Searched refs:samplerIdx (Results 1 – 4 of 4) sorted by relevance
/external/deqp/modules/gles31/functional/ |
D | es31fFboSRGBWriteControlTests.cpp | 154 for (int samplerIdx = 0; samplerIdx < samplerTotal; samplerIdx++) in buildSamplingPassType() local 161 … << " texelColor" << samplerIdx << " = texture(uTexture" << samplerIdx << ", vs_aTexCoord); \n"; in buildSamplingPassType() 167 …<< " texelColor" << samplerIdx << " = textureLod(uTexture" << samplerIdx << ", vs_aTexCoord, 0.0f… in buildSamplingPassType() 173 …<< " texelColor" << samplerIdx << " = textureGrad(uTexture" << samplerIdx << ", vs_aTexCoord, vec… in buildSamplingPassType() 179 …<< " texelColor" << samplerIdx << " = textureOffset(uTexture" << samplerIdx << ", vs_aTexCoord, i… in buildSamplingPassType() 185 …<< " texelColor" << samplerIdx << " = textureProj(uTexture" << samplerIdx << ", vec3(vs_aTexCoord… in buildSamplingPassType() 694 for (int samplerIdx = 0; samplerIdx < m_samplerTotal; samplerIdx++) in TestShaderProgram() local 696 << "uniform sampler2D uTexture" << samplerIdx << "; \n"; in TestShaderProgram() 712 for (int samplerIdx = 0; samplerIdx < m_samplerTotal; samplerIdx++) in TestShaderProgram() local 714 <<" mediump vec4 texelColor" << samplerIdx << " = vec4(0.0f, 0.0f, 0.0f, 1.0f); \n"; in TestShaderProgram() [all …]
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D | es31fSRGBDecodeTests.cpp | 891 …void bindSamplerToTexture (const int samplerIdx, const int textureIdx, const deUint32 textur… 892 void activateSampler (const int samplerIdx, const bool active); 980 for (std::size_t samplerIdx = 0; samplerIdx < m_samplerList.size(); samplerIdx++) in deinit() local 982 delete m_samplerList[samplerIdx]; in deinit() 1191 void SRGBTestCase::bindSamplerToTexture (const int samplerIdx, const int textureIdx, const deUint32… in bindSamplerToTexture() argument 1195 m_samplerList[samplerIdx]->setTextureUnit(enumConversion); in bindSamplerToTexture() 1198 void SRGBTestCase::activateSampler (const int samplerIdx, const bool active) in activateSampler() argument 1200 m_samplerList[samplerIdx]->setIsActive(active); in activateSampler() 1254 for (int samplerIdx = 0; samplerIdx < (int)m_samplerList.size(); samplerIdx++) in render() local 1256 if (m_samplerList[samplerIdx]->getIsActive() == true) in render() [all …]
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/external/skia/src/gpu/glsl/ |
D | GrGLSLProgramBuilder.cpp | 187 int samplerIdx = 0; in emitAndInstallFragProc() local 191 name.printf("TextureSampler_%d", samplerIdx++); in emitAndInstallFragProc()
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/external/skqp/src/gpu/glsl/ |
D | GrGLSLProgramBuilder.cpp | 188 int samplerIdx = 0; in emitAndInstallFragProc() local 192 name.printf("TextureSampler_%d", samplerIdx++); in emitAndInstallFragProc()
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