Searched refs:mean_buffer_length_ (Results 1 – 2 of 2) sorted by relevance
62 mean_buffer_length_ = 0; in Reset()294 mean_buffer_length_ = 0; in PreDetection()297 mean_buffer_length_ = meanBufferLength; in PreDetection()299 if ((timestamp_buffer_[mean_buffer_length_ - 1] != 0) && in PreDetection()300 (mean_buffer_length_ != 1)) { in PreDetection()301 frame_rate = ((90000 << 4) * (mean_buffer_length_ - 1)); in PreDetection()303 (timestamp_buffer_[0] - timestamp_buffer_[mean_buffer_length_ - 1]); in PreDetection()327 if (mean_buffer_length_ < 2) { in DetectFlicker()339 for (i = 0; i < mean_buffer_length_; i++) { in DetectFlicker()342 meanOfBuffer += (mean_buffer_length_ >> 1); // Rounding, not truncation. in DetectFlicker()[all …]
41 uint32_t mean_buffer_length_; variable