/external/skqp/src/gpu/gradients/ |
D | GrUnrolledBinaryGradientColorizer.cpp | 64 fScale0_1Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 68 kFragment_GrShaderFlag, kFloat4_GrSLType, kDefault_GrSLPrecision, "scale2_3"); in emitCode() 72 kFragment_GrShaderFlag, kFloat4_GrSLType, kDefault_GrSLPrecision, "scale4_5"); in emitCode() 76 kFragment_GrShaderFlag, kFloat4_GrSLType, kDefault_GrSLPrecision, "scale6_7"); in emitCode() 80 kFragment_GrShaderFlag, kFloat4_GrSLType, kDefault_GrSLPrecision, "scale8_9"); in emitCode() 84 kFragment_GrShaderFlag, kFloat4_GrSLType, kDefault_GrSLPrecision, "scale10_11"); in emitCode() 88 kFragment_GrShaderFlag, kFloat4_GrSLType, kDefault_GrSLPrecision, "scale12_13"); in emitCode() 92 kFragment_GrShaderFlag, kFloat4_GrSLType, kDefault_GrSLPrecision, "scale14_15"); in emitCode() 94 fBias0_1Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 97 fBias2_3Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() [all …]
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D | GrDualIntervalGradientColorizer.cpp | 36 fScale01Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 38 fBias01Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 40 fScale23Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 42 fBias23Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode()
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/external/skia/src/gpu/gradients/ |
D | GrUnrolledBinaryGradientColorizer.cpp | 64 fScale0_1Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 68 kFloat4_GrSLType, "scale2_3"); in emitCode() 72 kFloat4_GrSLType, "scale4_5"); in emitCode() 76 kFloat4_GrSLType, "scale6_7"); in emitCode() 80 kFloat4_GrSLType, "scale8_9"); in emitCode() 84 kFloat4_GrSLType, "scale10_11"); in emitCode() 88 kFloat4_GrSLType, "scale12_13"); in emitCode() 92 kFloat4_GrSLType, "scale14_15"); in emitCode() 94 fBias0_1Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 97 fBias2_3Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() [all …]
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D | GrDualIntervalGradientColorizer.cpp | 36 fScale01Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 38 fBias01Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 40 fScale23Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 42 fBias23Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode()
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/external/skqp/src/gpu/ops/ |
D | GrAAFillRRectOp.cpp | 275 {"radii_selector", kFloat4_GrVertexAttribType, kFloat4_GrSLType}, 276 {"corner_and_radius_outsets", kFloat4_GrVertexAttribType, kFloat4_GrSLType}, 277 {"aa_bloat_and_coverage", kFloat4_GrVertexAttribType, kFloat4_GrSLType}}; 280 {"skew", kFloat4_GrVertexAttribType, kFloat4_GrSLType}, 282 {"radii_x", kFloat4_GrVertexAttribType, kFloat4_GrSLType}, 283 {"radii_y", kFloat4_GrVertexAttribType, kFloat4_GrSLType}, 285 {"local_rect", kFloat4_GrVertexAttribType, kFloat4_GrSLType}}; // Conditional. 381 GrGLSLVarying arcCoord(useHWDerivatives ? kFloat2_GrSLType : kFloat4_GrSLType); in onEmitCode()
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/external/skia/src/gpu/ops/ |
D | GrAAFillRRectOp.cpp | 273 fInSkew = { "skew", kFloat4_GrVertexAttribType, kFloat4_GrSLType }; in Processor() 275 fInRadiiX = { "radii_x", kFloat4_GrVertexAttribType, kFloat4_GrSLType }; in Processor() 276 fInRadiiY = { "radii_y", kFloat4_GrVertexAttribType, kFloat4_GrSLType }; in Processor() 278 fInLocalRect = {"local_rect", kFloat4_GrVertexAttribType, kFloat4_GrSLType}; in Processor() 294 {"radii_selector", kFloat4_GrVertexAttribType, kFloat4_GrSLType}, 295 {"corner_and_radius_outsets", kFloat4_GrVertexAttribType, kFloat4_GrSLType}, 296 {"aa_bloat_and_coverage", kFloat4_GrVertexAttribType, kFloat4_GrSLType}}; 396 GrGLSLVarying arcCoord(useHWDerivatives ? kFloat2_GrSLType : kFloat4_GrSLType); in onEmitCode()
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/external/skqp/src/gpu/ccpr/ |
D | GrCCPathProcessor.h | 102 {"devbounds", kFloat4_GrVertexAttribType, kFloat4_GrSLType}, 103 {"devbounds45", kFloat4_GrVertexAttribType, kFloat4_GrSLType}, 108 kFloat4_GrSLType};
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D | GrCCQuadraticShader.cpp | 44 fCoord_fGrad.reset(kFloat4_GrSLType, scope); in onEmitVaryings() 52 fEdge_fWind_fCorner.reset(cornerCoverage ? kFloat4_GrSLType : kFloat2_GrSLType, scope); in onEmitVaryings() 74 if (kFloat4_GrSLType == fEdge_fWind_fCorner.type()) { in onEmitFragmentCode()
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D | GrCCConicShader.cpp | 53 fKLM_fWind.reset(kFloat4_GrSLType, scope); in onEmitVaryings() 60 fGrad_fCorner.reset(cornerCoverage ? kFloat4_GrSLType : kFloat2_GrSLType, scope); in onEmitVaryings() 79 if (kFloat4_GrSLType == fGrad_fCorner.type()) { in onEmitFragmentCode()
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D | GrCCClipProcessor.cpp | 57 fPathIBoundsUniform = uniHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 65 fAtlasTransformUniform = uniHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode()
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D | GrCCCubicShader.cpp | 95 fKLM_fEdge.reset(kFloat4_GrSLType, scope); in onEmitVaryings() 105 fGradMatrix.reset(kFloat4_GrSLType, scope); in onEmitVaryings()
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/external/skia/src/gpu/ccpr/ |
D | GrCCConicShader.cpp | 53 fKLM_fWind.reset(kFloat4_GrSLType, scope); in onEmitVaryings() 60 fGrad_fCorner.reset(cornerCoverage ? kFloat4_GrSLType : kFloat2_GrSLType, scope); in onEmitVaryings() 79 if (kFloat4_GrSLType == fGrad_fCorner.type()) { in onEmitFragmentCode()
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D | GrCCQuadraticShader.cpp | 44 fCoord_fGrad.reset(kFloat4_GrSLType, scope); in onEmitVaryings() 52 fEdge_fWind_fCorner.reset(cornerCoverage ? kFloat4_GrSLType : kFloat2_GrSLType, scope); in onEmitVaryings() 74 if (kFloat4_GrSLType == fEdge_fWind_fCorner.type()) { in onEmitFragmentCode()
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D | GrCCPathProcessor.h | 102 {"devbounds", kFloat4_GrVertexAttribType, kFloat4_GrSLType}, 103 {"devbounds45", kFloat4_GrVertexAttribType, kFloat4_GrSLType}, 108 kFloat4_GrSLType};
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D | GrCCClipProcessor.cpp | 57 fPathIBoundsUniform = uniHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 65 fAtlasTransformUniform = uniHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode()
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D | GrCCCubicShader.cpp | 95 fKLM_fEdge.reset(kFloat4_GrSLType, scope); in onEmitVaryings() 105 fGradMatrix.reset(kFloat4_GrSLType, scope); in onEmitVaryings()
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/external/skqp/include/private/ |
D | GrTypesPriv.h | 364 kFloat4_GrSLType, enumerator 446 case kFloat4_GrSLType: in GrSLTypeIsFloatType() 525 case kFloat4_GrSLType: in GrSLTypeVecLength() 588 case kFloat4_GrSLType: in GrSLTypeIsCombinedSamplerType() 656 case kFloat4_GrSLType: in GrSLTypeAcceptsPrecision() 688 case kFloat4_GrSLType: in GrSLTypeTemporarilyAcceptsPrecision()
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/external/skia/src/gpu/glsl/ |
D | GrGLSL.cpp | 29 case kFloat4_GrSLType: in GrGLSLTypeString()
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/external/skqp/src/gpu/effects/ |
D | GrRectBlurEffect.cpp | 34 fRectVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 43 args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode()
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/external/skia/src/gpu/effects/ |
D | GrRectBlurEffect.cpp | 35 args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, "rect"); in emitCode() 42 kFragment_GrShaderFlag, kFloat4_GrSLType, "proxyRectFloat"); in emitCode()
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/external/skqp/src/gpu/glsl/ |
D | GrGLSL.cpp | 29 case kFloat4_GrSLType: in GrGLSLTypeString()
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/external/skia/src/gpu/vk/ |
D | GrVkVaryingHandler.cpp | 25 case kFloat4_GrSLType: in grsltype_to_location_size()
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D | GrVkUniformHandler.cpp | 61 case kFloat4_GrSLType: in grsltype_to_alignment_mask() 142 case kFloat4_GrSLType: in grsltype_to_vk_size()
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/external/skqp/src/gpu/vk/ |
D | GrVkVaryingHandler.cpp | 25 case kFloat4_GrSLType: in grsltype_to_location_size()
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D | GrVkUniformHandler.cpp | 61 case kFloat4_GrSLType: in grsltype_to_alignment_mask() 142 case kFloat4_GrSLType: in grsltype_to_vk_size()
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