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Searched refs:renders (Results 1 – 25 of 57) sorted by relevance

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/external/swiftshader/third_party/llvm-7.0/llvm/include/llvm/Target/GlobalISel/
DTarget.td52 // renders directly to the result instruction without an intermediate node.
57 // The function renders the operand(s) of the matched instruction to
/external/deqp/modules/gles3/functional/
Des3fVertexTextureTests.cpp694 } renders[] = in iterate() local
702 for (int renderNdx = 0; renderNdx < DE_LENGTH_OF_ARRAY(renders); renderNdx++) in iterate()
704 const Render& rend = renders[renderNdx]; in iterate()
1029 } renders[] = in iterate() local
1037 for (int renderNdx = 0; renderNdx < DE_LENGTH_OF_ARRAY(renders); renderNdx++) in iterate()
1039 const Render& rend = renders[renderNdx]; in iterate()
1369 } renders[] = in iterate() local
1377 for (int renderNdx = 0; renderNdx < DE_LENGTH_OF_ARRAY(renders); renderNdx++) in iterate()
1379 const Render& rend = renders[renderNdx]; in iterate()
1712 } renders[] = in iterate() local
[all …]
/external/deqp/modules/gles2/functional/
Des2fVertexTextureTests.cpp594 } renders[] = in iterate() local
602 for (int renderNdx = 0; renderNdx < DE_LENGTH_OF_ARRAY(renders); renderNdx++) in iterate()
604 const Render& rend = renders[renderNdx]; in iterate()
935 } renders[] = in iterate() local
943 for (int renderNdx = 0; renderNdx < DE_LENGTH_OF_ARRAY(renders); renderNdx++) in iterate()
945 const Render& rend = renders[renderNdx]; in iterate()
/external/autotest/client/site_tests/video_WebRtcCamera/
Dcontrol20 This test makes WebRTC GetUserMedia call and renders the camera's media
/external/wayland/
DREADME12 them to the relevant client. The clients creates buffers and renders
/external/deqp/doc/testspecs/GLES2/
Dfunctional.depth.txt38 Each test case renders 4 pairs of quads, arranged in a 2x2 grid. First
Dfunctional.vertex_arrays.multiple_attributes.txt46 then to range from 0.0 to 1.0 and used as color. Test renders only once and result is
Dfunctional.vertex_arrays.single_attribute.txt50 Test renders only once and result is checked against reference implementations result.
Dperformance.txt85 Each iteration (frame) renders N grids of quads. Each grid, drawn with single
/external/deqp/doc/testspecs/GL3/
Dstress.conditional_render.txt25 + Multiple concurrent queries/renders
Dfunctional.conditional_render.txt56 overlap conditions. Each query test renders a scene with one conditional
/external/google-styleguide/docguide/
DREADMEs.md14 GitHub and Gitiles renders it when you browse the directory.
/external/python/cpython2/Doc/library/
Demail.encoders.rst42 renders the text non-human readable.
Dxml.dom.minidom.rst104 extension to the DOM API that renders the node and its descendants are
/external/python/cpython3/Doc/library/
Demail.encoders.rst51 renders the text non-human readable.
Dxml.dom.minidom.rst98 extension to the DOM API that renders the node and its descendants are
/external/deqp/doc/testspecs/GLES3/
Dfunctional.texture.format.txt64 Each test case renders one or more times a plain quad that samples a slice
Dfunctional.vertex_arrays.multiple_attributes.txt46 then to range from 0.0 to 1.0 and used as color. Test renders only once and result is
Dfunctional.vertex_arrays.single_attribute.txt53 Test renders only once and result is checked against reference implementations result.
Dperformance.txt85 Each iteration (frame) renders N grids of quads. Each grid, drawn with single
/external/webrtc/webrtc/modules/video_render/
Dvideo_render.gypi35 # renders.
/external/libyuv/files/docs/
Dfiltering.md100 // Scale step for bilinear sampling renders last pixel once for upsample.
116 // Scale step for bilinear sampling renders last pixel once for upsample.
/external/ltp/android/tools/
Ddisabled_tests.txt412 # Following test is flaky at best and renders the device unusable
/external/skia/src/gpu/gradients/
DGrTwoPointConicalGradientLayout.fp40 // renders the wrong border color sporadically). Increasing precition alleviates that issue.
/external/skqp/src/gpu/gradients/
DGrTwoPointConicalGradientLayout.fp40 // renders the wrong border color sporadically). Increasing precition alleviates that issue.

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