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Searched refs:nDieAfterFrames (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Shell/
DPVRShell.cpp75 m_pShellData->nDieAfterFrames = PVRSHELL_QUIT_AFTER_FRAME; in PVRShell()
322 m_pShellData->nDieAfterFrames = value; in PVRShellSet()
422 case prefQuitAfterFrame: return m_pShellData->nDieAfterFrames; in PVRShellGet()
1655 …if((m_pShell->m_pShellData->nDieAfterFrames>=0) && (nCurrentFrame >= m_pShell->m_pShellData->nDieA… in Run()
DPVRShellImpl.h62 …int nDieAfterFrames; /*!< Set shell to quit after this number of frames (-1 to … member