( ctx ) ||
890              !_swsetup_CreateContext( ctx )) {
891             _mesa_destroy_visual(osmesa->gl_visual);
892             _mesa_free_context_data(ctx);
893             free(osmesa);
894             return NULL;
895          }
896 
897 	 _swsetup_Wakeup( ctx );
898 
899          /* use default TCL pipeline */
900          tnl = TNL_CONTEXT(ctx);
901          tnl->Driver.RunPipeline = _tnl_run_pipeline;
902 
903          ctx->Driver.MapRenderbuffer = osmesa_MapRenderbuffer;
904          ctx->Driver.UnmapRenderbuffer = osmesa_UnmapRenderbuffer;
905 
906          ctx->Driver.GenerateMipmap = _mesa_generate_mipmap;
907 
908          /* Extend the software rasterizer with our optimized line and triangle
909           * drawing functions.
910           */
911          swrast = SWRAST_CONTEXT( ctx );
912          swrast->choose_line = osmesa_choose_line;
913          swrast->choose_triangle = osmesa_choose_triangle;
914 
915          _mesa_override_extensions(ctx);
916          _mesa_compute_version(ctx);
917 
918          if (ctx->Version < version_major * 10 + version_minor) {
919             _mesa_destroy_visual(osmesa->gl_visual);
920             _mesa_free_context_data(ctx);
921             free(osmesa);
922             return NULL;
923          }
924 
925          /* Exec table initialization requires the version to be computed */
926          _mesa_initialize_dispatch_tables(ctx);
927          _mesa_initialize_vbo_vtxfmt(ctx);
928       }
929    }
930    return osmesa;
931 }
932 
933 
934 /**
935  * Destroy an Off-Screen Mesa rendering context.
936  *
937  * \param osmesa  the context to destroy
938  */
939 GLAPI void GLAPIENTRY
OSMesaDestroyContext(OSMesaContext osmesa)940 OSMesaDestroyContext( OSMesaContext osmesa )
941 {
942    if (osmesa) {
943       if (osmesa->srb)
944          _mesa_reference_renderbuffer((struct gl_renderbuffer **) &osmesa->srb, NULL);
945 
946       _mesa_meta_free( &osmesa->mesa );
947 
948       _swsetup_DestroyContext( &osmesa->mesa );
949       _tnl_DestroyContext( &osmesa->mesa );
950       _vbo_DestroyContext( &osmesa->mesa );
951       _swrast_DestroyContext( &osmesa->mesa );
952 
953       _mesa_destroy_visual( osmesa->gl_visual );
954       _mesa_reference_framebuffer( &osmesa->gl_buffer, NULL );
955 
956       _mesa_free_context_data( &osmesa->mesa );
957       free( osmesa );
958    }
959 }
960 
961 
962 /**
963  * Bind an OSMesaContext to an image buffer.  The image buffer is just a
964  * block of memory which the client provides.  Its size must be at least
965  * as large as width*height*sizeof(type).  Its address should be a multiple
966  * of 4 if using RGBA mode.
967  *
968  * Image data is stored in the order of glDrawPixels:  row-major order
969  * with the lower-left image pixel stored in the first array position
970  * (ie. bottom-to-top).
971  *
972  * If the context's viewport hasn't been initialized yet, it will now be
973  * initialized to (0,0,width,height).
974  *
975  * If both the context and the buffer are null, the current context will be
976  * unbound.
977  *
978  * Input:  osmesa - the rendering context
979  *         buffer - the image buffer memory
980  *         type - data type for pixel components
981  *            Normally, only GL_UNSIGNED_BYTE and GL_UNSIGNED_SHORT_5_6_5
982  *            are supported.  But if Mesa's been compiled with CHAN_BITS==16
983  *            then type may be GL_UNSIGNED_SHORT or GL_UNSIGNED_BYTE.  And if
984  *            Mesa's been build with CHAN_BITS==32 then type may be GL_FLOAT,
985  *            GL_UNSIGNED_SHORT or GL_UNSIGNED_BYTE.
986  *         width, height - size of image buffer in pixels, at least 1
987  * Return:  GL_TRUE if success, GL_FALSE if error because of invalid osmesa,
988  *          invalid buffer address, invalid type, width<1, height<1,
989  *          width>internal limit or height>internal limit.
990  */
991 GLAPI GLboolean GLAPIENTRY
OSMesaMakeCurrent(OSMesaContext osmesa,void * buffer,GLenum type,GLsizei width,GLsizei height)992 OSMesaMakeCurrent( OSMesaContext osmesa, void *buffer, GLenum type,
993                    GLsizei width, GLsizei height )
994 {
995    if (!osmesa && !buffer) {
996       return _mesa_make_current(NULL, NULL, NULL);
997    }
998 
999    if (!osmesa || !buffer ||
1000        width < 1 || height < 1 ||
1001        width > SWRAST_MAX_WIDTH || height > SWRAST_MAX_HEIGHT) {
1002       return GL_FALSE;
1003    }
1004 
1005    if (osmesa->format == OSMESA_RGB_565 && type != GL_UNSIGNED_SHORT_5_6_5) {
1006       return GL_FALSE;
1007    }
1008 
1009 #if 0
1010    if (!(type == GL_UNSIGNED_BYTE ||
1011          (type == GL_UNSIGNED_SHORT && CHAN_BITS >= 16) ||
1012          (type == GL_FLOAT && CHAN_BITS == 32))) {
1013       /* i.e. is sizeof(type) * 8 > CHAN_BITS? */
1014       return GL_FALSE;
1015    }
1016 #endif
1017 
1018    osmesa_update_state( &osmesa->mesa, 0 );
1019 
1020    /* Call this periodically to detect when the user has begun using
1021     * GL rendering from multiple threads.
1022     */
1023    _glapi_check_multithread();
1024 
1025 
1026    /* Create a front/left color buffer which wraps the user-provided buffer.
1027     * There is no back color buffer.
1028     * If the user tries to use a 8, 16 or 32-bit/channel buffer that
1029     * doesn't match what Mesa was compiled for (CHAN_BITS) the
1030     * _mesa_attach_and_reference_rb() function will create a "wrapper"
1031     * renderbuffer that converts rendering from CHAN_BITS to the
1032     * user-requested channel size.
1033     */
1034    if (!osmesa->srb) {
1035       osmesa->srb = new_osmesa_renderbuffer(&osmesa->mesa, osmesa->format, type);
1036       _mesa_remove_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT);
1037       _mesa_attach_and_reference_rb(osmesa->gl_buffer, BUFFER_FRONT_LEFT,
1038                                     &osmesa->srb->Base);
1039       assert(osmesa->srb->Base.RefCount == 2);
1040    }
1041 
1042    osmesa->DataType = type;
1043 
1044    /* Set renderbuffer fields.  Set width/height = 0 to force
1045     * osmesa_renderbuffer_storage() being called by _mesa_resize_framebuffer()
1046     */
1047    osmesa->srb->Buffer = buffer;
1048    osmesa->srb->Base.Width = osmesa->srb->Base.Height = 0;
1049 
1050    /* Set the framebuffer's size.  This causes the
1051     * osmesa_renderbuffer_storage() function to get called.
1052     */
1053    _mesa_resize_framebuffer(&osmesa->mesa, osmesa->gl_buffer, width, height);
1054 
1055    _mesa_make_current( &osmesa->mesa, osmesa->gl_buffer, osmesa->gl_buffer );
1056 
1057    /* Remove renderbuffer attachment, then re-add.  This installs the
1058     * renderbuffer adaptor/wrapper if needed (for bpp conversion).
1059     */
1060    _mesa_remove_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT);
1061    _mesa_attach_and_reference_rb(osmesa->gl_buffer, BUFFER_FRONT_LEFT,
1062                                  &osmesa->srb->Base);
1063 
1064 
1065    /* this updates the visual's red/green/blue/alphaBits fields */
1066    _mesa_update_framebuffer_visual(&osmesa->mesa, osmesa->gl_buffer);
1067 
1068    /* update the framebuffer size */
1069    _mesa_resize_framebuffer(&osmesa->mesa, osmesa->gl_buffer, width, height);
1070 
1071    return GL_TRUE;
1072 }
1073 
1074 
1075 
1076 GLAPI OSMesaContext GLAPIENTRY
OSMesaGetCurrentContext(void)1077 OSMesaGetCurrentContext( void )
1078 {
1079    struct gl_context *ctx = _mesa_get_current_context();
1080    if (ctx)
1081       return (OSMesaContext) ctx;
1082    else
1083       return NULL;
1084 }
1085 
1086 
1087 
1088 GLAPI void GLAPIENTRY
OSMesaPixelStore(GLint pname,GLint value)1089 OSMesaPixelStore( GLint pname, GLint value )
1090 {
1091    OSMesaContext osmesa = OSMesaGetCurrentContext();
1092 
1093    switch (pname) {
1094       case OSMESA_ROW_LENGTH:
1095          if (value<0) {
1096             _mesa_error( &osmesa->mesa, GL_INVALID_VALUE,
1097                       "OSMesaPixelStore(value)" );
1098             return;
1099          }
1100          osmesa->userRowLength = value;
1101          break;
1102       case OSMESA_Y_UP:
1103          osmesa->yup = value ? GL_TRUE : GL_FALSE;
1104          break;
1105       default:
1106          _mesa_error( &osmesa->mesa, GL_INVALID_ENUM, "OSMesaPixelStore(pname)" );
1107          return;
1108    }
1109 
1110    compute_row_addresses( osmesa );
1111 }
1112 
1113 
1114 GLAPI void GLAPIENTRY
OSMesaGetIntegerv(GLint pname,GLint * value)1115 OSMesaGetIntegerv( GLint pname, GLint *value )
1116 {
1117    OSMesaContext osmesa = OSMesaGetCurrentContext();
1118 
1119    switch (pname) {
1120       case OSMESA_WIDTH:
1121          if (osmesa->gl_buffer)
1122             *value = osmesa->gl_buffer->Width;
1123          else
1124             *value = 0;
1125          return;
1126       case OSMESA_HEIGHT:
1127          if (osmesa->gl_buffer)
1128             *value = osmesa->gl_buffer->Height;
1129          else
1130             *value = 0;
1131          return;
1132       case OSMESA_FORMAT:
1133          *value = osmesa->format;
1134          return;
1135       case OSMESA_TYPE:
1136          /* current color buffer's data type */
1137          *value = osmesa->DataType;
1138          return;
1139       case OSMESA_ROW_LENGTH:
1140          *value = osmesa->userRowLength;
1141          return;
1142       case OSMESA_Y_UP:
1143          *value = osmesa->yup;
1144          return;
1145       case OSMESA_MAX_WIDTH:
1146          *value = SWRAST_MAX_WIDTH;
1147          return;
1148       case OSMESA_MAX_HEIGHT:
1149          *value = SWRAST_MAX_HEIGHT;
1150          return;
1151       default:
1152          _mesa_error(&osmesa->mesa, GL_INVALID_ENUM, "OSMesaGetIntergerv(pname)");
1153          return;
1154    }
1155 }
1156 
1157 
1158 /**
1159  * Return the depth buffer associated with an OSMesa context.
1160  * Input:  c - the OSMesa context
1161  * Output:  width, height - size of buffer in pixels
1162  *          bytesPerValue - bytes per depth value (2 or 4)
1163  *          buffer - pointer to depth buffer values
1164  * Return:  GL_TRUE or GL_FALSE to indicate success or failure.
1165  */
1166 GLAPI GLboolean GLAPIENTRY
OSMesaGetDepthBuffer(OSMesaContext c,GLint * width,GLint * height,GLint * bytesPerValue,void ** buffer)1167 OSMesaGetDepthBuffer( OSMesaContext c, GLint *width, GLint *height,
1168                       GLint *bytesPerValue, void **buffer )
1169 {
1170    struct swrast_renderbuffer *srb = NULL;
1171 
1172    if (c->gl_buffer)
1173       srb = swrast_renderbuffer(c->gl_buffer->
1174                                 Attachment[BUFFER_DEPTH].Renderbuffer);
1175 
1176    if (!srb || !srb->Buffer) {
1177       *width = 0;
1178       *height = 0;
1179       *bytesPerValue = 0;
1180       *buffer = 0;
1181       return GL_FALSE;
1182    }
1183    else {
1184       *width = srb->Base.Width;
1185       *height = srb->Base.Height;
1186       if (c->gl_visual->depthBits <= 16)
1187          *bytesPerValue = sizeof(GLushort);
1188       else
1189          *bytesPerValue = sizeof(GLuint);
1190       *buffer = (void *) srb->Buffer;
1191       return GL_TRUE;
1192    }
1193 }
1194 
1195 
1196 /**
1197  * Return the color buffer associated with an OSMesa context.
1198  * Input:  c - the OSMesa context
1199  * Output:  width, height - size of buffer in pixels
1200  *          format - the pixel format (OSMESA_FORMAT)
1201  *          buffer - pointer to color buffer values
1202  * Return:  GL_TRUE or GL_FALSE to indicate success or failure.
1203  */
1204 GLAPI GLboolean GLAPIENTRY
OSMesaGetColorBuffer(OSMesaContext osmesa,GLint * width,GLint * height,GLint * format,void ** buffer)1205 OSMesaGetColorBuffer( OSMesaContext osmesa, GLint *width,
1206                       GLint *height, GLint *format, void **buffer )
1207 {
1208    if (osmesa->srb && osmesa->srb->Buffer) {
1209       *width = osmesa->srb->Base.Width;
1210       *height = osmesa->srb->Base.Height;
1211       *format = osmesa->format;
1212       *buffer = (void *) osmesa->srb->Buffer;
1213       return GL_TRUE;
1214    }
1215    else {
1216       *width = 0;
1217       *height = 0;
1218       *format = 0;
1219       *buffer = 0;
1220       return GL_FALSE;
1221    }
1222 }
1223 
1224 
1225 struct name_function
1226 {
1227    const char *Name;
1228    OSMESAproc Function;
1229 };
1230 
1231 static struct name_function functions[] = {
1232    { "OSMesaCreateContext", (OSMESAproc) OSMesaCreateContext },
1233    { "OSMesaCreateContextExt", (OSMESAproc) OSMesaCreateContextExt },
1234    { "OSMesaCreateContextAttribs", (OSMESAproc) OSMesaCreateContextAttribs },
1235    { "OSMesaDestroyContext", (OSMESAproc) OSMesaDestroyContext },
1236    { "OSMesaMakeCurrent", (OSMESAproc) OSMesaMakeCurrent },
1237    { "OSMesaGetCurrentContext", (OSMESAproc) OSMesaGetCurrentContext },
1238    { "OSMesaPixelStore", (OSMESAproc) OSMesaPixelStore },
1239    { "OSMesaGetIntegerv", (OSMESAproc) OSMesaGetIntegerv },
1240    { "OSMesaGetDepthBuffer", (OSMESAproc) OSMesaGetDepthBuffer },
1241    { "OSMesaGetColorBuffer", (OSMESAproc) OSMesaGetColorBuffer },
1242    { "OSMesaGetProcAddress", (OSMESAproc) OSMesaGetProcAddress },
1243    { "OSMesaColorClamp", (OSMESAproc) OSMesaColorClamp },
1244    { "OSMesaPostprocess", (OSMESAproc) OSMesaPostprocess },
1245    { NULL, NULL }
1246 };
1247 
1248 
1249 GLAPI OSMESAproc GLAPIENTRY
OSMesaGetProcAddress(const char * funcName)1250 OSMesaGetProcAddress( const char *funcName )
1251 {
1252    int i;
1253    for (i = 0; functions[i].Name; i++) {
1254       if (strcmp(functions[i].Name, funcName) == 0)
1255          return functions[i].Function;
1256    }
1257    return _glapi_get_proc_address(funcName);
1258 }
1259 
1260 
1261 GLAPI void GLAPIENTRY
OSMesaColorClamp(GLboolean enable)1262 OSMesaColorClamp(GLboolean enable)
1263 {
1264    OSMesaContext osmesa = OSMesaGetCurrentContext();
1265 
1266    if (enable == GL_TRUE) {
1267       osmesa->mesa.Color.ClampFragmentColor = GL_TRUE;
1268    }
1269    else {
1270       osmesa->mesa.Color.ClampFragmentColor = GL_FIXED_ONLY_ARB;
1271    }
1272 }
1273 
1274 
1275 GLAPI void GLAPIENTRY
OSMesaPostprocess(OSMesaContext osmesa,const char * filter,unsigned enable_value)1276 OSMesaPostprocess(OSMesaContext osmesa, const char *filter,
1277                   unsigned enable_value)
1278 {
1279    fprintf(stderr,
1280            "OSMesaPostProcess() is only available with gallium drivers\n");
1281 }
1282 
1283 
1284 
1285 /**
1286  * When GLX_INDIRECT_RENDERING is defined, some symbols are missing in
1287  * libglapi.a.  We need to define them here.
1288  */
1289 #ifdef GLX_INDIRECT_RENDERING
1290 
1291 #define GL_GLEXT_PROTOTYPES
1292 #include "GL/gl.h"
1293 #include "glapi/glapi.h"
1294 #include "glapitable.h"
1295 
1296 #if defined(USE_MGL_NAMESPACE)
1297 #define NAME(func)  mgl##func
1298 #else
1299 #define NAME(func)  gl##func
1300 #endif
1301 
1302 #define DISPATCH(FUNC, ARGS, MESSAGE)		\
1303    GET_DISPATCH()->FUNC ARGS
1304 
1305 #define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) 	\
1306    return GET_DISPATCH()->FUNC ARGS
1307 
1308 /* skip normal ones */
1309 #define _GLAPI_SKIP_NORMAL_ENTRY_POINTS
1310 #include "glapitemp.h"
1311 
1312 #endif /* GLX_INDIRECT_RENDERING */
1313