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Searched refs:lodClamp (Results 1 – 13 of 13) sorted by relevance

/external/deqp-deps/glslang/Test/
Dspv.sparseTextureClamp.frag22 in float lodClamp;
33 resident |= sparseTextureClampARB(s2D, c2, lodClamp, texel);
34 resident |= sparseTextureClampARB(s3D, c3, lodClamp, texel, 2.0);
35 resident |= sparseTextureClampARB(isCube, c3, lodClamp, itexel);
36 resident |= sparseTextureClampARB(s2DShadow, c3, lodClamp, texel.x);
37 resident |= sparseTextureClampARB(sCubeArrayShadow, c4, 1.0, lodClamp, texel.x);
39 texel += textureClampARB(s2D, c2, lodClamp);
40 texel += textureClampARB(s3D, c3, lodClamp, 2.0);
41 itexel += textureClampARB(isCube, c3, lodClamp);
42 texel.x += textureClampARB(s2DShadow, c3, lodClamp);
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Dspv.float16Fetch.frag67 layout(location = 7) in float lodClamp;
969 sparseTextureClampARB(s2D, c2, lodClamp, texel);
971 sparseTextureClampARB(s3D, c3, lodClamp, texel);
973 sparseTextureClampARB(sCube, c3, lodClamp, texel);
975 sparseTextureClampARB(s2DShadow, c3, lodClamp, texel.x);
977 sparseTextureClampARB(sCubeShadow, c4, lodClamp, texel.x);
979 sparseTextureClampARB(s2DArray, c3, lodClamp, texel);
981 sparseTextureClampARB(sCubeArray, c4, lodClamp, texel);
983 sparseTextureClampARB(s2DArrayShadow, c4, lodClamp, texel.x);
985 sparseTextureClampARB(sCubeArrayShadow, c4, compare, lodClamp, texel.x);
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Dspv.shaderImageFootprint.frag9 layout (location = 4) in float lodClamp;
54 ret2D = textureFootprintClampNV(sample2D, P2, lodClamp, granularity, true, fp2D);
61 ret2D = textureFootprintClampNV(sample2D, P2, lodClamp, granularity, true, fp2D, bias);
82 ret2D = textureFootprintGradClampNV(sample2D, P2, dx, dy, lodClamp, granularity, true, fp2D);
103 ret3D = textureFootprintClampNV(sample3D, P3, lodClamp, granularity, true, fp3D);
110 ret3D = textureFootprintClampNV(sample3D, P3, lodClamp, granularity, true, fp3D, bias);
/external/deqp-deps/glslang/Test/baseResults/
Dspv.sparseTextureClamp.frag.out25 Name 36 "lodClamp"
91 36(lodClamp): 35(ptr) Variable Input
174 37: 10(float) Load 36(lodClamp)
184 53: 10(float) Load 36(lodClamp)
194 66: 10(float) Load 36(lodClamp)
204 79: 10(float) Load 36(lodClamp)
216 98: 10(float) Load 36(lodClamp)
227 107: 10(float) Load 36(lodClamp)
234 113: 10(float) Load 36(lodClamp)
241 119: 10(float) Load 36(lodClamp)
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Dspv.float16Fetch.frag.out181 Name 4257 "lodClamp"
286 Decorate 4257(lodClamp) Location 7
494 4257(lodClamp): 127(ptr) Variable Input
5409 4258: 52(float) Load 4257(lodClamp)
5424 4272: 52(float) Load 4257(lodClamp)
5439 4285: 52(float) Load 4257(lodClamp)
5454 4298: 52(float) Load 4257(lodClamp)
5473 4315: 52(float) Load 4257(lodClamp)
5492 4332: 52(float) Load 4257(lodClamp)
5507 4345: 52(float) Load 4257(lodClamp)
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Dspv.shaderImageFootprint.frag.out38 Name 125 "lodClamp"
84 Decorate 125(lodClamp) Location 4
138 125(lodClamp): 75(ptr) Variable Input
275 126: 13(float) Load 125(lodClamp)
334 175: 13(float) Load 125(lodClamp)
515 329: 13(float) Load 125(lodClamp)
676 476: 13(float) Load 125(lodClamp)
735 525: 13(float) Load 125(lodClamp)
/external/deqp/external/openglcts/docs/specs/
DCTS_ARB_sparse_texture_clamp.txt73 Run the test for different values of <lodClamp> argument.
79 …Fill the texture with different values for miplevels [0, lodClamp) that for miplevels [lodClamp, l…
95 … full screen quad. In the shader sample the texture with the value lodClamp as <lodClamp> argument.
97 Verify that the <lodClamp> argument was taken into account during automatic lod computations
99 from the region [lodClamp, lastMipLevel].
101 Run the test for different values of <lodClamp> argument.
/external/deqp-deps/glslang/glslang/Include/
Dintermediate.h1253 bool lodClamp; member
1306 cracked.lodClamp = false; in crackTexture()
1326 cracked.lodClamp = true; in crackTexture()
1342 cracked.lodClamp = true; in crackTexture()
1382 cracked.lodClamp = true; in crackTexture()
1402 cracked.lodClamp = true; in crackTexture()
1454 cracked.lodClamp = true; in crackTexture()
1463 cracked.lodClamp = true; in crackTexture()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureFunctionTests.cpp136 float lodClamp; member
152 , lodClamp (0.0f) in TextureLookupSpec()
183 , lodClamp (lodClamp_) in TextureLookupSpec()
242 float lodClamp; member
249 , lodClamp (0.0f) in TexLookupParams()
478 …r = texture2D(c, c.in[0].x(), c.in[0].y(), de::max(p.lod+c.in[1].x(), p.lodClamp))*p.scale + p.bia… in evalTexture2DBiasClamp()
479 …(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), de::max(p.lod+c.in[1].x(), p.lodClamp))*p.scale + p.bia… in evalTextureCubeBiasClamp()
480 …(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), de::max(p.lod+c.in[1].x(), p.lodClamp))*p.scale + p.bia… in evalTexture2DArrayBiasClamp()
481 …(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), de::max(p.lod+c.in[1].x(), p.lodClamp))*p.scale + p.bia… in evalTexture3DBiasClamp()
482 …& p) { c.color = texture1D(c, c.in[0].x(), de::max(p.lod+c.in[1].x(), p.lodClamp))*p.scale + p.bia… in evalTexture1DBiasClamp()
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/external/deqp-deps/glslang/glslang/MachineIndependent/
DInitialize.cpp6763 … for (int lodClamp = 0; lodClamp <= 1 ;++lodClamp) { // loop over "bool" lod clamp in add2ndGenerationSamplingImaging() local
6765 if (lodClamp && (profile == EEsProfile || version < 450)) in add2ndGenerationSamplingImaging()
6767 if (lodClamp && (proj || lod || fetch)) in add2ndGenerationSamplingImaging()
6822 if (lodClamp) in add2ndGenerationSamplingImaging()
6824 if (lodClamp || sparse) in add2ndGenerationSamplingImaging()
6930 if (lodClamp) { in add2ndGenerationSamplingImaging()
6938 if (lodClamp) in add2ndGenerationSamplingImaging()
6974 if (bias || lodClamp) { in add2ndGenerationSamplingImaging()
/external/deqp-deps/glslang/SPIRV/
DSpvBuilder.h397 Id lodClamp; member
DSpvBuilder.cpp1829 if (parameters.lodClamp) { in createTextureCall()
1834 texArgs[numArgs++] = parameters.lodClamp; in createTextureCall()
DGlslangToSpv.cpp4375 if (cracked.lodClamp)
4473 if (cracked.lodClamp) {
4474 params.lodClamp = arguments[2 + extraArgs];