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/external/deqp-deps/glslang/Test/baseResults/
D300.frag.out36 …that takes a left-hand operand of type ' global lowp sampler2D' and a right operand of type ' glob…
57 0:57 move second child to first child ( temp lowp 4-component vector of float)
58 0:57 'v' ( temp lowp 4-component vector of float)
59 0:57 texture ( global lowp 4-component vector of float)
60 0:57 's2D' ( uniform lowp sampler2D)
61 0:57 'c2D' ( smooth in lowp 2-component vector of float)
62 0:58 move second child to first child ( temp lowp 4-component vector of float)
63 0:58 'v' ( temp lowp 4-component vector of float)
64 0:58 textureProj ( global lowp 4-component vector of float)
65 0:58 's3D' ( uniform lowp sampler3D)
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Dprecision.frag.out14 0:5 Function Definition: foo(vf3; ( global lowp 2-component vector of float)
31 0:27 'sum' ( temp lowp int)
42 0:32 'sum' ( temp lowp int)
44 0:36 add second child into first child ( temp lowp int)
45 0:36 'sum' ( temp lowp int)
46 0:36 'level1_low' ( temp lowp int)
49 0:41 'd' ( temp lowp float)
51 0:41 'arg1' ( temp lowp float)
54 0:45 add second child into first child ( temp lowp int)
55 0:45 'sum' ( temp lowp int)
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D300samplerExternal.frag.out44 0:20 'sExt' ( uniform lowp samplerExternalOES)
46 0:21 texture ( global lowp 4-component vector of float)
47 0:21 'sExt' ( uniform lowp samplerExternalOES)
51 0:22 texture ( global lowp 4-component vector of float, operation at highp)
52 0:22 'sExt' ( uniform lowp samplerExternalOES)
57 0:23 textureProj ( global lowp 4-component vector of float)
58 0:23 'sExt' ( uniform lowp samplerExternalOES)
63 0:24 textureProj ( global lowp 4-component vector of float, operation at highp)
64 0:24 'sExt' ( uniform lowp samplerExternalOES)
70 0:25 textureProj ( global lowp 4-component vector of float)
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D100samplerExternal.frag.out26 0:12 texture ( global lowp 4-component vector of float)
27 0:12 'sExt' ( uniform lowp samplerExternalOES)
41 0:15 textureProj ( global lowp 4-component vector of float)
42 0:15 'sExt' ( uniform lowp samplerExternalOES)
47 0:16 textureProj ( global lowp 4-component vector of float)
48 0:16 'sExt' ( uniform lowp samplerExternalOES)
89 0:? 'sExt' ( uniform lowp samplerExternalOES)
105 0:12 texture ( global lowp 4-component vector of float)
106 0:12 'sExt' ( uniform lowp samplerExternalOES)
120 0:15 textureProj ( global lowp 4-component vector of float)
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D300block.frag.out13 … vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler,…
27 0:44 texture ( global lowp 4-component vector of int)
28 0:44 sampler: direct index for structure ( global lowp isampler3D)
29 … vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler,…
32 0:44 Construct vec3 ( temp lowp 3-component vector of float)
33 0:44 Convert int to float ( temp lowp float)
38 0:44 Convert uint to float ( temp lowp float)
41lowp isampler2D sampler, layout( column_major shared) uniform structure{ global mediump int a} t, …
46 0:44 Convert uint to float ( temp lowp float)
61 … vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler,…
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Dprecision.vert.out16 0:20 texture ( global lowp 4-component vector of float)
17 0:20 's2D' ( uniform lowp sampler2D)
42 0:? 's2D' ( uniform lowp sampler2D)
43 0:? 'sCube' ( uniform lowp samplerCube)
64 0:20 texture ( global lowp 4-component vector of float)
65 0:20 's2D' ( uniform lowp sampler2D)
90 0:? 's2D' ( uniform lowp sampler2D)
91 0:? 'sCube' ( uniform lowp samplerCube)
DpointCoord.frag.out17 0:10 texture ( global lowp 4-component vector of float, operation at mediump)
18 0:10 'sampler' ( uniform lowp sampler2D)
32 0:? 'sampler' ( uniform lowp sampler2D)
53 0:10 texture ( global lowp 4-component vector of float, operation at mediump)
54 0:10 'sampler' ( uniform lowp sampler2D)
68 0:? 'sampler' ( uniform lowp sampler2D)
D100.frag.out176 0:67 'p2d' ( in lowp sampler2D)
235 0:121 texture ( global lowp 4-component vector of float)
236 0:121 'sExt' ( uniform lowp samplerExternalOES)
240 0:122 textureProj ( global lowp 4-component vector of float)
241 0:122 'sExt' ( uniform lowp samplerExternalOES)
242 0:122 Construct vec3 ( temp lowp 3-component vector of float)
244 0:123 textureProj ( global lowp 4-component vector of float, operation at mediump)
245 0:123 'sExt' ( uniform lowp samplerExternalOES)
281 0:147 textureProjGrad ( global lowp 4-component vector of float, operation at mediump)
282 0:147 's2Dg' ( uniform lowp sampler2D)
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/external/deqp-deps/glslang/Test/
Dspv.precisionNonESSamp.frag3 precision lowp sampler2D;
4 precision lowp int;
5 precision lowp float;
7 uniform lowp sampler2D s;
9 layout(rgba32f) uniform lowp image2D i1;
12 layout(location = 0) in lowp vec2 v2;
13 layout(location = 1) in lowp vec3 v3;
14 layout(location = 3) flat in lowp ivec2 iv2;
16 layout(location = 0) out lowp vec4 color;
22 lowp vec4 vi1 = imageLoad(i1, iv2);
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D300.frag4 uniform lowp sampler3D s3D;
6 uniform lowp samplerCubeShadow sCubeShadow;
7 uniform lowp sampler2DShadow s2DShadow;
8 uniform lowp sampler2DArray s2DArray;
9 uniform lowp sampler2DArrayShadow s2DArrayShadow;
11 uniform lowp isampler2D is2D;
12 uniform lowp isampler3D is3D;
13 uniform lowp isamplerCube isCube;
14 uniform lowp isampler2DArray is2DArray;
16 uniform lowp usampler2D us2D;
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Dspv.100ops.frag3 lowp float foo();
5 in lowp float low, high;
7 lowp float face1 = 11.0;
9 out lowp vec4 Color;
21 lowp float face2 = -2.0;
23 lowp float foo()
Dspv.precision.frag3 in lowp float lowfin;
9 lowp int uniform_low;
16 lowp vec2 foo(mediump vec3 mv3)
28 lowp float b;
35 lowp int sum = uniform_medium + uniform_high;
41 lowp float arg1 = 3.2;
43 lowp float d = distance(lowfin, mediumfin);
Dprecision.frag5 lowp vec2 foo(mediump vec3 mv3)
13 uniform lowp sampler2D samplerLow;
27 lowp int sum = global_medium + global_high;
34 precision lowp int;
39 lowp float arg1;
41 lowp float d = distance(arg1, arg2);
Dspv.310.bitcast.frag4 flat in lowp ivec2 i2;
9 flat in lowp uvec2 u2;
14 lowp in vec2 f2;
/external/deqp/data/gles2/shaders/
Dqualification_order.test16 invariant varying lowp float x0;
32 invariant varying lowp float x0;
51 varying lowp float x0;
67 varying lowp float x0;
125 invariant lowp varying float x0;
141 invariant lowp varying float x0;
160 varying invariant lowp float x0;
176 varying invariant lowp float x0;
195 varying lowp invariant float x0;
211 varying lowp invariant float x0;
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/external/deqp/data/gles3/shaders/
Dqualification_order.test17 invariant smooth centroid out lowp float x0;
36 smooth centroid in lowp float x0;
58 smooth centroid out lowp float x0;
77 smooth centroid in lowp float x0;
140 invariant centroid out lowp float x0;
159 centroid in lowp float x0;
181 centroid out lowp float x0;
200 centroid in lowp float x0;
308 invariant smooth lowp centroid out float x0;
327 smooth lowp centroid in float x0;
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/
DSceneFragShader.fsh3 varying lowp vec3 DiffuseLight;
4 varying lowp vec3 SpecularLight;
9 lowp vec3 texColor = texture2D(sTexture, TexCoord).rgb;
10 lowp vec3 color = (texColor * DiffuseLight) + SpecularLight;
/external/deqp/doc/testspecs/GLES3/
Dfunctional.shaders.builtin_functions.precision.txt41 to lowp and mediump precisions even though the GLSL specification
43 lowp operations are expected to produce either an infinity or the
81 | | 2 ULP | | mediump, lowp |
84 | | 2 ULP | | mediump, lowp |
86 | | 2 ULP | -1 <= x <= 1 | mediump, lowp |
88 | | 2 ULP | -1 <= x <= 1 | mediump, lowp |
90 | | 2 ULP | !(x == 0 && y == 0) | mediump, lowp |
92 | | 2 ULP | | mediump, lowp |
111 The precisions for exponential functions for mediump and lowp have been
120 | | 2 ULP | | lowp |
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/external/skqp/src/opts/
DSkOpts_hsw.cpp22 #define M(st) stages_lowp[SkRasterPipeline::st] = (StageFn)SK_OPTS_NS::lowp::st; in Init_hsw()
24 just_return_lowp = (StageFn)SK_OPTS_NS::lowp::just_return; in Init_hsw()
25 start_pipeline_lowp = SK_OPTS_NS::lowp::start_pipeline; in Init_hsw()
DSkOpts_sse41.cpp24 #define M(st) stages_lowp[SkRasterPipeline::st] = (StageFn)SK_OPTS_NS::lowp::st; in Init_sse41()
26 just_return_lowp = (StageFn)SK_OPTS_NS::lowp::just_return; in Init_sse41()
27 start_pipeline_lowp = SK_OPTS_NS::lowp::start_pipeline; in Init_sse41()
DSkOpts_avx.cpp26 #define M(st) stages_lowp[SkRasterPipeline::st] = (StageFn)SK_OPTS_NS::lowp::st; in Init_avx()
28 just_return_lowp = (StageFn)SK_OPTS_NS::lowp::just_return; in Init_avx()
29 start_pipeline_lowp = SK_OPTS_NS::lowp::start_pipeline; in Init_avx()
/external/skia/src/opts/
DSkOpts_hsw.cpp22 #define M(st) stages_lowp[SkRasterPipeline::st] = (StageFn)SK_OPTS_NS::lowp::st; in Init_hsw()
24 just_return_lowp = (StageFn)SK_OPTS_NS::lowp::just_return; in Init_hsw()
25 start_pipeline_lowp = SK_OPTS_NS::lowp::start_pipeline; in Init_hsw()
DSkOpts_sse41.cpp24 #define M(st) stages_lowp[SkRasterPipeline::st] = (StageFn)SK_OPTS_NS::lowp::st; in Init_sse41()
26 just_return_lowp = (StageFn)SK_OPTS_NS::lowp::just_return; in Init_sse41()
27 start_pipeline_lowp = SK_OPTS_NS::lowp::start_pipeline; in Init_sse41()
DSkOpts_avx.cpp26 #define M(st) stages_lowp[SkRasterPipeline::st] = (StageFn)SK_OPTS_NS::lowp::st; in Init_avx()
28 just_return_lowp = (StageFn)SK_OPTS_NS::lowp::just_return; in Init_avx()
29 start_pipeline_lowp = SK_OPTS_NS::lowp::start_pipeline; in Init_avx()
/external/skia/src/core/
DSkOpts.cpp87 #define M(st) (StageFn)SK_OPTS_NS::lowp::st,
89 StageFn just_return_lowp = (StageFn)SK_OPTS_NS::lowp::just_return;
91 = SK_OPTS_NS::lowp::start_pipeline;

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