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Searched refs:lodLoc (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fVertexTextureTests.cpp760 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs() local
761 if (lodLoc != -1) in setupShaderInputs()
762 glUniform1f(lodLoc, lod); in setupShaderInputs()
1095 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs() local
1096 if (lodLoc != -1) in setupShaderInputs()
1097 glUniform1f(lodLoc, lod); in setupShaderInputs()
1435 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs() local
1436 if (lodLoc != -1) in setupShaderInputs()
1437 glUniform1f(lodLoc, lod); in setupShaderInputs()
1778 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs() local
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Des3fShaderTextureFunctionTests.cpp1121 const glw::GLint lodLoc = gl.getUniformLocation (m_program->getProgram(), "u_lod"); in testTextureSize() local
1169 gl.uniform1iv(lodLoc, 1, &testSize.lod); in testTextureSize()
1183 gl.uniform1iv(lodLoc, 1, &testSize.lod); in testTextureSize()
1198 gl.uniform1iv(lodLoc, 1, &testSize.lod); in testTextureSize()
/external/deqp/modules/gles2/functional/
Des2fVertexTextureTests.cpp660 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs() local
661 if (lodLoc != -1) in setupShaderInputs()
662 glUniform1f(lodLoc, lod); in setupShaderInputs()
1001 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs() local
1002 if (lodLoc != -1) in setupShaderInputs()
1003 glUniform1f(lodLoc, lod); in setupShaderInputs()