Searched refs:m_invalidateBuffers (Results 1 – 1 of 1) sorted by relevance
449 , m_invalidateBuffers (invalidateBuffers) in InvalidateFboRenderCase()473 vector<deUint32> attachments = getFBODiscardAttachments(m_invalidateBuffers); in render()513 if ((m_invalidateBuffers & GL_COLOR_BUFFER_BIT) != 0) in render()526 if ((m_invalidateBuffers & GL_DEPTH_BUFFER_BIT) != 0) in render()532 if ((m_invalidateBuffers & GL_STENCIL_BUFFER_BIT) == 0) in render()551 deUint32 m_invalidateBuffers; member in deqp::gles3::Functional::InvalidateFboRenderCase561 , m_invalidateBuffers (invalidateBuffers) in InvalidateFboUnbindReadCase()563 …DE_ASSERT((m_invalidateBuffers & (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)) != (GL_COLOR_BUFFER_BI… in InvalidateFboUnbindReadCase()584 vector<deUint32> attachments = getFBODiscardAttachments(m_invalidateBuffers); in render()637 if ((m_invalidateBuffers & GL_DEPTH_BUFFER_BIT) != 0) in render()[all …]