Searched refs:numVertexAttributes (Results 1 – 18 of 18) sorted by relevance
23 !glPB->fPrimProc.numVertexAttributes() && in addPathProcessingVarying()
131 int numVertexAttributes() const { return fVertexAttributeCnt; } in numVertexAttributes() function
2111 int numAttribs = fHWProgram->numVertexAttributes() + fHWProgram->numInstanceAttributes(); in setupGeometry()2119 for (int i = 0; i < fHWProgram->numVertexAttributes(); ++i) { in setupGeometry()2131 int attribIdx = fHWProgram->numVertexAttributes(); in setupGeometry()
2081 int numAttribs = fHWProgram->numVertexAttributes() + fHWProgram->numInstanceAttributes(); in setupGeometry()2088 for (int i = 0; i < fHWProgram->numVertexAttributes(); ++i) { in setupGeometry()2099 int attribIdx = fHWProgram->numVertexAttributes(); in setupGeometry()
91 if (primProc.numVertexAttributes() > this->gpu()->caps()->maxVertexAttributes()) { in draw()
152 int numVertexAttributes() const { return fVertexAttributes.fCount; } in numVertexAttributes() function
90 if (primProc.numVertexAttributes() > this->gpu()->caps()->maxVertexAttributes()) { in draw()
94 int vaCount = primProc.numVertexAttributes(); in setup_vertex_input_state()509 int totalAttributeCnt = primProc.numVertexAttributes() + primProc.numInstanceAttributes(); in Create()
98 int vaCount = primProc.numVertexAttributes(); in setup_vertex_input_state()513 int totalAttributeCnt = primProc.numVertexAttributes() + primProc.numInstanceAttributes(); in Create()
34 SkASSERT(1 == proc.numVertexAttributes()); in onEmitCode()
165 int vertexAttributeCount = primProc.numVertexAttributes();
138 fVertexAttributeCnt = primProc.numVertexAttributes(); in computeCountsAndStrides()
168 int vertexAttributeCount = primProc.numVertexAttributes();