/external/deqp-deps/glslang/Test/ |
D | spv.sparseTextureClamp.frag | 22 in float lodClamp; 33 resident |= sparseTextureClampARB(s2D, c2, lodClamp, texel); 34 resident |= sparseTextureClampARB(s3D, c3, lodClamp, texel, 2.0); 35 resident |= sparseTextureClampARB(isCube, c3, lodClamp, itexel); 36 resident |= sparseTextureClampARB(s2DShadow, c3, lodClamp, texel.x); 37 resident |= sparseTextureClampARB(sCubeArrayShadow, c4, 1.0, lodClamp, texel.x); 39 texel += textureClampARB(s2D, c2, lodClamp); 40 texel += textureClampARB(s3D, c3, lodClamp, 2.0); 41 itexel += textureClampARB(isCube, c3, lodClamp); 42 texel.x += textureClampARB(s2DShadow, c3, lodClamp); [all …]
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D | spv.float16Fetch.frag | 67 layout(location = 7) in float lodClamp; 969 sparseTextureClampARB(s2D, c2, lodClamp, texel); 971 sparseTextureClampARB(s3D, c3, lodClamp, texel); 973 sparseTextureClampARB(sCube, c3, lodClamp, texel); 975 sparseTextureClampARB(s2DShadow, c3, lodClamp, texel.x); 977 sparseTextureClampARB(sCubeShadow, c4, lodClamp, texel.x); 979 sparseTextureClampARB(s2DArray, c3, lodClamp, texel); 981 sparseTextureClampARB(sCubeArray, c4, lodClamp, texel); 983 sparseTextureClampARB(s2DArrayShadow, c4, lodClamp, texel.x); 985 sparseTextureClampARB(sCubeArrayShadow, c4, compare, lodClamp, texel.x); [all …]
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D | spv.shaderImageFootprint.frag | 9 layout (location = 4) in float lodClamp; 54 ret2D = textureFootprintClampNV(sample2D, P2, lodClamp, granularity, true, fp2D); 61 ret2D = textureFootprintClampNV(sample2D, P2, lodClamp, granularity, true, fp2D, bias); 82 ret2D = textureFootprintGradClampNV(sample2D, P2, dx, dy, lodClamp, granularity, true, fp2D); 103 ret3D = textureFootprintClampNV(sample3D, P3, lodClamp, granularity, true, fp3D); 110 ret3D = textureFootprintClampNV(sample3D, P3, lodClamp, granularity, true, fp3D, bias);
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/external/deqp-deps/glslang/Test/baseResults/ |
D | spv.sparseTextureClamp.frag.out | 25 Name 36 "lodClamp" 91 36(lodClamp): 35(ptr) Variable Input 174 37: 10(float) Load 36(lodClamp) 184 53: 10(float) Load 36(lodClamp) 194 66: 10(float) Load 36(lodClamp) 204 79: 10(float) Load 36(lodClamp) 216 98: 10(float) Load 36(lodClamp) 227 107: 10(float) Load 36(lodClamp) 234 113: 10(float) Load 36(lodClamp) 241 119: 10(float) Load 36(lodClamp) [all …]
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D | spv.float16Fetch.frag.out | 181 Name 4257 "lodClamp" 286 Decorate 4257(lodClamp) Location 7 494 4257(lodClamp): 127(ptr) Variable Input 5409 4258: 52(float) Load 4257(lodClamp) 5424 4272: 52(float) Load 4257(lodClamp) 5439 4285: 52(float) Load 4257(lodClamp) 5454 4298: 52(float) Load 4257(lodClamp) 5473 4315: 52(float) Load 4257(lodClamp) 5492 4332: 52(float) Load 4257(lodClamp) 5507 4345: 52(float) Load 4257(lodClamp) [all …]
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D | spv.shaderImageFootprint.frag.out | 38 Name 125 "lodClamp" 84 Decorate 125(lodClamp) Location 4 138 125(lodClamp): 75(ptr) Variable Input 275 126: 13(float) Load 125(lodClamp) 334 175: 13(float) Load 125(lodClamp) 515 329: 13(float) Load 125(lodClamp) 676 476: 13(float) Load 125(lodClamp) 735 525: 13(float) Load 125(lodClamp)
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/external/deqp/external/openglcts/docs/specs/ |
D | CTS_ARB_sparse_texture_clamp.txt | 73 Run the test for different values of <lodClamp> argument. 79 …Fill the texture with different values for miplevels [0, lodClamp) that for miplevels [lodClamp, l… 95 … full screen quad. In the shader sample the texture with the value lodClamp as <lodClamp> argument. 97 Verify that the <lodClamp> argument was taken into account during automatic lod computations 99 from the region [lodClamp, lastMipLevel]. 101 Run the test for different values of <lodClamp> argument.
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/external/deqp-deps/glslang/glslang/Include/ |
D | intermediate.h | 1253 bool lodClamp; member 1306 cracked.lodClamp = false; in crackTexture() 1326 cracked.lodClamp = true; in crackTexture() 1342 cracked.lodClamp = true; in crackTexture() 1382 cracked.lodClamp = true; in crackTexture() 1402 cracked.lodClamp = true; in crackTexture() 1454 cracked.lodClamp = true; in crackTexture() 1463 cracked.lodClamp = true; in crackTexture()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderTextureFunctionTests.cpp | 136 float lodClamp; member 152 , lodClamp (0.0f) in TextureLookupSpec() 183 , lodClamp (lodClamp_) in TextureLookupSpec() 242 float lodClamp; member 249 , lodClamp (0.0f) in TexLookupParams() 478 …r = texture2D(c, c.in[0].x(), c.in[0].y(), de::max(p.lod+c.in[1].x(), p.lodClamp))*p.scale + p.bia… in evalTexture2DBiasClamp() 479 …(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), de::max(p.lod+c.in[1].x(), p.lodClamp))*p.scale + p.bia… in evalTextureCubeBiasClamp() 480 …(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), de::max(p.lod+c.in[1].x(), p.lodClamp))*p.scale + p.bia… in evalTexture2DArrayBiasClamp() 481 …(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), de::max(p.lod+c.in[1].x(), p.lodClamp))*p.scale + p.bia… in evalTexture3DBiasClamp() 482 …& p) { c.color = texture1D(c, c.in[0].x(), de::max(p.lod+c.in[1].x(), p.lodClamp))*p.scale + p.bia… in evalTexture1DBiasClamp() [all …]
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/external/deqp-deps/glslang/glslang/MachineIndependent/ |
D | Initialize.cpp | 6763 … for (int lodClamp = 0; lodClamp <= 1 ;++lodClamp) { // loop over "bool" lod clamp in add2ndGenerationSamplingImaging() local 6765 if (lodClamp && (profile == EEsProfile || version < 450)) in add2ndGenerationSamplingImaging() 6767 if (lodClamp && (proj || lod || fetch)) in add2ndGenerationSamplingImaging() 6822 if (lodClamp) in add2ndGenerationSamplingImaging() 6824 if (lodClamp || sparse) in add2ndGenerationSamplingImaging() 6930 if (lodClamp) { in add2ndGenerationSamplingImaging() 6938 if (lodClamp) in add2ndGenerationSamplingImaging() 6974 if (bias || lodClamp) { in add2ndGenerationSamplingImaging()
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/external/deqp-deps/glslang/SPIRV/ |
D | SpvBuilder.h | 397 Id lodClamp; member
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D | SpvBuilder.cpp | 1829 if (parameters.lodClamp) { in createTextureCall() 1834 texArgs[numArgs++] = parameters.lodClamp; in createTextureCall()
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D | GlslangToSpv.cpp | 4375 if (cracked.lodClamp) 4473 if (cracked.lodClamp) { 4474 params.lodClamp = arguments[2 + extraArgs];
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