/external/mesa3d/src/compiler/nir/ |
D | nir_lower_drawpixels.c | 130 tex = nir_tex_instr_create(state->shader, 1); in lower_color() 160 tex = nir_tex_instr_create(state->shader, 1); in lower_color() 175 tex = nir_tex_instr_create(state->shader, 1); in lower_color()
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D | nir_lower_bitmap.c | 91 tex = nir_tex_instr_create(shader, 1); in lower_bitmap()
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D | nir_lower_tex.c | 111 txs = nir_tex_instr_create(b->shader, 1); in get_texture_size() 220 nir_tex_instr *plane_tex = nir_tex_instr_create(b->shader, 2); in sample_plane() 337 nir_tex_instr *txl = nir_tex_instr_create(b->shader, num_srcs); in replace_gradient_with_lod()
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D | nir_clone.c | 404 nir_tex_instr *ntex = nir_tex_instr_create(state->ns, tex->num_srcs); in clone_tex()
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D | nir_serialize.c | 631 nir_tex_instr *tex = nir_tex_instr_create(ctx->nir, num_srcs); in read_tex()
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D | nir.h | 2022 nir_tex_instr *nir_tex_instr_create(nir_shader *shader, unsigned num_srcs);
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D | nir.c | 527 nir_tex_instr_create(nir_shader *shader, unsigned num_srcs) in nir_tex_instr_create() function
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/external/mesa3d/src/intel/blorp/ |
D | blorp_nir_builder.h | 42 nir_tex_instr *tex = nir_tex_instr_create(b->shader, 1); in blorp_nir_txf_ms_mcs()
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D | blorp_blit.c | 170 nir_tex_instr *tex = nir_tex_instr_create(b->shader, num_srcs); in blorp_create_nir_tex_instr()
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/external/mesa3d/src/amd/vulkan/ |
D | radv_meta.c | 505 nir_tex_instr *tex = nir_tex_instr_create(b->shader, 2); in radv_meta_build_resolve_shader_core() 524 nir_tex_instr *tex_all_same = nir_tex_instr_create(b->shader, 1); in radv_meta_build_resolve_shader_core() 545 nir_tex_instr *tex_add = nir_tex_instr_create(b->shader, 2); in radv_meta_build_resolve_shader_core()
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D | radv_meta_blit.c | 134 nir_tex_instr *tex = nir_tex_instr_create(b.shader, 1); in build_nir_copy_fragment_shader() 188 nir_tex_instr *tex = nir_tex_instr_create(b.shader, 1); in build_nir_copy_fragment_shader_depth() 242 nir_tex_instr *tex = nir_tex_instr_create(b.shader, 1); in build_nir_copy_fragment_shader_stencil()
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D | radv_meta_bufimage.c | 91 nir_tex_instr *tex = nir_tex_instr_create(b.shader, 2); in build_nir_itob_compute_shader() 324 nir_tex_instr *tex = nir_tex_instr_create(b.shader, 2); in build_nir_btoi_compute_shader() 538 nir_tex_instr *tex = nir_tex_instr_create(b.shader, 2); in build_nir_itoi_compute_shader()
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D | radv_meta_blit2d.c | 454 nir_tex_instr *tex = nir_tex_instr_create(b->shader, 2); in build_nir_texel_fetch() 499 nir_tex_instr *tex = nir_tex_instr_create(b->shader, 1); in build_nir_buffer_fetch()
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D | radv_meta_fast_clear.c | 70 nir_tex_instr *tex = nir_tex_instr_create(b.shader, 2); in build_dcc_decompress_compute_shader()
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/external/mesa3d/src/intel/vulkan/ |
D | anv_nir_lower_input_attachments.c | 69 nir_tex_instr *tex = nir_tex_instr_create(b.shader, 2 + multisampled); in try_lower_input_load()
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D | anv_nir_lower_ycbcr_textures.c | 162 nir_tex_instr *tex = nir_tex_instr_create(b->shader, 0); in get_texture_size() 235 nir_tex_instr *tex = nir_tex_instr_create(b->shader, old_tex->num_srcs + 1); in create_plane_tex_instr_implicit()
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/external/mesa3d/src/gallium/drivers/freedreno/ir3/ |
D | ir3_nir_lower_tg4_to_tex.c | 57 nir_tex_instr *tex = nir_tex_instr_create(b->shader, num_srcs); in lower_tg4()
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/external/mesa3d/src/gallium/drivers/vc4/ |
D | vc4_nir_lower_txf_ms.c | 47 nir_tex_instr *txf = nir_tex_instr_create(c->s, 1); in vc4_nir_lower_txf_ms_instr()
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/external/mesa3d/src/gallium/auxiliary/nir/ |
D | tgsi_to_nir.c | 1274 instr = nir_tex_instr_create(b->shader, num_srcs); in ttn_tex() 1446 txs = nir_tex_instr_create(b->shader, 1); in ttn_txq() 1450 qlv = nir_tex_instr_create(b->shader, 0); in ttn_txq()
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/external/mesa3d/src/mesa/program/ |
D | prog_to_nir.c | 557 instr = nir_tex_instr_create(b->shader, num_srcs); in ptn_tex()
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/external/mesa3d/src/compiler/spirv/ |
D | spirv_to_nir.c | 2074 nir_tex_instr *instr = nir_tex_instr_create(b->shader, p - srcs); in vtn_handle_texture() 2145 instrs[i] = nir_tex_instr_create(b->shader, instr->num_srcs); in vtn_handle_texture()
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/external/mesa3d/src/compiler/glsl/ |
D | glsl_to_nir.cpp | 2034 nir_tex_instr *instr = nir_tex_instr_create(this->shader, num_srcs); in visit()
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