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Searched refs:kFragBinding (Results 1 – 18 of 18) sorted by relevance

/external/skia/src/gpu/mtl/
DGrMtlUniformHandler.h25 kFragBinding = 1, enumerator
26 kLastUniformBinding = kFragBinding,
DGrMtlPipelineStateDataManager.mm40 uniform.fBinding = GrMtlUniformHandler::kFragBinding;
52 SkASSERT(GrMtlUniformHandler::kFragBinding == uni.fBinding);
333 SkASSERT(GrMtlUniformHandler::kFragBinding == uni.fBinding);
DGrMtlPipelineState.mm130 atIndex: GrMtlUniformHandler::kFragBinding];
DGrMtlUniformHandler.mm346 uniformBinding = kFragBinding;
/external/skqp/src/gpu/mtl/
DGrMtlUniformHandler.h25 kFragBinding = 1, enumerator
26 kLastUniformBinding = kFragBinding,
DGrMtlPipelineStateDataManager.mm40 uniform.fBinding = GrMtlUniformHandler::kFragBinding;
52 SkASSERT(GrMtlUniformHandler::kFragBinding == uni.fBinding);
333 SkASSERT(GrMtlUniformHandler::kFragBinding == uni.fBinding);
DGrMtlPipelineState.mm130 atIndex: GrMtlUniformHandler::kFragBinding];
DGrMtlUniformHandler.mm344 uniformBinding = kFragBinding;
/external/skqp/src/gpu/vk/
DGrVkPipelineStateDataManager.cpp40 uniform.fBinding = GrVkUniformHandler::kFragBinding; in GrVkPipelineStateDataManager()
52 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); in getBufferPtrAndMarkDirty()
332 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); in setMatrices()
DGrVkUniformHandler.h34 kFragBinding = 1, enumerator
DGrVkUniformHandler.cpp363 uniformBinding = kFragBinding; in appendUniformDecls()
DGrVkDescriptorSetManager.cpp242 { GrVkUniformHandler::kGeometryBinding, GrVkUniformHandler::kFragBinding }; in DescriptorPoolManager()
DGrVkPipelineState.cpp344 GrVkUniformHandler::kFragBinding); in writeUniformBuffers()
/external/skia/src/gpu/vk/
DGrVkPipelineStateDataManager.cpp40 uniform.fBinding = GrVkUniformHandler::kFragBinding; in GrVkPipelineStateDataManager()
52 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); in getBufferPtrAndMarkDirty()
332 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); in setMatrices()
DGrVkUniformHandler.h34 kFragBinding = 1, enumerator
DGrVkUniformHandler.cpp358 uniformBinding = kFragBinding; in appendUniformDecls()
DGrVkDescriptorSetManager.cpp250 { GrVkUniformHandler::kGeometryBinding, GrVkUniformHandler::kFragBinding }; in DescriptorPoolManager()
DGrVkPipelineState.cpp344 GrVkUniformHandler::kFragBinding); in writeUniformBuffers()