Searched refs:lodLoc (Results 1 – 3 of 3) sorted by relevance
/external/deqp/modules/gles3/functional/ |
D | es3fVertexTextureTests.cpp | 760 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs() local 761 if (lodLoc != -1) in setupShaderInputs() 762 glUniform1f(lodLoc, lod); in setupShaderInputs() 1095 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs() local 1096 if (lodLoc != -1) in setupShaderInputs() 1097 glUniform1f(lodLoc, lod); in setupShaderInputs() 1435 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs() local 1436 if (lodLoc != -1) in setupShaderInputs() 1437 glUniform1f(lodLoc, lod); in setupShaderInputs() 1778 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs() local [all …]
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D | es3fShaderTextureFunctionTests.cpp | 1121 const glw::GLint lodLoc = gl.getUniformLocation (m_program->getProgram(), "u_lod"); in testTextureSize() local 1169 gl.uniform1iv(lodLoc, 1, &testSize.lod); in testTextureSize() 1183 gl.uniform1iv(lodLoc, 1, &testSize.lod); in testTextureSize() 1198 gl.uniform1iv(lodLoc, 1, &testSize.lod); in testTextureSize()
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/external/deqp/modules/gles2/functional/ |
D | es2fVertexTextureTests.cpp | 660 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs() local 661 if (lodLoc != -1) in setupShaderInputs() 662 glUniform1f(lodLoc, lod); in setupShaderInputs() 1001 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs() local 1002 if (lodLoc != -1) in setupShaderInputs() 1003 glUniform1f(lodLoc, lod); in setupShaderInputs()
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