Searched refs:max_vertex_image_uniforms (Results 1 – 24 of 24) sorted by relevance
11570 GLint max_vertex_image_uniforms = 0; in testCombinedShaderStages() local11578 glGetIntegerv(GL_MAX_VERTEX_IMAGE_UNIFORMS, &max_vertex_image_uniforms); in testCombinedShaderStages()11581 if (max_vertex_image_uniforms) in testCombinedShaderStages()11601 max_tesselation_evaluation_image_uniforms + max_vertex_image_uniforms)) in testCombinedShaderStages()
7685 KHR-GL45.limits.max_vertex_image_uniforms
7685 KHR-GL46.limits.max_vertex_image_uniforms
7653 KHR-GL46.limits.max_vertex_image_uniforms
7653 KHR-GL45.limits.max_vertex_image_uniforms
7652 KHR-GL45.limits.max_vertex_image_uniforms
7652 KHR-GL46.limits.max_vertex_image_uniforms
2066 dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_image_uniforms
3892 dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_image_uniforms
3633 dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_image_uniforms
3696 dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_image_uniforms
3896 dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_image_uniforms
4273 dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_image_uniforms
4955 dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_image_uniforms
4988 dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_image_uniforms
5027 dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_image_uniforms
4944 dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_image_uniforms
4959 dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_image_uniforms
4872 dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_image_uniforms