Searched refs:previous_stage (Results 1 – 5 of 5) sorted by relevance
/external/mesa3d/src/gallium/drivers/radeonsi/ |
D | si_shader.c | 5252 if (shader->previous_stage) in si_get_shader_binary_size() 5253 size += shader->previous_stage->binary.code_size; in si_get_shader_binary_size() 5265 const struct ac_shader_binary *previous_stage = in si_shader_binary_upload() local 5266 shader->previous_stage ? &shader->previous_stage->binary : NULL; in si_shader_binary_upload() 5277 assert(!previous_stage || !previous_stage->rodata_size); in si_shader_binary_upload() 5279 assert((!prolog && !previous_stage && !prolog2 && !epilog) || in si_shader_binary_upload() 5305 if (previous_stage) { in si_shader_binary_upload() 5306 memcpy(ptr, previous_stage->code, previous_stage->code_size); in si_shader_binary_upload() 5307 ptr += previous_stage->code_size; in si_shader_binary_upload() 5518 if (shader->previous_stage && in si_shader_dump() [all …]
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D | si_shader.h | 588 struct si_shader *previous_stage; /* for GFX9 */ member
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D | si_debug.c | 871 if (shader->previous_stage) { in si_print_annotated_shader() 872 si_add_split_disasm(shader->previous_stage->binary.disasm_string, in si_print_annotated_shader()
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D | si_state_shaders.c | 2843 if (shader->previous_stage) in si_update_scratch_buffer() 2844 si_shader_apply_scratch_relocs(shader->previous_stage, scratch_va); in si_update_scratch_buffer()
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/external/mesa3d/src/amd/common/ |
D | ac_nir_to_llvm.c | 647 gl_shader_stage previous_stage, in declare_global_input_sgprs() argument 658 stage_mask |= 1 << previous_stage; in declare_global_input_sgprs() 682 gl_shader_stage previous_stage, in declare_vs_specific_input_sgprs() argument 687 (has_previous_stage && previous_stage == MESA_SHADER_VERTEX))) { in declare_vs_specific_input_sgprs() 727 bool has_previous_stage, gl_shader_stage previous_stage, in set_global_input_locs() argument 736 stage_mask |= 1 << previous_stage; in set_global_input_locs() 771 gl_shader_stage previous_stage, in set_vs_specific_input_locs() argument 776 (has_previous_stage && previous_stage == MESA_SHADER_VERTEX))) { in set_vs_specific_input_locs() 794 gl_shader_stage previous_stage) in create_function() argument 811 previous_stage, &user_sgpr_info, in create_function() [all …]
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